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gustavo acosta
Capital Acquisitions LLC Bad Intention
1044
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Posted - 2015.03.15 01:30:00 -
[1] - Quote
As far as I know there isn't any gravity in Dust 514, I mean sure people fall to the ground, but I'm pretty sure it isn't gravity. People falling to the ground seem to be doing so at a constant speed rather than a constant acceleration, therefore I am inclined to believe that there isn't any gravity in Dust 514.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1044
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Posted - 2015.03.15 02:28:00 -
[2] - Quote
Iron Wolf Saber wrote:gustavo acosta wrote:As far as I know there isn't any gravity in Dust 514, I mean sure people fall to the ground, but I'm pretty sure it isn't gravity. People falling to the ground seem to be doing so at a constant speed rather than a constant acceleration, therefore I am inclined to believe that there isn't any gravity in Dust 514. This may be the result of the game engine using a simpler physics model instead of something ps3 meltworhty. I wouldn't think that objects falling at a constant of change of speed would be meltworthy, but then again I have limited knowledge of game engines. Still I thought if there was a discussion about how gravity affects a suit's jump height, it would be appropriate point out a lack there-of, or " rampant improper falling."
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1044
|
Posted - 2015.03.15 02:57:00 -
[3] - Quote
Iron Wolf Saber wrote: All I know that there is a switch and when its set to simple the rules are dumbed down significantly using less complicated math. Cranking it on allows for way more cooler **** but the way we have the game optimized we cant afford the FPS loss.
Fake gravity rules can be applied (constant fall speed + jump height) more easily despite this.
You have to remember fighting for frames per second is about cheating the system as much as possible and leads to some funny results such as paper thin walls map wise. Buildings with no backsides or roofs, and a flat 2d backgrounds made to look 3d.
Some far off battle? those are units out there are 10 polygons and shrunk down to give it the appearance its far ways off.
CCP being ill experienced at making FPS did the exact wrong things at most points by making maps very wholesome and complete with very few cheats and one of the cheats they did use was patched out because the original map design was not considering roof top play (drop-ships and turbo lavs getting up there) so they had to go back and make the roofs presentable.
Well the FPS isn't great to begin with, and you're right things should be optimized to work well. I think it would be much simpler to balance things if they mirrored reality to a degree that will not harm the core game itself, not to mention an dynamic physics engine would be an amazing selling point.
The rules of falling are still relatively obscure in Dust, sometimes it feels like there is free-fall when jumping, but other times when you jump(before the implementation of the jump change) you plop down like a rock.
It's fine that jump height is what it is, however I do not believe that suits that use myo's are sacrificing a sufficient amount of HP for the amount of aversion they get from the mods.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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