DarthJT5
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Posted - 2015.03.17 03:26:00 -
[1] - Quote
True Adamance wrote:Doc DDD wrote:True Adamance wrote:Doc DDD wrote:
Yeah I'm not really interested in carrying in this conversation with you, nir do i care about yet another terrible proposal as you are more interested in proposing changes that dont matter, have no positive effect on balance and are selfserving.. so good luck with that and have fun using a calculator instead if a controller.
I am interested in balancing shield tanks so they can get out of the redline. Armor tanks are in a good place versus av right now and don't need any help or changes. Nerfing armor repairers should not even be on the table right now. You are wasting your time.
How would you fix shield tanks?
I'm testing them every evening when I get off work. There are a few things that I think need to be addressed with them but I'm keeping them close until I have tested pretty much every fit I can cook up, the turrets in every scenario, and come up with fair proposals. I do feel like shields are certainly lacking in the new environment in some respects though I currently attribute that to them not being top dog in terms of potential eHP any more and the perception that as a result of not having the highest potential eHP they are therefore unusable. They are far from it. I find them to be excellent anti infantry tanks with superior control over HP values and positioning but lacking tank vs tank. Tonight I'm testing a Gladius with 3x Complex Plates and 2x Hardeners with all 3 turrets to see how it does. As for self serving I don't think having armour repairs become active modules is self serving as currently they are rather powerful trending to the upper echelons of power in the tank rebalance. I don't think short term repairs of that power are too unreasonable but having those as a constant passive value are rather game breaking. Well make sure you test 3 militia scanners with 4 cpu chips as it will be about as useful. Run only proto shield tanks, blow up as many tanks at least 100 m away from your own redline as you can, check your wallet, discuss. I'll give it a shot certainly though where I am in relation to my redline is not up to me it's up to the flow of the battle. If our infantry is confident I can be as well supporting them on the front lines. Can I help in your testing?
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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DarthJT5
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328
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Posted - 2015.03.17 05:27:00 -
[2] - Quote
True Adamance wrote:
Sure. Firstly I have to get my own thoughts in order on both HAV. Do you have any specific Shield HAV fits you think are competitive or powerful?
I've been using 2x Complex Extenders, a Heat Sink, a Hardener, and a Heavy Booster along side a Railgun and Blaster. Rails I am struggling with due to tendency to use them like automatic battle cannon as opposed to sniper rifles but Blasters as always like Missile are my jam.
Before I say them, know that I have every fitting optimization skill relevant to my fits maxed (besides small turrets, I only have lvl 2 opt. on small missiles and nothing else). Also, you can still rely on passive regen on shield tanks. 120 hp/s if freaking GREAT for not having to spend any mods.
(All fits are on Gunnlogi Cv.0)
My fist fit, the one that I use for stomping in pubs, or for competitive PC usage, I call it "One"( I name my proto tanks after my Favourite Metallica songs)
XT-201 Missile Lancher Std 20 gj rail on top, std missile on front. 2x Complex Heavy Extenders 2x Complex Shield Hardeners 1x Complex Light Booster Fitting mods in the lows, resources are very scarce on shield tanks as of late.
This is my general purpose, all around fit. It has great EHP, and, with the Complex small booster, can Regen very fast when it needs to. I haven't lost one of these tanks in a pub match yet, even while having multiple forgers hitting me at the same time. You can also bring one of the extenders down if you plan on having gunners, thus letting both of the turrets become ADV at the cost of 300 HP.
Second fit that I've had a friend recommend me, but I haven't used personally but I know it's a good fit. It is used with a proto rail with full optimization, otherwise it won't work.
Not sure what smalls he uses 2x Complex Heavy Extenders 3x Complex Hardeners PG mod 120mm Complex plate
With this fit, you can tank anything as long as those hardeners are up. Literally anything. But, once they're down... Your in a bad position, but you still have over 2000 armor HP to rely on.
Next fit of my design. I call it "Master of Puppets", intent on slaying masses of infantry, hence the name. 80 GJ Ion Cannon Whatever smalls 2x Complex Extenders 2x Complex Hardeners 1x Complex Damage Mod (Blaster) Whatever you need In the lows, either fitting mods or ammo.
This is THE tank for taking on infantry, or ambushing a shield tank with the DMG mod. The Blasters are already great at killing infantry, the Hardeners will nullify any AV you might encounter, and you will be able to take on any shield tank at close range. Your only weaknesses in this fit are Armor HAV's and long range rails.
This fit, for long range bombardment of enemy vehicles, I call "Fade to Black".
80 GJ Particle Cannon Again, whatever smalls 2x Complex Extenders 1x Complex Hardener 1x Complex Heat Sink 1x Complex Dmg Mod Fitting mods or something else in the lows. Not ammo, you won't need extra, like ever.
This fit is meant to stay on the outskirts of the battlefield, and destroying unsuspecting enemy vehicles while they are doing other things. The Damage Mod and Heat Sink, when combined with a P-Cannon, is extremely effective in dealing with enemy vehicles at long range.
That's all I've got for you right now. One general note, I would stay away from Heavy Boosters until they get their fitting costs cut in half. Your fits will be much better without them.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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DarthJT5
Random Gunz
328
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Posted - 2015.03.17 05:54:00 -
[3] - Quote
Another thing, I'm definitely going to try my hardest to get some regulators in my low slots once they're fixed. I'll have to bring some mods down, but it's going to happen.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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DarthJT5
Random Gunz
328
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Posted - 2015.03.17 06:16:00 -
[4] - Quote
Sgt Kirk wrote:I'll never take shield tankers seriously if they keep trying to 1v1 me in CQC.
I just can't do it, just a few hours ago I took on an entire tank convoy of DUNA tanks in my gv.0 Madrugar.
They were all ADV Shield Gunlogis with rails and lol blasters trying to take me at CQC. I even went against them 1v2 at one time but one tank couldn't even hit me because I kept circling around his railgun and getting rid of the shield blaster tank, then I killed the Gunlogi.
Out of all tonight, upon all the burning heaps of tanks I called I only lost one tank and that was to a Rail Tank that stalked me only fired at me when I was dead out in the open. 3 shots, dead. The one tank I lost was to a person that actually knew how to use a Caldari Rail tank.
Bravo dude, you did what 7 duna tanks and other randoms tankers couldn't do out of this entire day. I think that's what the problem really is. The dudes who have only tanked since 1.7 have only enjoyed the benefits that shield had over armor, so they think " I have a rail, he has a blaster, I win" without trying to keep a minimum engagement distance.... I always fight from a distance in my tank battles, even with Missiles. That's how I've been roasting armor tanks lately, either with my "Fade to Black" fit above or just good ole XT missiles. The RoF nerf really hurt me though, I could accurately shoot missiles a lot faster than the current RoF...
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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