Godin Thekiller
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3117
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Posted - 2015.04.21 00:30:00 -
[2] - Quote
I'll say what I've been saying for quite a while now:
Missiles are not really missiles, they are Rocket/Assault Missiles. They aren't built for low ROF, high alpha, long range that Missiles are built for, but they are built for high ROF, low damage, low range that Rocket/Assault Missiles are built for.Therefore, they should be designed like this:
Low reload time
Low Damage (both direct and splash)
High splash radius
So what I would do is reduce the damage some more, cut the reload in half (maybe more), bump that ammo up a lot, and buff the splash on that thing, so it can rain **** at people until they die. Reload and damage mods, and/or speed fit would make this thing work well, so not really a Squid turret perse, but definitely a Winmatar one
As for making actual Missiles, they need to be good at long range, and higher alpha, so in a sense become a rail but with missiles. projectiles has trouble being good at long range due to travel time usually. Lockons helps that, but it's been expressed and imo for good reason that a large turret being basically a swarm launcher is most likly a bad idea. Which is why I say, what if it was passive tracking? like, for example, you shoot it, and when it gets X distance form the target, it'll have a slight guidance to it (so not swarm launcher silly where it just turns on a dime, more like a actual missile turning), so it won't be a perfect shot, more of a helper.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3117
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Posted - 2015.04.21 01:22:00 -
[3] - Quote
DiablosMajora wrote:Make them akin to swarms, with a lock on? That, or laser guided: the longer you keep yourself trained on a target, the more accurate they become.
That laser guided function would be terrible at long range, where missiles should be decent at.
and lcokons are just a **** no.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3117
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Posted - 2015.04.21 01:23:00 -
[4] - Quote
MINA Longstrike wrote:Was mucking about with a missile tank earlier. Unless I can engage on a tank that doesn't move or is stuck on something, Missiles fire slowly enough that they're able to be completely juked out by moving back & forth (especially with a speed mod and god I hate this 'strategy'). I need to land ~90% of my missiles in a full burst with 2 damage mods to kill another armor tank... and finally due to missiles alternating sides when firing if another vehicle is driving in a straight line or curving around the missile tank shooting at them ~ half the missiles will miss outright.
I am not pleased, they are still the derpy all or nothing 'shotgun' fits of tanks.
That's the blaster's job doe
Again, I will point at my point. They are currently trying to be the best of both Missiels and Rockets/AM's, which is what is making them broke as hell like this.
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Blup Blub Bloop. Translation: Die -_-
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