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Iron Wolf Saber
Den of Swords
18848
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Posted - 2015.03.14 03:38:00 -
[1] - Quote
One must consider the people that our clones are based off of are similar to ones on the left. https://pbs.twimg.com/media/CAAIFiOWsAESyk6.jpg:large
Also
The merits of a low gravity world and having high jumps there ruining the game?
Discuss and critically think.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Nocturnal Soul
Primordial Threat
5920
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Posted - 2015.03.14 03:48:00 -
[2] - Quote
I don't understand the point of this?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Iron Wolf Saber
Den of Swords
18850
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Posted - 2015.03.14 04:00:00 -
[3] - Quote
Nocturnal Soul wrote:I don't understand the point of this?
Would it be very unbelievable that a semi-cybernetic body from a 10,000 year old society (sleepers came with the terrans as a lowly caste of workers) would yield enough enhancements to figure out how to jump obscurely high on demand? Unlike the Jove pictured who reversed engineered as their descendants and still mostly failed to understand most of the technology involved with sleepers. I wonder how many innovations we had come out of dissecting a sleeper; after all we did rip out the first bunch of implants out of their brains for our first batch of soldiers. How many military grade clone and drop suit improvements where a fallout result?
First encounter with a living sleeper wiped out a small company of highly trained soldiers unarmed and unarmored.
CPM 1, Secretary
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Nocturnal Soul
Primordial Threat
5921
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Posted - 2015.03.14 04:04:00 -
[4] - Quote
So your asking how far we've come from the original clones? And are trying to find lore to back the recent changes to the blue pill?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Iron Wolf Saber
Den of Swords
18850
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Posted - 2015.03.14 04:12:00 -
[5] - Quote
Nocturnal Soul wrote:So your asking how far we've come from the original clones? And are trying to find lore to back the recent changes to the blue pill?
Don't need to its already there; and like I mentioned elsewhere the current real world earth assisted jump record is 23 feet vertical, the technology behind this is pretty effing simple and so low tech you may slap yourself. (though to be fair unassisted is around 64 inches with the caveat that we may be at our biological limits currently for that)
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Nocturnal Soul
Primordial Threat
5921
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Posted - 2015.03.14 04:21:00 -
[6] - Quote
64 vertical!!!! Holy crap mines barely reaches 31in
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Iron Wolf Saber
Den of Swords
18851
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Posted - 2015.03.14 04:26:00 -
[7] - Quote
and that's legs stretched out and toes down. NBA finds these monsters every so often.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Terry Webber
Molon Labe. General Tso's Alliance
599
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Posted - 2015.03.14 04:32:00 -
[8] - Quote
So that's basically what our characters look like behind the helmet? |
Golden Day
Corrosive Synergy RISE of LEGION
1021
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Posted - 2015.03.14 04:33:00 -
[9] - Quote
I wish our clones had the ability to do drugs
im not crazy......( -í° -£-û -í°)
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Iron Wolf Saber
Den of Swords
18851
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Posted - 2015.03.14 04:35:00 -
[10] - Quote
Terry Webber wrote:So that's basically what our characters look like behind the helmet?
Very Similarly the description of us under the suits would be at most a crude, but practical and amazing from our point of view, imitation.
CPM 1, Secretary
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Iron Wolf Saber
Den of Swords
18851
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Posted - 2015.03.14 04:36:00 -
[11] - Quote
Golden Day wrote:I wish our clones had the ability to do drugs
Mryostimulants are drugs... typically called boosters in new eden.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Terry Webber
Molon Labe. General Tso's Alliance
599
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Posted - 2015.03.14 04:38:00 -
[12] - Quote
Iron Wolf Saber wrote:Terry Webber wrote:So that's basically what our characters look like behind the helmet? Very Similarly the description of us under the suits would be at most a crude, but practical and amazing from our point of view, imitation. Interesting... |
DeadlyAztec11
Defenders of the Helghast Dream
7948
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Posted - 2015.03.14 04:42:00 -
[13] - Quote
Terry Webber wrote:So that's basically what our characters look like behind the helmet? No, those are Jove.
Our characters look like very tall bald guys who have enhanced bones and all excess skin removed. Basically the most spartan human you can imagine. No defining characteristics visually and 100% built for performance.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
7948
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Posted - 2015.03.14 04:51:00 -
[14] - Quote
Iron Wolf Saber wrote:Golden Day wrote:I wish our clones had the ability to do drugs Mryostimulants are drugs... typically called boosters in new eden. I would say that Myofibril Stimulants are equal to advanced active creatine.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2700
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Posted - 2015.03.14 05:07:00 -
[15] - Quote
Drifters make the Jove look peasant... Those guys are really creepy looking.
How we look under the armor.(best I could find) There are better images out there, but I couldn't find them... the rest of the face doesn't look any better.
...but Drifters, are creepy.
Home at Last <3
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Georgia Xavier
Y.A.M.A.H
79
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Posted - 2015.03.14 23:38:00 -
[16] - Quote
Fizzer XCIV wrote:Drifters make the Jove look peasant... Those guys are really creepy looking. How we look under the armor.(best I could find) There are better images out there, but I couldn't find them... the rest of the face doesn't look any better. ...but Drifters, are creepy. That guy on the left looks like a handsome voldemort
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1044
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Posted - 2015.03.15 01:30:00 -
[17] - Quote
As far as I know there isn't any gravity in Dust 514, I mean sure people fall to the ground, but I'm pretty sure it isn't gravity. People falling to the ground seem to be doing so at a constant speed rather than a constant acceleration, therefore I am inclined to believe that there isn't any gravity in Dust 514.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Iron Wolf Saber
Den of Swords
18877
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Posted - 2015.03.15 01:50:00 -
[18] - Quote
gustavo acosta wrote:As far as I know there isn't any gravity in Dust 514, I mean sure people fall to the ground, but I'm pretty sure it isn't gravity. People falling to the ground seem to be doing so at a constant speed rather than a constant acceleration, therefore I am inclined to believe that there isn't any gravity in Dust 514.
This may be the result of the game engine using a simpler physics model instead of something ps3 meltworhty.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1044
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Posted - 2015.03.15 02:28:00 -
[19] - Quote
Iron Wolf Saber wrote:gustavo acosta wrote:As far as I know there isn't any gravity in Dust 514, I mean sure people fall to the ground, but I'm pretty sure it isn't gravity. People falling to the ground seem to be doing so at a constant speed rather than a constant acceleration, therefore I am inclined to believe that there isn't any gravity in Dust 514. This may be the result of the game engine using a simpler physics model instead of something ps3 meltworhty. I wouldn't think that objects falling at a constant of change of speed would be meltworthy, but then again I have limited knowledge of game engines. Still I thought if there was a discussion about how gravity affects a suit's jump height, it would be appropriate point out a lack there-of, or " rampant improper falling."
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Iron Wolf Saber
Den of Swords
18878
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Posted - 2015.03.15 02:37:00 -
[20] - Quote
gustavo acosta wrote:Iron Wolf Saber wrote:gustavo acosta wrote:As far as I know there isn't any gravity in Dust 514, I mean sure people fall to the ground, but I'm pretty sure it isn't gravity. People falling to the ground seem to be doing so at a constant speed rather than a constant acceleration, therefore I am inclined to believe that there isn't any gravity in Dust 514. This may be the result of the game engine using a simpler physics model instead of something ps3 meltworhty. I wouldn't think that objects falling at a constant of change speed would be meltworthy, but then again I have limited knowledge of game engines. Still I thought if there was a discussion about how gravity affects a suit's jump height, it would be appropriate point out a lack there-of, or " rampant improper falling."
All I know that there is a switch and when its set to simple the rules are dumbed down significantly using less complicated math. Cranking it on allows for way more cooler **** but the way we have the game optimized we cant afford the FPS loss.
Fake gravity rules can be applied (constant fall speed + jump height) more easily despite this.
You have to remember fighting for frames per second is about cheating the system as much as possible and leads to some funny results such as paper thin walls map wise. Buildings with no backsides or roofs, and a flat 2d backgrounds made to look 3d.
Some far off battle? those are units out there are 10 polygons and shrunk down to give it the appearance its far ways off.
CCP being ill experienced at making FPS did the exact wrong things at most points by making maps very wholesome and complete with very few cheats and one of the cheats they did use was patched out because the original map design was not considering roof top play (drop-ships and turbo lavs getting up there) so they had to go back and make the roofs presentable.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1044
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Posted - 2015.03.15 02:57:00 -
[21] - Quote
Iron Wolf Saber wrote: All I know that there is a switch and when its set to simple the rules are dumbed down significantly using less complicated math. Cranking it on allows for way more cooler **** but the way we have the game optimized we cant afford the FPS loss.
Fake gravity rules can be applied (constant fall speed + jump height) more easily despite this.
You have to remember fighting for frames per second is about cheating the system as much as possible and leads to some funny results such as paper thin walls map wise. Buildings with no backsides or roofs, and a flat 2d backgrounds made to look 3d.
Some far off battle? those are units out there are 10 polygons and shrunk down to give it the appearance its far ways off.
CCP being ill experienced at making FPS did the exact wrong things at most points by making maps very wholesome and complete with very few cheats and one of the cheats they did use was patched out because the original map design was not considering roof top play (drop-ships and turbo lavs getting up there) so they had to go back and make the roofs presentable.
Well the FPS isn't great to begin with, and you're right things should be optimized to work well. I think it would be much simpler to balance things if they mirrored reality to a degree that will not harm the core game itself, not to mention an dynamic physics engine would be an amazing selling point.
The rules of falling are still relatively obscure in Dust, sometimes it feels like there is free-fall when jumping, but other times when you jump(before the implementation of the jump change) you plop down like a rock.
It's fine that jump height is what it is, however I do not believe that suits that use myo's are sacrificing a sufficient amount of HP for the amount of aversion they get from the mods.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
214
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Posted - 2015.03.15 02:58:00 -
[22] - Quote
Balacs response to waking up in a clone for the first time https://wiki.eveonline.com/en/wiki/Stranded_%28Part_7%29 a 200 lb albino infant
also play as Strangeland Stranger (Gal),
Gauntlett5487 (Cal),
and Larlac Theest (Min)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17662
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Posted - 2015.03.15 04:18:00 -
[23] - Quote
Link me please as far as I am aware only the implants are based off Sleeper Tech not the clones themselves.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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