Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
661
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Posted - 2015.03.16 11:27:00 -
[1] - Quote
CCP Rattati wrote:Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool.
Why not throw some ideas out, types, names, fitting cost, and values plus slot (high/low)? It would be important to consider how resistances would interact with damage profiles and how they apply to armor/shields.
Imagine finding out that your 20/20 profile makes you useless, because the enemy's resistance applies to their shields and armor at the same time and you are pure Amarr Assault. With brick tanking, you at least know that your weapon is doing the amount of damage that it is supposed to do.
Then again, what, exactly, is the difference between added HP and a percentage-based resistance? In the end, both do exactly the same thing. You just have to calculate more, to know which combination of resistance and HP modules grants the best eHP. Especially if resistance gets stacking penalties. If those modules were implemented, I'd expect the stat sheet of my dropsuit loadout to show me my eHP for all damage profiles. Because I sure as **** won't get a calculator and calculate the most effective ratio manually.
Being able to be resistant against certain damage types is nice, but the infantry TTK will cause all kinds of frustration if it's implemented. We already have the silly situation where you select a Caldari, and then randomly run into someone with a Laser Rifle and see your shields evaporate in a flash. I generally feel that combat is too hectic to really make use of damage profiles. The other characteristics of weapons, like range and reload speed, are generally far more important due to not being dependant on the enemy.
What if stacked laser resistance made explosive weapons better against that player? Wouldn't that be very counter-intuitive on, say, a Caldari? How would you even know that your laser weapon is being blocked by resistance and not stacked shield armor modules, with the former meaning that you'd better take out your sidearm and the latter meaning that you just need to keep firing? Do you intend to add some kind of visual or acoustic cue? |