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Supernus Gigas
The Cooked Goose Coalition
1189
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Posted - 2015.03.17 21:31:00 -
[1] - Quote
I love the new changes to the AHMG, but it still suffers from the same problem it always has.
It's difficult to use at range(you know, the entire point of it) because thanks to the massive reticle a fair portion of your bullets are going to miss.
Now with the much slower RoF and lower magazine capacity, missing is even more of a problem.
Being able to kill an enemy at range is even starting to almost feel like RNG. More than a few times now I've engaged an enemy at range, gotten them down to a tiny bit of armor, but the last bullet or two I need to kill them with just refuses to hit them and the engagement ends in my demise.
Either;
A) Simply make the reticle/firing cone smaller
B) Increase the rate at which the AHMG gets more accurate, because it fires so slow and not long enough for the HMG's "increase accuracy as you fire" mechanic to even work.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2726
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Posted - 2015.03.17 21:43:00 -
[2] - Quote
I think the idea is that because it is good at AV as well, it shouldn't be as good at AI as the other HMGs.
Seems to be working as intended. Its still better than the Plasma Cannon at both, so I don't see any reason to complain about it...
Home at Last <3
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Balistyc Farshot
The Exemplars
104
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Posted - 2015.03.17 22:03:00 -
[3] - Quote
Fizzer XCIV wrote:I think the idea is that because it is good at AV as well, it shouldn't be as good at AI as the other HMGs.
Seems to be working as intended. Its still better than the Plasma Cannon at both, so I don't see any reason to complain about it...
So you saw the AHMG eat through a tank or ADS? Yeah, I call BS.
All the HMGs got hit very hard with the nerf hammer and the blue being added to expand the gaps made it worse. I think if half the ammo is going to miss, then turn down the heat. So many bullets are missing lately anyways which is where the real TTK for infantry was. If you die to an HMG now, you either were trying to shotgun or refused to pick it apart at 10 meters out.
I used to be a heavy, now I am back to the FOTM Min assault because heavies need a CR/RR/SCR to engage enemies. Might as well get your bonuses and keep some movement to escape the vantage point raining mass drivers.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Ghost Kaisar
Negative-Feedback
10684
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Posted - 2015.03.17 22:09:00 -
[4] - Quote
Balistyc Farshot wrote:Fizzer XCIV wrote:I think the idea is that because it is good at AV as well, it shouldn't be as good at AI as the other HMGs.
Seems to be working as intended. Its still better than the Plasma Cannon at both, so I don't see any reason to complain about it... So you saw the AHMG eat through a tank or ADS? Yeah, I call BS. All the HMGs got hit very hard with the nerf hammer and the blue being added to expand the gaps made it worse. I think if half the ammo is going to miss, then turn down the heat. So many bullets are missing lately anyways which is where the real TTK for infantry was. If you die to an HMG now, you either were trying to shotgun or refused to pick it apart at 10 meters out. I used to be a heavy, now I am back to the FOTM Min assault because heavies need a CR/RR/SCR to engage enemies. Might as well get your bonuses and keep some movement to escape the vantage point raining mass drivers.
AHMG's are useful against the current targets at the moment.
Any and all infantry within 5m. Hits like a truck.
LAV's
Tanks without shields or hardeners. I've dropped a Gunnlogi before by smacking off its shields with a Packed, and shredding his armor. This is why you run boosters.
Dropships that get too close (Once again without shields)
I like it where its at. If anything, extra viability against ADS's is appreciated. No decent pilot gets in range for me to break its shield regen.
On the bright side, Mythtanker and I did happen to ambush one as it was running from AV.
"AA READY!!" We both crouched and fired AHMG as he flew over our heads
*DAT DAT DAT DAT DAT DAT*
Watching him fall from the sky was SOOOOOOO freaking cool. Did a bro punch afterwards.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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Big miku
Negative-Feedback. Negative-Feedback
527
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Posted - 2015.03.17 22:45:00 -
[5] - Quote
It needs range greater than 40m to be a true threat Vehicles of all kinds. |
Mejt0
Dead Man's Game RUST415
1096
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Posted - 2015.03.18 00:17:00 -
[6] - Quote
A-HMG no no. A-HMG go home.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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Athos Kardal III
Technically Legal
7
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Posted - 2015.03.18 18:49:00 -
[7] - Quote
Randomly noticed while scrolling the marketplace that there is no AUR A-HMG, also something still on the way right? Nice for the guys that buy weapons with AUR but also nice for strongboxes, since those usually contain AUR type weapons. |
JIMvc2
Consolidated Dust
812
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Posted - 2015.03.18 18:53:00 -
[8] - Quote
I'm going to tell you right now that with the Assault HMG I've been mowing down multiple Heavies and keep getting those Awesome Headshots
A scout tried to NK and I turn around and say "Nope not today Mr. NK/ Shotgun" Then he sends me Hate mail for using the Assault hmg xD
The time of the scout is over, the time the Heavy has come.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Cody Sietz
Random Gunz
4440
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Posted - 2015.03.18 19:00:00 -
[9] - Quote
JIMvc2 wrote:I'm going to tell you right now that with the Assault HMG I've been mowing down multiple Heavies and keep getting those Awesome Headshots A scout tried to NK and I turn around and say "Nope not today Mr. NK/ Shotgun" Then he sends me Hate mail for using the Assault hmg xD The time of the scout is over, the time the Heavy has come. See, they nerfed the wrong thing. HMGs were fine, it was the fact that a heavy could spin and strafe with the best of em(though strafing in a fat suit is a bad idea)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CPM Awox
Mexican Justice League
231
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Posted - 2015.03.18 20:40:00 -
[10] - Quote
Ghost Kaisar wrote:Balistyc Farshot wrote:Fizzer XCIV wrote:I think the idea is that because it is good at AV as well, it shouldn't be as good at AI as the other HMGs.
Seems to be working as intended. Its still better than the Plasma Cannon at both, so I don't see any reason to complain about it... So you saw the AHMG eat through a tank or ADS? Yeah, I call BS. All the HMGs got hit very hard with the nerf hammer and the blue being added to expand the gaps made it worse. I think if half the ammo is going to miss, then turn down the heat. So many bullets are missing lately anyways which is where the real TTK for infantry was. If you die to an HMG now, you either were trying to shotgun or refused to pick it apart at 10 meters out. I used to be a heavy, now I am back to the FOTM Min assault because heavies need a CR/RR/SCR to engage enemies. Might as well get your bonuses and keep some movement to escape the vantage point raining mass drivers. AHMG's are useful against the current targets at the moment.
Any and all infantry within 5m. Hits like a truck. LAV's Tanks without shields or hardeners. I've dropped a Gunnlogi before by smacking off its shields with a Packed, and shredding his armor. This is why you run boosters. Dropships that get too close (Once again without shields)
I like it where its at. If anything, extra viability against ADS's is appreciated. No decent pilot gets in range for me to break its shield regen. On the bright side, Mythtanker and I did happen to ambush one as it was running from AV. "AA READY!!" We both crouched and fired AHMG as he flew over our heads *DAT DAT DAT DAT DAT DAT* Watching him fall from the sky was SOOOOOOO freaking cool. Did a bro punch afterwards. I will admit, I did blow a load in my pants during that.
Killed again has Super-Ebola.
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Balistyc Farshot
The Exemplars
108
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Posted - 2015.03.19 16:31:00 -
[11] - Quote
CPM Awox wrote:Ghost Kaisar wrote:Balistyc Farshot wrote:Fizzer XCIV wrote:I think the idea is that because it is good at AV as well, it shouldn't be as good at AI as the other HMGs.
Seems to be working as intended. Its still better than the Plasma Cannon at both, so I don't see any reason to complain about it... So you saw the AHMG eat through a tank or ADS? Yeah, I call BS. All the HMGs got hit very hard with the nerf hammer and the blue being added to expand the gaps made it worse. I think if half the ammo is going to miss, then turn down the heat. So many bullets are missing lately anyways which is where the real TTK for infantry was. If you die to an HMG now, you either were trying to shotgun or refused to pick it apart at 10 meters out. I used to be a heavy, now I am back to the FOTM Min assault because heavies need a CR/RR/SCR to engage enemies. Might as well get your bonuses and keep some movement to escape the vantage point raining mass drivers. AHMG's are useful against the current targets at the moment.
Any and all infantry within 5m. Hits like a truck. LAV's Tanks without shields or hardeners. I've dropped a Gunnlogi before by smacking off its shields with a Packed, and shredding his armor. This is why you run boosters. Dropships that get too close (Once again without shields)
I like it where its at. If anything, extra viability against ADS's is appreciated. No decent pilot gets in range for me to break its shield regen. On the bright side, Mythtanker and I did happen to ambush one as it was running from AV. "AA READY!!" We both crouched and fired AHMG as he flew over our heads *DAT DAT DAT DAT DAT DAT* Watching him fall from the sky was SOOOOOOO freaking cool. Did a bro punch afterwards. I will admit, I did blow a load in my pants during that.
Sounds cool, but you can't have a packed RE on a heavy. Just saying, you had a second suit AV down a tank. I agree the AHMG mows down infantry at 5m but it is supposed to be used at 40m. I swapped my AMAR Sent for a mando with laser and SCR. It eats people now. No need for the HMG really.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Genral69 death
Random Gunz
123
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Posted - 2015.03.19 16:38:00 -
[12] - Quote
Supernus Gigas wrote:I love the new changes to the AHMG, but it still suffers from the same problem it always has.
It's difficult to use at range(you know, the entire point of it) because thanks to the massive reticle a fair portion of your bullets are going to miss.
Now with the much slower RoF and lower magazine capacity, missing is even more of a problem.
Being able to kill an enemy at range is even starting to almost feel like RNG. More than a few times now I've engaged an enemy at range, gotten them down to a tiny bit of armor, but the last bullet or two I need to kill them with just refuses to hit them even though they're well inside the reticle and the engagement ends in my demise.
Either;
A) Simply make the reticle/firing cone smaller
or
B) Increase the rate at which the AHMG gets more accurate, because it fires so slow and not long enough for the HMG's "increase accuracy as you fire" mechanic to even work. I like the changes but ui hate the clip size and reserve ammo. I have to reload everytime I kill 1 guy however I like its accuracy. If they where to increase it it would be better the the standard and would make the standard obsolet
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5365
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Posted - 2015.03.19 16:45:00 -
[13] - Quote
Fizzer XCIV wrote:I think the idea is that because it is good at AV as well, it shouldn't be as good at AI as the other HMGs.
Seems to be working as intended. Its still better than the Plasma Cannon at both, so I don't see any reason to complain about it...
Problem is that it really isn't all that good at AV, or AI.
Point blank, yea, it can assist in the destruction of a tank. But the tank has to be content to sit still and not move at all. It takes all of 1.5 seconds with an injector to get out of operable range of the AHMG. Even less for a dropship. LAV's... well, yea, lol LAV's.
So its the weakest form of AV, and really really random anti-infantry.
It shouldnt be as high DPS as the other HMG's obviously, but to make it entirely RNG based? Comn now..
You CAN get semi-consistent accuracy if you do the oldschool method of crouching with it, but its still too close range of a weapon to justify crouching. You just end up getting wrecked.
Usually banned for being too awesome.
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Outlaw OneZero
Molon Labe. General Tso's Alliance
1601
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Posted - 2015.03.19 17:14:00 -
[14] - Quote
Himiko Kuronaga wrote:Fizzer XCIV wrote:I think the idea is that because it is good at AV as well, it shouldn't be as good at AI as the other HMGs.
Seems to be working as intended. Its still better than the Plasma Cannon at both, so I don't see any reason to complain about it... Problem is that it really isn't all that good at AV, or AI. Point blank, yea, it can assist in the destruction of a tank. But the tank has to be content to sit still and not move at all. It takes all of 1.5 seconds with an injector to get out of operable range of the AHMG. Even less for a dropship. LAV's... well, yea, lol LAV's.
The problem I have with it is that it overheats right as I'm about to finish off an HAV. If I can get close enough and I'm running a ADV AHMG with 3 damage mods on my Cal Sent, I can get within 25% armor on most HAVs, but then I overheat. The tank has plenty of time to react and smart pilots GTFO when they start noticing they're taking damage, but when I finally catch someone or they wait too long to leave, I still can't kill them because of overheat.
Reduce the heat buildup and lets see how it performs.
Hello, is this thing on?
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J0LLY R0G3R
And the ButtPirates
2411
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Posted - 2015.03.19 18:46:00 -
[15] - Quote
XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD
No Safety Net.
TLDR : XD
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Supernus Gigas
The Cooked Goose Coalition
1202
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Posted - 2015.03.19 19:52:00 -
[16] - Quote
J0LLY R0G3R wrote:XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD
Now this is the kind of high-quality discussion I was hoping to spark.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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J0LLY R0G3R
And the ButtPirates
2415
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Posted - 2015.03.20 02:04:00 -
[17] - Quote
Supernus Gigas wrote:J0LLY R0G3R wrote:XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD Now this is the kind of high-quality discussion I was hoping to spark.
just think it is awesome a heavy is wanting his weapon buffed again. been awhile.
No Safety Net.
TLDR : XD
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Ralden Caster
KILL-EM-QUICK Rise Of Legion.
156
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Posted - 2015.03.20 02:32:00 -
[18] - Quote
The AHMG should not ramp up to a better dispersion, but instead be accurate no matter how long you fire. It is meant as a "focused aggression" kind of weapon while the regular HMG is a suppressive fire weapon.
My pants are on fire.
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Supernus Gigas
The Cooked Goose Coalition
1203
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Posted - 2015.03.20 03:11:00 -
[19] - Quote
J0LLY R0G3R wrote:Supernus Gigas wrote:J0LLY R0G3R wrote:XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD XDXDXDXDXD Now this is the kind of high-quality discussion I was hoping to spark. just think it is awesome a heavy is wanting his weapon buffed again. been awhile.
I'm not calling for a buff per se. This has always been a massive flaw with the Assault HMG and I think it needs some kind of correcting.
I don't want the Assault HMG to become a long range tornado of instant lead poisoning, I just want it to actually function properly at longer ranges which is the entire point of the weapon.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1160
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Posted - 2015.03.20 03:26:00 -
[20] - Quote
Supernus Gigas wrote:I love the new changes to the AHMG, but it still suffers from the same problem it always has.
It's difficult to use at range(you know, the entire point of it) because thanks to the massive reticle a fair portion of your bullets are going to miss.
Now with the much slower RoF and lower magazine capacity, missing is even more of a problem.
Being able to kill an enemy at range is even starting to almost feel like RNG. More than a few times now I've engaged an enemy at range, gotten them down to a tiny bit of armor, but the last bullet or two I need to kill them with just refuses to hit them even though they're well inside the reticle and the engagement ends in my demise.
Either;
A) Simply make the reticle/firing cone smaller
or
B) Increase the rate at which the AHMG gets more accurate, because it fires so slow and not long enough for the HMG's "increase accuracy as you fire" mechanic to even work.
So.. you're asking for a short range weapon to get mid range accommodations? Use a mid-range weapon if you want to fight at mid range. Kind of obvious.
Also, I see plenty of people dying to AHMG at 30-50M. Seems the spread isn't as bad as you claim. :/
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Athos Kardal III
Technically Legal
7
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Posted - 2015.03.20 13:50:00 -
[21] - Quote
Dovallis Martan JenusKoll wrote:Supernus Gigas wrote:I love the new changes to the AHMG, but it still suffers from the same problem it always has.
It's difficult to use at range(you know, the entire point of it) because thanks to the massive reticle a fair portion of your bullets are going to miss.
Now with the much slower RoF and lower magazine capacity, missing is even more of a problem.
Being able to kill an enemy at range is even starting to almost feel like RNG. More than a few times now I've engaged an enemy at range, gotten them down to a tiny bit of armor, but the last bullet or two I need to kill them with just refuses to hit them even though they're well inside the reticle and the engagement ends in my demise.
Either;
A) Simply make the reticle/firing cone smaller
or
B) Increase the rate at which the AHMG gets more accurate, because it fires so slow and not long enough for the HMG's "increase accuracy as you fire" mechanic to even work. So.. you're asking for a short range weapon to get mid range accommodations? Use a mid-range weapon if you want to fight at mid range. Kind of obvious. Also, I see plenty of people dying to AHMG at 30-50M. Seems the spread isn't as bad as you claim. :/ If you want to fight at range, here are some tips from Captain Obvious: 1: Use the Reticule, this narrows the firing spread. 2: Crouch, this narrows the firing spread. Suddenly problem is solved without a patch OHMG!11?1!01!??
Crouching with the already slow heavy suits is having a death wish |
Genral69 death
Random Gunz
123
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Posted - 2015.03.20 15:32:00 -
[22] - Quote
Athos Kardal III wrote:Dovallis Martan JenusKoll wrote:Supernus Gigas wrote:I love the new changes to the AHMG, but it still suffers from the same problem it always has.
It's difficult to use at range(you know, the entire point of it) because thanks to the massive reticle a fair portion of your bullets are going to miss.
Now with the much slower RoF and lower magazine capacity, missing is even more of a problem.
Being able to kill an enemy at range is even starting to almost feel like RNG. More than a few times now I've engaged an enemy at range, gotten them down to a tiny bit of armor, but the last bullet or two I need to kill them with just refuses to hit them even though they're well inside the reticle and the engagement ends in my demise.
Either;
A) Simply make the reticle/firing cone smaller
or
B) Increase the rate at which the AHMG gets more accurate, because it fires so slow and not long enough for the HMG's "increase accuracy as you fire" mechanic to even work. So.. you're asking for a short range weapon to get mid range accommodations? Use a mid-range weapon if you want to fight at mid range. Kind of obvious. Also, I see plenty of people dying to AHMG at 30-50M. Seems the spread isn't as bad as you claim. :/ If you want to fight at range, here are some tips from Captain Obvious: 1: Use the Reticule, this narrows the firing spread. 2: Crouch, this narrows the firing spread. Suddenly problem is solved without a patch OHMG!11?1!01!?? Crouching with the already slow heavy suits is having a death wish It leads to you being head shotted. However I tend to up jump to get a head shot when going 1 on 1 with a heavy
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Fox Gaden
Immortal Guides Learning Alliance
6098
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Posted - 2015.03.20 16:02:00 -
[23] - Quote
Supernus Gigas wrote:I love the new changes to the AHMG, but it still suffers from the same problem it always has.
It's difficult to use at range(you know, the entire point of it) because thanks to the massive reticle a fair portion of your bullets are going to miss.
Now with the much slower RoF and lower magazine capacity, missing is even more of a problem.
Being able to kill an enemy at range is even starting to almost feel like RNG. More than a few times now I've engaged an enemy at range, gotten them down to a tiny bit of armor, but the last bullet or two I need to kill them with just refuses to hit them even though they're well inside the reticle and the engagement ends in my demise.
Either;
A) Simply make the reticle/firing cone smaller
or
B) Increase the rate at which the AHMG gets more accurate, because it fires so slow and not long enough for the HMG's "increase accuracy as you fire" mechanic to even work. 1) What you are really asking for is a reduction to dispersion. I agree with you and I think you make the case well.
2) Always use the dot at the center of your raticle to aim. For an experienced Sentinel, the circle does not exist.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6098
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Posted - 2015.03.20 16:08:00 -
[24] - Quote
Big miku wrote:It needs range greater than 40m to be a true threat Vehicles of all kinds. Yeah, right now the AHMG has a range of around 60m, but can't hit a target much beyond 40m.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7683
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Posted - 2015.03.20 16:37:00 -
[25] - Quote
Ralden Caster wrote: the regular HMG is a suppressive fire weapon.
this statement always makes me cringe, because the DUST HMG is anything BUT a suppression weapon.
AV
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