WeapondigitX V7 wrote:Please increase the duration of the activation delay of vehicle active modules from 1 second to 4 seconds. tanks are currently activating 2 hardeners at the same time after they take a few AV hits. The tanks become very strong then with most of there hp not depleted and kill the AV infantry easily because the delay in activation for active mods like hardeners was far too short for AV infantry to have a meaningful impact (by ambushing the tanks) on the tanks health.
This problem is made worse when tanks are in groups and AV players are in groups but each AV player cant kill a 1 player piloted tank.
Although besides that issue and the issue with some tank modules using the wrong slot types, and some turret issues, the tank rebalance seems ok.
There are still bad tank players dying in battle because they don't use hardeners or are very slow to activate hardeners. I still collect a few tears from those players.
I had to come back and find this post. Because it has so many things wrong with it I had to comment directly. Why doesn't any anti-tanker recall making WP by merely damaging tanks?
First modules don't come on instantly. They
never have. 1 second is a miracle more often that not. It takes
seconds to use the UI to access them. Often, this is Dust514 after all,
they don't come on at all. Or it selects the wrong module. Or turns a module on then turns it right back off. It doesn't really matter how careful you are - module activation is always hit or miss in a vehicle. The more modules, the worse the problem and the slower it is activating the correct one. Your hoped for delay is already the default condition.
You want balance? Make infantry modules active too. Activate hardeners, or shield boosters. That would be perfect.
Tanks in groups will always be a problem. Just like entire squads lousy with AV gear, Proto AV gear. Why would you even think to complain about it?
You choose your fit, engage into battle and discover that you are the lone tank against two AV squads. Or the lone good AV Merc against a squad of tanks. I have often been the lone tanker against ADS, AV and a couple of tanks. Whee. That is how it works. Adapt or die. Or, adapt and die. Sometimes you eat the bear and sometimes the bear eats you.
BYW, I wouldn't get all proud of myself when nobody can hear the tanker screaming that the module didn't activate AGAIN! Or his weapon didn't fire AGAIN. Fix that. Then we can talk - after infantry gets active modules.