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Thread Statistics | Show CCP posts - 6 post(s) |
duster 35000
Algintal Core Gallente Federation
391
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Posted - 2015.03.13 11:38:00 -
[1] - Quote
KalOfTheRathi wrote:AHMG? What is the purpose of this weapon now?
It sounds like a WW1 Sten Gun, yuck. Rate of fire is so slow that a scout can run between the rounds. Even more impossible to kill the devs favorite suit. Range wasn't ganked but it is basically useless, IMHO.
Weird. Just a weird gun now.
Tanks suck. Deleted most of my setups. Upgrading the skills to get back to what I had yesterday take ~2.4M SP. I could do that math and just wait for the passive SP to puke that much up.
The R1 battle list had one perk that was worth it, everything else was a grind. I played one match and booked.
Off to Dark Souls.
Later, KR The dispersion on the AHMG effects hit detection too I think.
My favorite tank is Magrider.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
391
|
Posted - 2015.03.13 11:39:00 -
[2] - Quote
True Adamance wrote: Of JoyI'll hold off on feed back on the AHMG until I get a few more encounters with it under my belt.... suffice to say having to relearn the Armour HAV driving model and having two LAV's of AHMG gunners on my ass cost me a few million ISK in Gv.0 this evening. Why were you using a proto tank in pubs?
Molestia approved
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duster 35000
Algintal Core Gallente Federation
392
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Posted - 2015.03.13 14:58:00 -
[3] - Quote
Takahiro Kashuken wrote:Take AV nades back down to 2.
600k is too expensive for something that isn't prototype.
Railgun still suffers from bugs which date back 3 years, mostly randomly overheating and firing all rounds or simply will not reload.
Railgun now overheats on the 3rd shot when it used to overheat on the 4th, it should at least go back to 4th or even 5th shot.
Missiles fire too slow to cause enough damage, either up the damage or add more in the clip.
No skill bonus on the HAV x8 skill.
PG/CPU increase on shield vehicles, still having to rely on resource modules. Infact do it for all vehicles variety is life.
Dispersion module doesn't work, no noticable difference.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 Yeah, on a "Proto" shield hull I can't fit an regulator if it goes to the low slot, and have a small booster at the same time.
Extender X3, shield hard, booster, must use fitting mods, then no room let, adv blaster turret. or extender X2, booster x2, shield hard, same result.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
393
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Posted - 2015.03.13 16:38:00 -
[4] - Quote
Doc DDD wrote:Large Rails have effectively been removed from the game, it is far easier to simply drive any blaster tank straight into any rail tank and hold down the fire button, reload once, and finish off said rail tank.
That said, I like where proto blaster armor tanks are right now... however, the other two turrets, and proto shield tanking, need to be brought up to the same level. If you call in a rail tank or missile tank you are doing it wrong at this point.
Shield regulators going in the lows is going to make ZERO difference, over 300 pg so I can have my crappy recharge rate start 1 seconds earlier? Makes more sense to stack more EHP as tanks spend the whole match running and hiding. At 300 pg the recharge rate needs to be doubled as well as faster.
Armor hardener duration is nearly twice as long as shields.. I would suggest increasing shield hardeners to the same duration.
No, shield hardeners need a shorter cooldown.
Molestia approved
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