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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7691
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Posted - 2015.03.21 07:56:00 -
[1] - Quote
Armor is not exponentially better.
most players adhere to the more HP>all theory of fitting.
Shields are excellent skirmishers and long range combatants. The weapons racially matched to shields tend to have good range, excellent optimal damage and generous falloff.
Weapons assigned racially to armor tend to be harder to employ, have shorter range or significantly worse falloff stats and are intended for use on a shorter range or limited movement platform.
Shields in turn, when running against armor past 40 meters, tend to hold an advantage, being able to duck and recover much more rapidly. This is not a brawler trait. It was never intended to be a brawler trait.
However the anemic ranges of almost all weapons and the extreme prevalence of circumstance which encourages CQC play absolutely dictate that brawling is the meta.
It wasn't until after release when armor received a few key buffs that shields fell out of favor.
Armor is not superior. It is easier to use, and thus doesn't require as much tactical awareness.
Does that mean shields are the most awesome thing?
No. But I'd start with removing extender penalties before trying to plug in multiple or severe buffs. Having the pendulum full swing yhe other way is a horrendous idea.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7693
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Posted - 2015.03.21 11:39:00 -
[2] - Quote
Infantry. We aren't discussing Gv.0 vs. Cv.0
The HAV issue on shields is the fitting nerf.
We're discussing the systemic imbalance between infantry shields and armor. The imbalance is not as wide as a lot of people claim but it does exist.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7695
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Posted - 2015.03.21 13:07:00 -
[3] - Quote
Funny my sentinel Ck.0 only has 1200-1300 HP. Only slightly higher than that fit you describe.
And yet it'll take lot more effort to kill because it abuses the ever-loving sh*t out of regen and recovery.
Hell my quafe C-1 with no armor mods tends to live longer than most bricktank calassaults. Even with the crappy militia rail BPO.
And no, not because I'm good with assaults. That's actually an amusing thought though.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7695
 |
Posted - 2015.03.21 14:45:00 -
[4] - Quote
Sir Dukey wrote:
ScR has almost the same (only 5m less) and proto ScR does over 100 damage with proficiency 5 not including the damage mods that seem to infest all Amarr Assaults. No matter what, shield is nothing in front of an ScR. Many times I have gone up against Proto Cal Assaults with 600 shields ect. and they get disintegrated by my standard ScR. As long as ScR and AScR exist, shield will suck.
No weapon does as much DPS to armor as an ScR does ti shield.
I am proficiency 3 on scrams. Believe it or not I'm well aware of how they work. I'm also a fan of shooting scram users from 70m.
If I'm brawling I run gallente or a sentinel. When I'm not in the mood to brawl I run calassault. When run at their intended long ranges they tear ass across gallente and amarr dropsuits.
I use amarr assaults when I'm in the mood to kill people with charged viziam shots.
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