Thaddeus Reynolds
Facepunch Security
219
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Posted - 2015.03.16 05:54:00 -
[1] - Quote
Railguns either need more damage, or their old heat levels. Rattati, I get why you instituted the change, the railgun was over performing relative to the other turrets...but the relative to the other turrets is the operative part of that. The buffs to the competition weapon (The blaster, ignoring the Specialty Missile turret) should have been sufficient to try out in my opinion. I personally would prefer lower heat buildup, as sustained DPS at a distance is what Caldari Railguns traditionally do...alpha-strike is more of a minmatar thing, but based on how I've been running, I'd rather have a STD Blaster on my HAVs than a PRO Railgun for all purposes now. (It also doesn't help that Small Railguns have better sustained damage than the Large Railguns...and sustained is what you need to bring vehicles down).
Although, to be honest I'd like to remove heat from most vehicle weapons altogether...to keep it as an Amarr Laser and Mattari Autocannon thing...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
220
|
Posted - 2015.03.16 17:39:00 -
[2] - Quote
MINA Longstrike wrote:Thaddeus Reynolds wrote:Railguns either need more damage, or their old heat levels. Rattati, I get why you instituted the change, the railgun was over performing relative to the other turrets...but the relative to the other turrets is the operative part of that. The buffs to the competition weapon (The blaster, ignoring the Specialty Missile turret) should have been sufficient to try out in my opinion. I personally would prefer lower heat buildup, as sustained DPS at a distance is what Caldari Railguns traditionally do...alpha-strike is more of a minmatar thing, but based on how I've been running, I'd rather have a STD Blaster on my HAVs than a PRO Railgun for all purposes now. (It also doesn't help that Small Railguns have better sustained damage than the Large Railguns...and sustained is what you need to bring vehicles down).
Although, to be honest I'd like to remove heat from most vehicle weapons altogether...to keep it as an Amarr Laser and Mattari Autocannon thing... Railgun as it is is honestly closer to what minmatar artillery cannons should be. Railguns should probably have their rof, magazine size and ammo doubled, while having their heat and damage cut in half. They retain the same dps but it's done in smaller quicker shots.
Would be acceptable to me (With ofc tweaks to ensure proper functionality)...as it's the sustained DPS (in relation to heat capability, my main point of contention in this) would be increased.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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