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Thread Statistics | Show CCP posts - 4 post(s) |
Kallas Hallytyr
Skullbreakers
1389
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Posted - 2015.03.16 05:09:00 -
[1] - Quote
CCP Rattati wrote:Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 pages of feeling sorry for yourselves is not going to help at all. I love that this thread gets a Blue Tag while several other reasonable threads about Swarm and/or ADS balance get ignored. I especially love that the Blue Tag is essentially, "lol be quiet and do the things you've already done so in can ignore them again."
Love, Bittervet.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1391
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Posted - 2015.03.16 06:49:00 -
[2] - Quote
CCP Rattati wrote:I love the assumption of "ignored". Where is the consolidated ADS thread with numbers so I can feast my eyes on it? The assumption of ignored is because threads like this, which are expressing resentment, get a Dev coming in and having a go where other threads that express reasonable ideas (some are better than others and some need work, but the ideas and presentation are reasonable) get 'ignored' - maybe instead of commenting on a negative thread, you can comment on a positive thread, even if it's a simple, " I have looked at this" post.
There's no big thread, that I'm aware of, but there are many related suggestions: Juno Tristan's Swarm operation changes. While not specifically an ADS thread, it is a large factor of why DS pilots so vehemently hate Swarms - that they are so incredibly simple to use while being arguably the most effective AV weapon. This thread talks about changing it such that both Swarmer and all vehicle users can use some skills in the fight.
My own thread about Small Missiles and ADSs given after you asked for community proposed stats. Intended to separate AP and AT small missiles to make them less jack-of-all-trades and make the AP variant much more strafing run-y.
Another of my own, about the skills involved in the ADS tree and also some work on small turret variants.
Thread by Breakin Stuff asking for help with modifying DS modules and stats.
Godin Thekiller's ideas about bonusing Dropships to make people want to be transported.
Another quality of life change suggested by DUST Fiend. A warning system for already travelling Swarms since, again, they are the biggest offenders in V/AV non-enjoyment.
An idea to increase the efficacy of teamwork in a dropship by Kaeru Nayiri.
Some feedback and a conclusion from Foxhound Elite about dropship HP
There are some older threads that I do not have the energy to dredge up from the depths of the forum (from now on I'll have to use my Favourites/Subscribing more aggressively) but hopefully these show you that there are many ideas that are not merely whinging and are actually contributory in respectful ways...that apparently get ignored when you're perfectly happy to come and rag on a thread like this.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1391
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Posted - 2015.03.16 07:22:00 -
[3] - Quote
CCP Rattati wrote:Point taken to post at least once, I read every single one of these. Great, and thank you. It's hard staying positive when it feels like you're being ignored. Obviously, some suggestions are better than others and some are dumb or amazing. Still, it'd be useful to know that they've been looked at at the very least.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1410
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Posted - 2015.03.17 22:12:00 -
[4] - Quote
Godin Thekiller wrote:I actually had a moment earlier, where several PLC's were shot at me like RPG's in some military flick. GalComs can put up a worrisome flak field, but PLCs are just bad at AA duty. Projectile speed plus drop makes it hard to nail such a mobile target.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1418
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Posted - 2015.03.18 19:05:00 -
[5] - Quote
Greiv, maybe you missed the rash of vehicle and specifically dropship related threads that have popped up over the last few days
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1426
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Posted - 2015.03.19 09:13:00 -
[6] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:I actually had a moment earlier, where several PLC's were shot at me like RPG's in some military flick. GalComs can put up a worrisome flak field, but PLCs are just bad at AA duty. Projectile speed plus drop makes it hard to nail such a mobile target. Obvious, but 1: It was still badass 2: Flak fields are scary.
As it like this? https://scifiinterfaces.files.wordpress.com/2014/12/vlcsnap-2014-12-09-21h15m14s193.png?w=545&h=307
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1428
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Posted - 2015.03.19 12:07:00 -
[7] - Quote
Breakin Stuff wrote:But buffs can include things like intuitive controls and better shooting mechanics. If you can actually reliably land shots on a forge sent, you can kill him faster than he can kill you.
But the problems with dropships are vastly more involved than simple EHP. Most of the problems result from poor fitting, which has been acknowledged in multiple places and clunky controls which are the opposite of intuitive.
While I agree with almost everything, I have to point out that nonnumerical changes are incredibly hard to express, interpret and provide feedback on. We, the players, don't see the mechanics and inner workings of the game and thus cannot necessarily provide informed input and even if we could, there's so much involved with movement and mechanics that certain changes might just not help.
It's one of those grey areas where we just can't help CCP as much as anyone might want to. At the same time, and no slight intended towards Rattati, but we need him to get in a ship and fly. Quite frankly, it's almost impossible to fully understand how the game plays as a pilot unless you fly. Essentially, we need the guy driving the actual changes to understand what he's talking about because numbers dont fully express pilot experience since flying is so vastly different to ground play (even vehicle ground play.)
Not trying to disassemble your point, I'm perfectly happy to help and try and contribute, but I felt that it was necessary to point out how incredibly different flying is and how the mechanics involved are opaque, compared to simple number tweaking of HP/Damage.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1429
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Posted - 2015.03.19 15:40:00 -
[8] - Quote
Breakin Stuff wrote:I have issue with this solution for the same reason I object to it for tanks.
The entire financial burden for the vehicle rests upon the pilot.
Yet he must be dependent upon someone else to operate his equipment and not be a dumbass. Or to at least have the courtesy of having skilled appropriately.
This is asking a lot, to the point of being unreasonable. Agreed. That said, I would love to see a variant that worked that way for both HAVs and DSs!
Alt of Halla Murr. Sentinel.
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