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Thread Statistics | Show CCP posts - 1 post(s) |
Tebu Gan
Capital Acquisitions LLC Bad Intention
1318
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Posted - 2015.03.29 17:16:00 -
[1] - Quote
Man, missiles. I can never figure out what to do with these things. I will say though that I do like the idea of decreasing damage per shot, while increasing ROF and Reload speed.
Something often overlooked as well, they are effective out to 250M. Effectively applying damage at max range even against a large target is tricky though. A railgun is rather easy as you need to land just the one shot for a large chunk of damage.
Missiles on the other hand are more like blasters in their damage application. Well they are somewhat of the middle ground, where rails need a few shots to apply the same amount that a blaster would in many shots. They fall somewhat in the middle, not requiring as many shots as a blaster but more than a rail to achieve the same damage. Maybe there's a clue in that eh?
In any case, I can't exactly provide a whole lot. But, when we look at missiles under my concept with fewer rep cycles, I think missiles would stand a much better chance. Especially with your proposed changes.
Missiles have it the worst with that down time for reload. Nothing like unleashing a volley at a tank, only to watch it rep to full as you reload, knowing the next volley will meet to the same result.
Anyways, faster reload and better ROF will help break the reps cycles of current without a doubt, even if we don't change rep cycles. More sustained damage with less downtime between is the only way you can break these fast reps.
Figure the best thing to do now though is pull some numbers off your sheet and run through some scenarios. See how they would stack up.
4 rockets a second, max 12. So 3 seconds to unleash a full volley then 6 seconds to reload. 320 total damage per rocket.
Let's assume a double hardened / double repped maddie. 2650 + 305hp/s = total health. So I want to look at my hp value after first volley as well as my hp value when the second volley is ready.
320 * .41(2 hardener + explosive bonus) = 131.2 = 189 damage per rocket.
189 * 4 (rockets in one second) = 756 damage at one second.
1st second my health is at 2650 -756 =1894
2nd second my health is at (1895+305) -756 = 1444
3rd second my health is at (1444 + 305) -756 = 993
Then we have a 6 second reload time.
993 + (305*6) =2823 or tank is back to full health
Now clearly, a single damage mod will affect that first volley greatly, meaning insta gank to a double repped tank. So now I'm curious what happens against a single plate and rep, double hardened maddie.
177 rep rate and about 4500 armor
1st second 4500-756 = 3744 2nd second (3744 +177) -756 = 3165 3rd second (3165 +177) -756 = 2586
6 second reload 2586 + (177*6) = 3648
4500-3648 = 852 total damage done
4500 / 852 = about 5 volleys to kill assuming no damage modifiers or outside sources of damage.
And compare that to the 0 damage a double repped fit took, but the difference is the double repped fit would have been insta ganked with any modifiers.
Then again, it's not uncommon to miss a missile here or there, changing the scenario. Still don't like how those double reps end up if you end up missing just one shot.
Anyways, looks pretty solid. Bit lazy right now and don't want to look at current missiles to see how they are in the same scenario, maybe later.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1320
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Posted - 2015.03.29 19:21:00 -
[2] - Quote
Simulated data
So, my spreadsheet skills are a bit rusty. After a bit of work though I think I've figured out how to display this data in sheet form of progression of a tank battle using your missile data.
If you could tell me how to improve my counters, to create some sort of loop, I would be ever so grateful. Going to try with the if function so I don't have to keep dragging my counters down to keep the data going.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1327
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Posted - 2015.03.31 14:47:00 -
[3] - Quote
DarthJT5 wrote:Tebu Gan wrote:Simulated dataSo, my spreadsheet skills are a bit rusty. After a bit of work though I think I've figured out how to display this data in sheet form of progression of a tank battle using your missile data. If you could tell me how to improve my counters, to create some sort of loop, I would be ever so grateful. Going to try with the if function so I don't have to keep dragging my counters down to keep the data going. Are you going to put in the other variants? I think that my variant (v1) was agreed to be what the normal missile variant would be, and then the others were going to be variants (if we ever got those). Pokey's would be suited more for AI work, with the bigger splash damage and higher RoF, mine is normal, and then a burst variant would be the best for AV.
I will, missiles are pretty easy to simulate. It will take some time for me to get a chance at it.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1331
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Posted - 2015.04.01 16:05:00 -
[4] - Quote
Pokey Dravon wrote:Spkr4theDead wrote:Pokey Dravon wrote:DarthJT5 wrote:Well, I guess we asked for it. The trolls have arrived Pokey. Eh don't worry about it, they have to make themselves feel better for a lack of usefulness by trying to discredit and devalue everything others say. Even Rattati has personally threatened to ban them for basically being useless when it comes to discussions so the best course of action is to just ignore them. They're not more than angry children throwing a temper tantrum and expecting the adults to take them seriously. Just do what I do and giggle at their attempts at communication, it's actually pretty amusing after a while. Simply explaining why bad ideas are bad. "Why were tanks better in Chrome?" LOL Well I don't expect you to actually read what was asked properly, but in regards to that specific question, I was asking for your own personal reason to why you thought a certain element in Chrome was better, not asking because I didn't know. You're always complaining about your voice not being heard, so I was trying to give you the benefit of the doubt and ask for an explanation of you opinion so I knew exactly why you felt that way. Again, I wasn't disagreeing with you, I just wanted to hear your side of the story and why you felt that way. You see, I was actually trying to collect detailed feedback from you, even if you act like an *******. But honestly I don't really care what you think anymore, so please be a good little boy and get out of the way.
WORDS!!??
Words are for nerds, listen to the true tankers! Tanks will never be right unless they become near invincible to no less than 16 AV! Current is not nearly enough, as it takes at least 8 dedicated AV to deal with one tank! WE WANT 16!!
I care not for your rational reasoning's. Who needs reason when we have a tank that says FLUX YOUR REASONING. Words won't stand up to my tank!
Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514. Albeit a poor and irrational opinion.
Tanks - Balancing Turrets
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