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shaman oga
Dead Man's Game
4162
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Posted - 2015.03.15 22:19:00 -
[1] - Quote
Don't you think that 3 are a little excessive?
I would not mind having 3 fluxes, but AV nades were where they should have been.
Pimp my Barge
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
465
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Posted - 2015.03.15 22:30:00 -
[2] - Quote
Not until they nerf the maddy. |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
2212
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Posted - 2015.03.15 22:32:00 -
[3] - Quote
Flux nades can at least double as AI and AE. AV grenades have one purpose and one purpose alone... though I've heard you could shoot the things to get them to explode. Not actually sure on that one. Three seems perfectly fine given how limited they are.
My Plasma Cannon says "Hello" to your face~
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TheEnd762
Sver true blood
732
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Posted - 2015.03.15 22:34:00 -
[4] - Quote
No, 3 is perfect. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17669
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Posted - 2015.03.15 22:38:00 -
[5] - Quote
Three is good as of now.
Close quarters infantry are a danger to tanks again.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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shaman oga
Dead Man's Game
4162
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Posted - 2015.03.15 22:44:00 -
[6] - Quote
Crimson ShieId wrote:Flux nades can at least double as AI and AE. AV grenades have one purpose and one purpose alone... though I've heard you could shoot the things to get them to explode. Not actually sure on that one. Three seems perfectly fine given how limited they are. So does other weapons if you think, what you don't take in account is that they are almost always used coupled with an AV weapon multipling their effectiveness, not counting the tendency of AVers which have suicidal tendecies and almost always go "all in" (at least is what i do everytime i play as AV).
Pimp my Barge
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
2213
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Posted - 2015.03.15 22:47:00 -
[7] - Quote
The Plasma Cannon and Assault HMG can do well as AI weapons, but they're about the only ones if you're not counting RE's. If someone is willing to toss away an expensive fit at a mere chance to kill a tank, let them. Three AV grenades don't stop that tank from rolling away. Now... if this game had vehicle disables like Battlefield and WoT, then it would be a different story, but no matter how much damage they take, they can just keep rolling.
My Plasma Cannon says "Hello" to your face~
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shaman oga
Dead Man's Game
4162
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Posted - 2015.03.15 23:01:00 -
[8] - Quote
I will try the old tactic, squad of 2 drive by, let AV nade rain start, i will post results.
Pimp my Barge
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PLAYSTTION
Corrosive Synergy RISE of LEGION
706
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Posted - 2015.03.15 23:26:00 -
[9] - Quote
I can only get one to the target if the guy is smart and runs. I think all the hades need to go back to 3 and be un-nerfed. Especially the "OP and spammed" contact made. They were never used but nerved the hardest!
Gassault Galogi Galsent
Open Beta Vet - 39 mil sp
Director of Corrosive Synergy
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7636
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Posted - 2015.03.16 00:21:00 -
[10] - Quote
shaman oga wrote:Don't you think that 3 are a little excessive?
I would not mind having 3 fluxes, but AV nades were where they should have been. you mean useless?
No. They still can't kill a tank by themselves. However, if you get a squad of them?
All bets are off, as it should be.
AV
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Kierkegaard Soren
Corrosive Synergy RISE of LEGION
730
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Posted - 2015.03.16 01:04:00 -
[11] - Quote
I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17674
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Posted - 2015.03.16 02:25:00 -
[12] - Quote
Kierkegaard Soren wrote:I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right.
It really depends on how you go about hunting down Armour HAV. Higher Tier AV grenades are very threatening to Armour HAV simply due to how quickly you can get all three thrown...... couple that with an Assault HMG and boy does that hurt. First day of the patch I had two LAV worth of AHMG sentinels chasing my Gk.0 around quiet literally preventing me from leaving the redline.......but kind of abandoning the rest of their team in the process.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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WeapondigitX V7
The Exemplars RISE of LEGION
281
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Posted - 2015.03.16 05:20:00 -
[13] - Quote
True Adamance wrote:Kierkegaard Soren wrote:I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends on how you go about hunting down Armour HAV. Higher Tier AV grenades are very threatening to Armour HAV simply due to how quickly you can get all three thrown...... couple that with an Assault HMG and boy does that hurt. First day of the patch I had two LAV worth of AHMG sentinels chasing my Gk.0 around quiet literally preventing me from leaving the redline.......but kind of abandoning the rest of their team in the process.
I think I will try that LAV AHMG with PRO AV nades method. It sounds like it could work for me. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
2974
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Posted - 2015.03.16 06:42:00 -
[14] - Quote
I still think they operating as a damaging asset is silly.
click me
Blup Blub Bloop. Translation: Die -_-
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Derpty Derp
Dead Man's Game
917
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Posted - 2015.03.16 07:26:00 -
[15] - Quote
Everyone is saying Madruga = need for 3 av grenade... Well the Madruga has a few fits that make it stupidly OP, so I'm not sure how much this can relate to balance.
Lower tiered tanks are thrashed by a few proto av grenades on a pogo scout... Sure this is fine in balance terms, but I think it's time AV started to cost a little more, especially at protato levels. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17680
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Posted - 2015.03.16 07:48:00 -
[16] - Quote
WeapondigitX V7 wrote:True Adamance wrote:Kierkegaard Soren wrote:I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends on how you go about hunting down Armour HAV. Higher Tier AV grenades are very threatening to Armour HAV simply due to how quickly you can get all three thrown...... couple that with an Assault HMG and boy does that hurt. First day of the patch I had two LAV worth of AHMG sentinels chasing my Gk.0 around quiet literally preventing me from leaving the redline.......but kind of abandoning the rest of their team in the process. I think I will try that LAV AHMG with PRO AV nades method. It sounds like it could work for me.
Honestly its probably the nastiest and least expected means of obliterating a tank.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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DeathwindRising
ROGUE RELICS
937
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Posted - 2015.03.16 11:19:00 -
[17] - Quote
Min assault with RE's, swarms, av nades, and stacked myofibrilwhatever or a cloaked scout doing the same thing.
they hop over the tank back and forth so it cant hit them while they rain HOMING av nades and swarms that dont miss, and RE's as icing on the cake. thats a bit much
its not that av nades themselve are an issue to me. they arent. its when they get spammed and simply thrown around casually without ANY skill at all.
i would reduce their seek range on all normal av nades and then reduce the seek range to zero for the packed av nades.
OR
give swarm launchers a minimum range they need to be at before they can lock onto anything. say 20m?
WHY? because they run up to you (sometimes cloaked) spam av nades then fire swarms at you and you cant even shoot them because your turret wont aim that high. you cant defend against cloaked anything as a tanker.
either use av nades or use swarms. if youre close enough for av nades you should be too close for swarms. if you can lock onto a vehicle you should be too far away for av nades.
next hotfix were getting vehicle mounted homing mass drivers that seek out infantry...
some stuff is just flat out stupid |
DeathwindRising
ROGUE RELICS
937
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Posted - 2015.03.16 11:21:00 -
[18] - Quote
True Adamance wrote:WeapondigitX V7 wrote:True Adamance wrote:Kierkegaard Soren wrote:I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends on how you go about hunting down Armour HAV. Higher Tier AV grenades are very threatening to Armour HAV simply due to how quickly you can get all three thrown...... couple that with an Assault HMG and boy does that hurt. First day of the patch I had two LAV worth of AHMG sentinels chasing my Gk.0 around quiet literally preventing me from leaving the redline.......but kind of abandoning the rest of their team in the process. I think I will try that LAV AHMG with PRO AV nades method. It sounds like it could work for me. Honestly its probably the nastiest and least expected means of obliterating a tank.
id like to know if it works against dual rep, dual hardener maddy... i think youd all end up dead honestly |
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