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Sgt Kirk
Fatal Absolution Negative-Feedback
9879
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Posted - 2015.03.13 20:11:00 -
[1] - Quote
Leadfoot10 wrote:Obsolete? No.
Less effective? Absolutely
The ADS pilot and overwatch role have also taken a hit.
Mass drivers, flaylocks, and PLCs have become much more powerful.
Gameplay has changed as significantly as when cloaks and EWAR was introduced, IMO.
It will take some time for the community to react and align with the changes, as we are still in the infancy/experimental stage.
It will be interesting to see it play out. I personally think the ADS is an abomination that should have never existed.
Flaylocks have become especially powerful....damn things are pissing me off.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9881
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Posted - 2015.03.13 20:23:00 -
[2] - Quote
Leovarian L Lavitz wrote:Cover is as necessary as ever. You can't jump indoors anyway.
It's hilarious to see people try.
It's like watching fleas trying to jump underneath a glass table. Hahaha Not today bitches
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9881
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Posted - 2015.03.13 20:32:00 -
[3] - Quote
Aeon Amadi wrote:John Psi wrote:Thor Odinson42 wrote:It completely removed a lot of the map design that seemed to funnel people due to the terrain. Tactical gameplay now dead. MARIO514. "Tactical gameplay now dead" Assuming that leaping over the enemy's cover to engage them is not a tactical decision that must be made. If anything, this makes the game more tactical as a circumstance. You now have to consider that your opponent may or may not have the capability to do so, weighing which suits have the capability to do so in the first place (only suits with 3+ high slots are even capable of this, ruling out a lot of heavies/scouts). As opposed to, yanno, just sitting behind cover with your remote explosives and waiting for them to run around the corner because they have no other choices on how to engage you. I think most of the crying is due to people not wanting change and their lack of ability to adapt.
I've been here for 2+ years. You either adapt as the game continues on or you'll become just another "Legendary" Vet that couldn't cut it in the current meta.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9883
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Posted - 2015.03.13 20:56:00 -
[4] - Quote
Clone D wrote:Sgt Kirk wrote:You either adapt as the game continues on or you'll become just another "Legendary" Vet that couldn't cut it in the current meta. For some people, it's not about sticking with the game no matter what. Rather, it is about quitting when the game is no longer fun to them, if the context changes to the point that they no longer perceive the allure that it once held. A portion of players see Echo as a loony spin on what Dust could have been. In other words, some can't relate to the new meta. It's not that they can't adapt. It's that it is no longer appealing or important to them. Dust has worked its way out of their interest. When I made post 2 years ago about how Myos should give jump bonuses the response is mostly positive. Largely positive.
Every myo needs jump thread I have made since then has been mostly positive feedback.
The closed beta players I still play with all enjoy it and not a single one hates it. It's true, someone could think it's not the direction they wanted DUST to go, but it seems that a lot of us wanted this since the beginning.
Now, the animation could be better but we're not working with much here so that's fine with me.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9883
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Posted - 2015.03.13 20:59:00 -
[5] - Quote
Aeon Amadi wrote: Myofibril's revolutionized Gallente CQC. Gallente Assault actually feels useful again. The melee damage + the navigational capability of jumping over obstacles that would otherwise force you into the barrels of an HMG is amazing.
That's another great thing.
Indoors and CQC I'll still get wrecked naturally of course but if I'm CQC and outside I have a choice of evasion.
Even with 1 Complex Myos and can use that jump to rep 46 hp figure out what I'm doing and or evade the heavy.
Meanwhile he's stuck on the ground.
This is the kind of things I dreamt of when I started playing this game.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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