Balistyc Farshot
The Exemplars
106
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Posted - 2015.03.19 15:31:00 -
[1] - Quote
I can't find the thread, but the best ADS fix I saw was removing the pilot's ability to fire at all and make a gunner seat that fires the nose turret. Then the ADS is not a cobra helicopter but instead a black hawk which needs a second gunner to really leverage the flying platforms. Then all the additions and buffs can be added because it is in the spirit of a cooperative vehicle.
I think the thread got down to creating the only ADS weapon as wing mounted swarms for AV. Everything else was up to the crew.
This could be applied to tanks as well. The driver does not fire the main cannon in that situation, it is the main gunner and you can even make the skills of the gunner add to the vehicle performance (In the Tanks Dev Thread).
Then being a pilot is being a pilot. You are here to fly or drive. Don't expect to be a one man killing machine inside your vehicle. Even an LAV can't drive and shoot without help, so why not apply the same mechanic to tanks and ADS?
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Balistyc Farshot
The Exemplars
106
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Posted - 2015.03.19 15:54:00 -
[2] - Quote
Breakin Stuff wrote:Let's be blunt. AV is going to need to be adjusted to deal with HAVs (excluding swarm launchers). This is a simple fact.
This means in turn that dropships will need to be adjusted so they do not become relegated to the scrap heap. This is another simple fact.
If the discussion can remain civil (something woefully lacking in the past, on all sides) we might actually get some progress.
Generally the argument sticking point is that certain pilots want to have the EHP of an HAV and civility usually takes a sharp turn for the worse.
But buffs can include things like intuitive controls and better shooting mechanics. If you can actually reliably land shots on a forge sent, you can kill him faster than he can kill you.
But the problems with dropships are vastly more involved than simple EHP. Most of the problems result from poor fitting, which has been acknowledged in multiple places and clunky controls which are the opposite of intuitive.
Yes I realize some pilots can be amazing maneuvering. But there needs to be simpler control options for beginners. A "novice" mode as it were.
There needs to be more reliable shooting mechanics. It's too easy to have someone in a sentinel suit avoid fire when you are RIGHT ON TOP OF HIM.
I'm also of the opinion that collision damage should be set to zero while shields are online. Armor on armor impact only For collisions. Not because I think crashes are unfair. But because shield dropships explode when a five year old flings a ffistful of gravel at them even when they take a damn railgun shot to the face and keeps going.
There's a lot of options for fixing dropships and keeping them viable even with buffed AV in play. I am More than happy to offer suggestions and do math to assist. The more constructive you guys are the more I'm interested in helping.
The more righteous outrage I have to deal with the more interested I am in outright antagonism.
This was the best post I have seen from Breakin. Wow! Watch that last line because the more antagonistic you get the more we stop reading what you type.
He has some great points here. The controls are awful and could be reworked or allow us to set them. The shields piece would be nice to apply to all vehicles. I have lately blown up twice taking an LAV at full speed up a ramp, hit the lip due to a load lag making the curb higher than the tires go up and I blow up. Same with light posts in a DS has happened to me before.
ADS hitting a sentinel, I have a different opinion which is apply LAV mechanics to the ADS/DS and Tanks. You get a small turret or preferably anti vehicle weapons as the pilot. Everything else needs a crew to fire, then buff the guns because there is the skill, getting a good gunner and committing 2 mercs to a rolling/flying vulnerability. Pilots fire chaffs, check the scans, monitor the EHP. If we commit the ADS a 1 man vehicle like the tanks, then give the pilot 2 small guns equivalent to Light weapons, improve maneuverability, and make it a flying LAV. Done, no one would complain because a single AV grenade or 2 swarms would eat it, but it would maneuver like a humming bird. The scout ADS (I am stealing this spec from other good vehicle based games).
I like where swarms are. I think the DS should get a module that lets it know when a lockon is even being started and track missiles. Then provide them with counter measures as a separate module (ADS/DS should not have hardeners IMO). The DS could use a speed buff because it is fairly slow or improve the AB.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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