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Thread Statistics | Show CCP posts - 1 post(s) |
Thaddeus Reynolds
Facepunch Security
219
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Posted - 2015.03.16 06:09:00 -
[1] - Quote
So...missile turrets...
Well...what about making them a Burst Fire Weapon (Or rather a burst fire weapon that works more like the Combat Rifle)...with a 4 round burst, 12 or 16 rounds in the magazine, a burst interval of 0.2 and a fire rate of 0.1, Direct damage of about 485...reload speed of 8-10s?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
231
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Posted - 2015.03.29 03:29:00 -
[2] - Quote
Bump!
had a chance to run those numbers pokey?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
234
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Posted - 2015.03.29 22:01:00 -
[3] - Quote
Pokey Dravon wrote:Thaddeus Reynolds wrote:Bump!
had a chance to run those numbers pokey? Bleh total brain fart and forgot to do that for you...my apologies. The spreadsheet assumes full auto and I dont really want to revamp it to include burst fire. So I'm going to model it as the burst being a single missile with the refire rate including the entire duration of the burst and the damage including all 4 shots in the burst. So the numbers might look a little odd but they're equivalent to what you're talking about. Damage per Burst 485*4 = 1940 Seconds per Burst 0.1*4 = 0.4 seconds Seconds between Bursts 0.2 seconds Total time for each Burst 0.4+0.2 = 0.6 seconds Magazine Size 12/(4/burst) = 3 Bursts/Magazine Reload Time 8 seconds Spreadsheet has been updated accordingly
Maybe I went a little too strong on the burst damage, but the idea would be that you change the Missile Turret to be the Industrial Strength Burst HMG/Combat Rifle...now with 100% more Explosions!
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
240
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Posted - 2015.03.31 10:31:00 -
[4] - Quote
Pokey Dravon wrote:Thaddeus Reynolds wrote: Maybe I went a little too strong on the burst damage, but the idea would be that you change the Missile Turret to be the Industrial Strength Burst HMG/Combat Rifle...now with 100% more Explosions!
I agree that the burst is still pretty high. The overall stats look a bit too much like previous models that didn't work very well. However I think it would be possible to tweak it, I just wanted to input it exactly as you said so you could see the end result. I'll fiddle with it a bit and see if we can bring the end-stats a bit more in line with what we're shooting for. Glancing over it again it may be as simple and changing the delay between bursts.
Decreasing the Damage per missile to 430 might also do the trick there (In regards to the Burst Missile Proposal)...would still be a very strong weapon system though
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
241
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Posted - 2015.03.31 20:16:00 -
[5] - Quote
Ok...burst missile turret suggestion is looking at being a little more reasonable than what it was before...still a powerhouse...but less insta-ganky...I'll play around with the numbers more on my end...but comparatively it looks like a more realistic option now...still dangerously close to the LOLALPHA system of the past though...will post a gain with some new numbers when I think of them
I kind of would like to see the missile turret with all 14 tubes having something in them though XD
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
258
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Posted - 2015.04.04 16:33:00 -
[6] - Quote
Another Bump for visibility...Breakin Stuff...you've crunched some numbers on what's minimally necessary to make damage stick to an HAV, what do you think?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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