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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
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Posted - 2015.03.12 21:03:00 -
[1] - Quote
Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
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Posted - 2015.03.12 21:07:00 -
[2] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Armor hardeners needed a buff but I was concerned about the jump to 40%, particularly since it has a longer duration than shield hardeners of the same resistance.
People complained that Shields were passively repping through AV fire with Hardener. Now we have Armor tanks with 200+ Armor rep and Hardener just repping through everything like EZ mode.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
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Posted - 2015.03.12 21:08:00 -
[3] - Quote
Forced Death wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Haven't had a chance to logon yet, but good to see that people have moved on from complaining about Missle Tank Gunnlogis being indestructible, to Madrugars being indestructible
Missiles are sadly the worst turret in this game rt now.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
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Posted - 2015.03.12 21:11:00 -
[4] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Armor hardeners needed a buff but I was concerned about the jump to 40%, particularly since it has a longer duration than shield hardeners of the same resistance. People complained that Shields were passively repping through AV fire with Hardener. Now we have Armor tanks with 200+ Armor rep and Hardener just repping through everything like EZ mode. Yeah....passive reps as the primary means of HP regen needs to die asap. We need to bring back the old active modules and nerf passive shield and armor regen into the ground.
Passive shield regen is already in the ground.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
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Posted - 2015.03.12 21:19:00 -
[5] - Quote
JARREL THOMAS wrote:But, I don't know why ccp has the habbit of nerfing two things on one thing at once they should've buffed armor hardeners and sheilds hardeners duration or nerfed sheild hardeners down to armor and increased there duration.
Shield hardeners are fine since shields don't passively rep 200+ through them. Armor Hardeners on the other hand are OP, they have longer resistance, they cool down faster and Armor tanks can rep right through everything thrown their way.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1914
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Posted - 2015.03.12 21:34:00 -
[6] - Quote
Pokey Dravon wrote:Sir Dukey wrote: Passive shield regen is already in the ground.
Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regeneration. The whole move to "Passive regeneration is the only viable way to go!" was, and always will be a fools errand.
Revert tanks to Chromosome. Done.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1916
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Posted - 2015.03.12 21:40:00 -
[7] - Quote
Big Daigo wrote:It isnt indestructable. It is hard to take down, my maddy has taken loads of hits and has still been standing, but if you get in sight of a turret, it'll smoke you. Tbh the armor did need a buff, now it seems more like a tank.
Seems like OP.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1916
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Posted - 2015.03.12 22:13:00 -
[8] - Quote
Big Daigo wrote:Sir Dukey wrote:Big Daigo wrote:It isnt indestructable. It is hard to take down, my maddy has taken loads of hits and has still been standing, but if you get in sight of a turret, it'll smoke you. Tbh the armor did need a buff, now it seems more like a tank. Seems like OP. Not even close to OP.
Ye it is.
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