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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sgt Kirk
Fatal Absolution Negative-Feedback
9851
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Posted - 2015.03.13 02:50:00 -
[1] - Quote
Great job, this game has more life within matches now and its great.
Myofibril jumping was a great addition but it needs a heavier stacking penalty if you're going to Nerf them.
Tanks so far are great. In my proto I shrug off basic AV as I should but heavier tiers will hurt me bad. (1 hardener, 2 reps, 1 armor plate)
Gallente tanks with Blasters now excel at CQC as they should and beat Shield tanks in CQC as they should.
Caldari tanks are no longer are good at CQC as they shouldn't have been but excel at long range....as they should have, same goes for Rails.
Missiles need more looking at.
LAVs even with me having max vehicles skill can't fit anything to survive . LAVs, like mentioned in three of my post and various other post need more fitting slots like what we used to have to be viable.
Assault Scrambler rifle isn't the post apocalyptic weapon of doom like people thought it would be (cough cough other Gallente people) it has too many variables such as next to no "bullet" magnetism , dispersion and...its Amarr.
So yeah. Pretty satisfied.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17624
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Posted - 2015.03.13 02:59:00 -
[2] - Quote
Sgt Kirk wrote:Great job, this game has more life within matches now and its great.
Myofibril jumping was a great addition but it needs a heavier stacking penalty if you're going to Nerf them.
Tanks so far are great. In my proto I shrug off basic AV as I should but heavier tiers will hurt me bad. (1 hardener, 2 reps, 1 armor plate)
Gallente tanks with Blasters now excel at CQC as they should and beat Shield tanks in CQC as they should.
Caldari tanks are no longer are good at CQC as they shouldn't have been but excel at long range....as they should have, same goes for Rails.
Missiles need more looking at.
LAVs even with me having max vehicles skill can't fit anything to survive . LAVs, like mentioned in three of my post and various other post need more fitting slots like what we used to have to be viable.
Assault Scrambler rifle isn't the post apocalyptic weapon of doom like people thought it would be (cough cough other Gallente people) it has too many variables such as next to no "bullet" magnetism , dispersion and...its Amarr.
So yeah. Pretty satisfied.
Sounds like my kind of place. I can Commando again in peace with a viable AScR, drive my Armour Tanks with their Blasters, take flight with sweet jumps, and the Caldari get screwed over and reminded they are not the masters of the universe[the Amarr are].
All in a wonderful day. I can't wait to play.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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CCP Rattati
C C P C C P Alliance
18627
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Posted - 2015.03.13 03:00:00 -
[3] - Quote
Sgt Kirk wrote:Great job, this game has more life within matches now and its great.
Myofibril jumping was a great addition but it needs a heavier stacking penalty if you're going to Nerf them.
Tanks so far are great. In my proto I shrug off basic AV as I should but heavier tiers will hurt me bad. (1 hardener, 2 reps, 1 armor plate)
Gallente tanks with Blasters now excel at CQC as they should and beat Shield tanks in CQC as they should.
Caldari tanks are no longer are good at CQC as they shouldn't have been but excel at long range....as they should have, same goes for Rails.
Missiles need more looking at.
LAVs even with me having max vehicles skill can't fit anything to survive . LAVs, like mentioned in three of my post and various other post need more fitting slots like what we used to have to be viable.
Assault Scrambler rifle isn't the post apocalyptic weapon of doom like people thought it would be (cough cough other Gallente people) it has too many variables such as next to no "bullet" magnetism , dispersion and...its Amarr.
So yeah. Pretty satisfied.
LAV and missile points taken, I am very happy if we managed to get the Maddie back to the CQC hav of choice.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Tread Loudly 2
Ametat Security Amarr Empire
87
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Posted - 2015.03.13 03:05:00 -
[4] - Quote
The Maddie has always been my HAV of choice With the nice buffs it will be time for world domination
I Like Tanks, Nova Knives and MagSec SMG's.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2657
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Posted - 2015.03.13 03:10:00 -
[5] - Quote
Give me my small blaster inverse dispersion, and I will deem echo a 100% success.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17625
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Posted - 2015.03.13 03:12:00 -
[6] - Quote
Tread Loudly 2 wrote:The Maddie has always been my HAV of choice With the nice buffs it will be time for world domination
Honestly I tried to use it competitively in FW last build with small turrets but it was in-viable unless we had on the spot team work due to having to compromise racial tank for one fitting modules to the point where I could not justify doing the same thing in a Gunnlogi which could be fit better, survive against AV better and straight up be more durable......
Still it hurt me in my Armour Tanking soul....... now I get to go back to my roots sans "Siege Mode".
PS- "Siege Mode" was the combination of Armour Hardeners, Damage Control Modules, Heat Sinks to form the bastion mode I used to take down CRU and Supply Depots in Uprising.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Sgt Kirk
Fatal Absolution Negative-Feedback
9853
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Posted - 2015.03.13 04:20:00 -
[7] - Quote
CCP Rattati wrote: LAV and missile points taken, I am very happy if we managed to get the Maddie back to the CQC hav of choice.
Small Blasters are still inaccurate beyond usage by the way.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Tread Loudly 2
Ametat Security Amarr Empire
87
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Posted - 2015.03.13 11:52:00 -
[8] - Quote
True Adamance wrote:Tread Loudly 2 wrote:The Maddie has always been my HAV of choice With the nice buffs it will be time for world domination Honestly I tried to use it competitively in FW last build with small turrets but it was in-viable unless we had on the spot team work due to having to compromise racial tank for one fitting modules to the point where I could not justify doing the same thing in a Gunnlogi which could be fit better, survive against AV better and straight up be more durable...... Still it hurt me in my Armour Tanking soul....... now I get to go back to my roots sans "Siege Mode". PS- "Siege Mode" was the combination of Armour Hardeners, Damage Control Modules, Heat Sinks to form the bastion mode I used to take down CRU and Supply Depots in Uprising.
I personally never fit small turrets on the madrugar because of that... I just like the hit and run play style with the madrugar..
I Like Tanks, Nova Knives and MagSec SMG's.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17640
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Posted - 2015.03.13 12:07:00 -
[9] - Quote
Tread Loudly 2 wrote:True Adamance wrote:Tread Loudly 2 wrote:The Maddie has always been my HAV of choice With the nice buffs it will be time for world domination Honestly I tried to use it competitively in FW last build with small turrets but it was in-viable unless we had on the spot team work due to having to compromise racial tank for one fitting modules to the point where I could not justify doing the same thing in a Gunnlogi which could be fit better, survive against AV better and straight up be more durable...... Still it hurt me in my Armour Tanking soul....... now I get to go back to my roots sans "Siege Mode". PS- "Siege Mode" was the combination of Armour Hardeners, Damage Control Modules, Heat Sinks to form the bastion mode I used to take down CRU and Supply Depots in Uprising. I personally never fit small turrets on the madrugar because of that... I just like the hit and run play style with the madrugar..
Strafing runs with 3 people is significantly better than with one every time.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Tread Loudly 2
Ametat Security Amarr Empire
87
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Posted - 2015.03.13 12:46:00 -
[10] - Quote
True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote:Tread Loudly 2 wrote:The Maddie has always been my HAV of choice With the nice buffs it will be time for world domination Honestly I tried to use it competitively in FW last build with small turrets but it was in-viable unless we had on the spot team work due to having to compromise racial tank for one fitting modules to the point where I could not justify doing the same thing in a Gunnlogi which could be fit better, survive against AV better and straight up be more durable...... Still it hurt me in my Armour Tanking soul....... now I get to go back to my roots sans "Siege Mode". PS- "Siege Mode" was the combination of Armour Hardeners, Damage Control Modules, Heat Sinks to form the bastion mode I used to take down CRU and Supply Depots in Uprising. I personally never fit small turrets on the madrugar because of that... I just like the hit and run play style with the madrugar.. Strafing runs with 3 people is significantly better than with one every time.
If did run Team Tanks often with the gunlogi that was designed for that haha... I even had fuel injectors on the build for extra speed. Though I lost more of these gunlogi's to glitches that to enemy AV/Hav's
I Like Tanks, Nova Knives and MagSec SMG's.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9861
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Posted - 2015.03.13 14:40:00 -
[11] - Quote
This is my result as well tanking True.
I've recently returned and nothing has changed.
Last day I lost 6 proto tanks, guess how many were loss to glitches, 4.
That's pretty damn bad.
RDV wouldn't drop it RDV Dropped it in weird spot Got stuck on invisible speedtrap Vehicle Physics when traversing the ground has weird ass layering issues with it causing me to completely flip over while fighting a tank that was damn near dead.
CCP has cost me more ISK than the enemy team does.
Where can I hack their nullcannon?
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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manboar thunder fist
Dead Man's Game RUST415
406
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Posted - 2015.03.13 15:19:00 -
[12] - Quote
Nice to see dropships being completely ignored.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Sgt Kirk
Fatal Absolution Negative-Feedback
9865
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Posted - 2015.03.13 15:22:00 -
[13] - Quote
manboar thunder fist wrote:Nice to see dropships being completely ignored.
As always. I don't even bother with them.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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manboar thunder fist
Dead Man's Game RUST415
406
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Posted - 2015.03.13 15:23:00 -
[14] - Quote
Now we have to deal with tanks we can't kill, pogo av that jumps to avoid splash and fires mid air and everyone and their mother has av to deal with the tanks... Gg can't wait for 4 dmg mod gunnlogi to kill me
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
514
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Posted - 2015.03.13 15:25:00 -
[15] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Great job, this game has more life within matches now and its great.
Myofibril jumping was a great addition but it needs a heavier stacking penalty if you're going to Nerf them.
Tanks so far are great. In my proto I shrug off basic AV as I should but heavier tiers will hurt me bad. (1 hardener, 2 reps, 1 armor plate)
Gallente tanks with Blasters now excel at CQC as they should and beat Shield tanks in CQC as they should.
Caldari tanks are no longer are good at CQC as they shouldn't have been but excel at long range....as they should have, same goes for Rails.
Missiles need more looking at.
LAVs even with me having max vehicles skill can't fit anything to survive . LAVs, like mentioned in three of my post and various other post need more fitting slots like what we used to have to be viable.
Assault Scrambler rifle isn't the post apocalyptic weapon of doom like people thought it would be (cough cough other Gallente people) it has too many variables such as next to no "bullet" magnetism , dispersion and...its Amarr.
So yeah. Pretty satisfied. LAV and missile points taken, I am very happy if we managed to get the Maddie back to the CQC hav of choice.
I agree with kirk...but I belive the armour tanks should have 3000 base armour. 2700 seems to low. especially for a new player that just starts to use HAV's and finds out its quite difficult to make a full fitting at STD lvl with a basic 120mm plate and as for 60mm plates they are worthless even for lav's and dropships. a s light hp buff to 60mm plates and maybe a tiny reduction to 120mm plate fittings.
Elite Gallenten Soldier
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Sgt Kirk
Fatal Absolution Negative-Feedback
9865
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Posted - 2015.03.13 15:30:00 -
[16] - Quote
I really haven't found AVing to he hard like everyone is saying.
Maybe its because I travel with a squad and we all know how OP squads are to the game.
Even when I'm the only person with AV my Gallente Commando with plasma cannon scares off even Armor HAVs so I'm not sure what people are wanting.
By yourself and against a defense your weapon isn't good against you are not going to get a kill, sorry unless he makes a mistake and or is stupid. You will scare the vehicle off to where he has to get away though if not and that's fine. You're light AV, you're not going to take on the world STD AV vs. Higher tier tanks. No if you use the correct weapon profile against appropriate defense you have a better chance but in my eyes. If you're soloing using Light AV, your only purpose is to swat him away.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
515
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Posted - 2015.03.13 15:38:00 -
[17] - Quote
Sgt Kirk wrote:I really haven't found AVing to he hard like everyone is saying.
Maybe its because I travel with a squad and we all know how OP squads are to the game.
Even when I'm the only person with AV my Gallente Commando with plasma cannon scares off even Armor HAVs so I'm not sure what people are wanting.
By yourself and against a defense your weapon isn't good against you are not going to get a kill, sorry unless he makes a mistake and or is stupid. You will scare the vehicle off to where he has to get away though if not and that's fine. You're light AV, you're not going to take on the world STD AV vs. Higher tier tanks. No if you use the correct weapon profile against appropriate defense you have a better chance but in my eyes. If you're soloing using Light AV, your only purpose is to swat him away.
or anoy it and make its blaster turn and look at you and melt you to death...
Elite Gallenten Soldier
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Sgt Kirk
Fatal Absolution Negative-Feedback
9866
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Posted - 2015.03.13 15:49:00 -
[18] - Quote
Racro 01 Arifistan wrote:Sgt Kirk wrote:I really haven't found AVing to he hard like everyone is saying.
Maybe its because I travel with a squad and we all know how OP squads are to the game.
Even when I'm the only person with AV my Gallente Commando with plasma cannon scares off even Armor HAVs so I'm not sure what people are wanting.
By yourself and against a defense your weapon isn't good against you are not going to get a kill, sorry unless he makes a mistake and or is stupid. You will scare the vehicle off to where he has to get away though if not and that's fine. You're light AV, you're not going to take on the world STD AV vs. Higher tier tanks. No if you use the correct weapon profile against appropriate defense you have a better chance but in my eyes. If you're soloing using Light AV, your only purpose is to swat him away.
or anoy it and make its blaster turn and look at you and melt you to death... What tactic are you using? Because trying to jump over my tank with PLC like some space cowboy bebop or running directly at me with AV never works.
When I'm in my tank, infantry on top of buildings peeking their head over only to shoot me with swarms gets me down pretty bad. Infantry in buildings or traveling through cover with swarms make me extremely worried and thinking about my evac route.
Plasma cannons, as much as they sting, I'm armor, unless they are Gallente commando after they pop my shields they don't do to much after that as long as its one and I'm smart.
Long story short with Light AV; Armor tanks - Use swarms Shield tanks - Use plasma cannons
If not we're just going to shrug you off and laugh at you.
Now, I will say the double hardened Gunlogis are an issue, but they don't have much capability after that hardener from what I can tell. I'll need to look into that, but I see that as more of a problem with AV being mostly anti armor as the doubles hardened Gunlogi was being swarmed with Swarms. That's an innate 20% resistance to swarms plus the resistance from two hardeners. He did die after I got close enough to flux him though...(thinking is OP)
I doubt plasma cannons would do a single thing again me with a hardener and reps.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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