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Gyn Wallace
Ready to Play
341
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Posted - 2015.04.24 14:30:00 -
[1] - Quote
Parity with the numbers would make shield tanks superior, since you don't die when you run out of shields. The potential for OPness isn't in the sense of shield tanks vs. armor tanks, but in the sense that when dual-tanked, you no longer have the option of fitting the right weapon to do the job of burning though a sentinel who is either shield OR armor tanked.
With a shield rep tool available, I'd plan on carrying both with my logi, and teaming up with another logi and two dual tanked sentinels.* Both logis would run with weapons out, but one switches to a shield rep tool when we make contact. If the contact is a bit heavier, both logies switch to rep tools as needed. With a Cal logi repping shields and a armor repping logi (whether its still the Min or becomes the Gal or Amarr bonus) repping armor, what weapon will the enemy use to punch through the reps?
If the enemy is carrying lots of scrambler rifles, the Cal logi switches to his armor rep tool. If the enemy is carrying lots of combat rifles, both logis switch to shield rep tools.
The potential for OPness isn't as much about shield vs. armor tanking, as the potential for dual tanking and dual reps. That's potentially much harder to counter than a pair of armor tanked sentinels and a pair of armor repping logis, which can get chewed up pretty easily by mass drivers and rail rifles.
Switching to a loadout to counter a shield tanked small sentinel/logi squad is harder than it is for their logis to switch rep tools.
*Without damage resistance modules on drop suits, I don't see a disadvantage for dual tanking, other than the opportunity cost; unlike the weakness of dual tanking in Eve Online, instead of focusing on a singular tank.
The Dust/Eve Isk Exchange Thread
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Gyn Wallace
Ready to Play
343
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Posted - 2015.04.25 02:03:00 -
[2] - Quote
Cross Atu wrote:That being said I can think of several counters ... However, your point also underscores for me the value of having shield reps be a cloak style active mod rather than a lock on style mod like the armor rep.
0.02 ISK Cross I think those all work, even though they're a little more effective in the current system, where you can expect heavies to be either/or (but mostly armor) tanks instead of dual tanked; but I hadn't been thinking about shield reps in the context of:
Imp Smash wrote: However, that is easily avoided making it so that a suit can only be repped Shields OR Armor at any given time. ...] when only one of type of rep is allowed simultaneously. Your 2nd point does not address this. That idea would be huge for mitigating the potential for OPness. Without that, one specific example illustrates the problem with simultaneous shield and armor reps, a plasma cannon being fired at that hypothetical small squad of two heavies and two shield and armor repping logies. The plasma cannon can OHK most suits and take away most of a heavies shields and armor in one hit. Usually that puts the heavy in cover, and he has to be careful about exposing himself to that plasma cannon again, even if his armor is repped to full. He has to wait til his shield regen, if he doesn't want to be exposed to a OHK if the plasma cannon hits him again. With simultaneous remote shield and armor reps, those heavies could take turns eating plasma cannon rounds at a very quick pace. There would be no need to lower the threshold for orbitals...if logis get shield rep warpoints.
All Cross's counters work, but they'd work a little bit less well than they already do. I don't hate the idea of shield reps at all; new features are generally good. I don't suppose its a foregone conclusion that shield reps would be OP, but the danger is there. I think we'd have a decent chance of Ratatti balancing them, right after he gets around to buffing logi survivability.
:D Soon.
The Dust/Eve Isk Exchange Thread
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Gyn Wallace
Ready to Play
343
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Posted - 2015.04.25 13:55:00 -
[3] - Quote
The Dark Cloud wrote:I find the absence of a devpost kinda disturbing.
That's probably my fault. I made the mistake of mentioning buffing logi survivability, which keeps devs away better than garlic, crosses, and holy water.
The Dust/Eve Isk Exchange Thread
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