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shaman oga
Dead Man's Game
4143
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Posted - 2015.03.12 18:14:00 -
[1] - Quote
No splash? It has been nerfed with heat build up, we should get something to defend ourselves against infantry.
Pimp my Barge
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17605
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Posted - 2015.03.12 18:56:00 -
[2] - Quote
What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1306
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Posted - 2015.03.12 19:05:00 -
[3] - Quote
True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger.
I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash.
And use a heatsink, nuff said.
Tanks - Balancing Turrets
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17608
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Posted - 2015.03.12 20:47:00 -
[4] - Quote
Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. That's not the point. When you fire a tank shell it explodes more oft than not that's part of the functionality of them. I guess you could justify this railround a KE penetrator but equally you could justify it as a Javelin Rounds with a pulse detonator and iridium flechettes.
Why don't people in Dust want tanks to be tanks?
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Doc DDD
TeamPlayers Negative-Feedback
384
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Posted - 2015.03.12 21:20:00 -
[5] - Quote
Echo stats had splash returning to rails, there is no splash as of today.
Heat build up is far too high, overheats on 3rd shot. |
Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.12 21:24:00 -
[6] - Quote
True Adamance wrote:Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. That's not the point. When you fire a tank shell it explodes more oft than not that's part of the functionality of them. I guess you could justify this railround a KE penetrator but equally you could justify it as a Javelin Rounds with a pulse detonator and iridium flechettes. Why don't people in Dust want tanks to be tanks?
Because they are afraid of what the true power could be... AKA they don't want them to be armored death machines that are incredibly expensive and very hard to blow up, but are able to kill infantry. In turn they want them to be fairly weak, fairly difficult to kill infantry, and make it so they can't dodge AV :D However in the past when I say stuff in-game I get told I don't know what it's like to be infantry facing tanks >.> Whilst I'm able to run Amarr Assault, Min Sentinel, and Min Scout....
I Like Tanks, Nova Knives and MagSec SMG's.
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WeapondigitX V7
The Exemplars RISE of LEGION
265
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Posted - 2015.03.12 21:48:00 -
[7] - Quote
Use the small blaster turrets you will likely have on your tank. switch seats and defend yourself. Or use a rifle or HMG when you jump out of your tank.
That should help you a lot. Or you can retreat instead of staying there trying to hit them with a weapon not designed for AI. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17612
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Posted - 2015.03.12 22:11:00 -
[8] - Quote
Tread Loudly 2 wrote:True Adamance wrote:Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. That's not the point. When you fire a tank shell it explodes more oft than not that's part of the functionality of them. I guess you could justify this railround a KE penetrator but equally you could justify it as a Javelin Rounds with a pulse detonator and iridium flechettes. Why don't people in Dust want tanks to be tanks? Because they are afraid of what the true power could be... AKA they don't want them to be armored death machines that are incredibly expensive and very hard to blow up, but are able to kill infantry. In turn they want them to be fairly weak, fairly difficult to kill infantry, and make it so they can't dodge AV... However in the past when I say stuff in-game I get told I don't know what it's like to be infantry facing tanks. Whilst I'm able to run Amarr Assault, Min Sentinel, and Min Scout.... EDIT: They hate us because they don't know what it's like on the flip side of the coin... We spend outrageous amount of ISK (based off of risk v reward) on a Vehicle that can be lost in seconds of the game starting due to bugs, other team starting off in AV, falling under the map, losing all of your shield from rolling down a hill... The list goes on and on... How will Infantry use their precious gear? By making mistakes that can be avoided (not 100% of the time) However as time goes on Vehicle specialists are losing representation in more ways than one... Tank fights used to be an insane amount of fun... But based off of some of the things I'm seeing now... It may be going down hill but I can't say that until my new controller arrives...
No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.12 22:50:00 -
[9] - Quote
WeapondigitX V7 wrote:Use the small blaster turrets you will likely have on your tank. switch seats and defend yourself. Or use a rifle or HMG when you jump out of your tank.
That should help you a lot. Or you can retreat instead of staying there trying to hit them with a weapon not designed for AI.
There isn't a main turret specifically designed for Anti infantry... Given that I enjoy running team tanks (3 seated tanks) I do not enjoy the fact that it is hard to find good gunners nowadays... Hopping out of a tank with an HMG/rifle is a bad thing in my opinion and that's something that I wish could be taken away... But swapping seats to a small turret is very inconvenient...
Eureka!!! Is there any way we could have Automated small turrets, with a semi-aggressive AI so that it would be a bit more convenient and make us rely less on our blue dots?
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.12 23:00:00 -
[10] - Quote
True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment?
What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles...
I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it...
I Like Tanks, Nova Knives and MagSec SMG's.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17615
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Posted - 2015.03.12 23:29:00 -
[11] - Quote
Tread Loudly 2 wrote:True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment? What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles... I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it...
Precisely why tankers should be using cover, range, and explosive fire power to counter their enemies.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.12 23:51:00 -
[12] - Quote
True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment? What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles... I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it... Precisely why tankers should be using cover, range, and explosive fire power to counter their enemies.
Then why not give us a form of artillery? Railguns are fine and dandy but require precise aim... Missiles aren't that great due to splash damage... Blasters, aren't good at all because they require you to be too up close and personal vs infantry...
Finding cover isn't as easy as it might seem... Often times infantry would simply be able to peek a corner pop a round/salvo or two and go back to safety where as we'd be forced to go behind a large hill or building.... All the while infantry could be running toward your hiding position to continue the attack.
It's hard to counter strafing... That's to say the least, if you have a kin kat'd suit shooting at you with swarms whilst they are strafing, you're going to have a rough time trying to engage and finish that target esp. at range and or whilst trying to peek around cover...
I Like Tanks, Nova Knives and MagSec SMG's.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17617
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Posted - 2015.03.12 23:59:00 -
[13] - Quote
Tread Loudly 2 wrote:True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment? What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles... I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it... Precisely why tankers should be using cover, range, and explosive fire power to counter their enemies. Then why not give us a form of artillery? Railguns are fine and dandy but require precise aim... Missiles aren't that great due to splash damage... Blasters, aren't good at all because they require you to be too up close and personal vs infantry... Finding cover isn't as easy as it might seem... Often times infantry would simply be able to peek a corner pop a round/salvo or two and go back to safety where as we'd be forced to go behind a large hill or building.... All the while infantry could be running toward your hiding position to continue the attack. It's hard to counter strafing... That's to say the least, if you have a kin kat'd suit shooting at you with swarms whilst they are strafing, you're going to have a rough time trying to engage and finish that target esp. at range and or whilst trying to peek around cover...
I've suggested many Blaster fixes before including explosive ordinance blasters, plasma cannon blasters, hell I even agree with shotgun blasters....anything is better than GIANT .50 Calibre!
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1847
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Posted - 2015.03.13 00:10:00 -
[14] - Quote
shaman oga wrote:No splash? It has been nerfed with heat build up, we should get something to defend ourselves against infantry. The smaller one's still have the same ROF and should be changed accordingly as for the rest of the small turrets .
Most of the time the large turret doesn't have to fire when fully manned . I noticed it earlier as well and was going to ask but thanks to all of you ... They heat like after three shots and it seems like the blasters ( large ) now fire like the ole compressed turrets .
Guess I will just wait until enough people QQ about it , which will happen .
Doubts are like flies and should be treated as such and crushed .
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KA24DERT
TeamPlayers Negative-Feedback
1102
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Posted - 2015.03.13 00:11:00 -
[15] - Quote
Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. Um, landing direct hits on infantry is basically impossible unless you use cheats.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.13 00:15:00 -
[16] - Quote
True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment? What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles... I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it... Precisely why tankers should be using cover, range, and explosive fire power to counter their enemies. Then why not give us a form of artillery? Railguns are fine and dandy but require precise aim... Missiles aren't that great due to splash damage... Blasters, aren't good at all because they require you to be too up close and personal vs infantry... Finding cover isn't as easy as it might seem... Often times infantry would simply be able to peek a corner pop a round/salvo or two and go back to safety where as we'd be forced to go behind a large hill or building.... All the while infantry could be running toward your hiding position to continue the attack. It's hard to counter strafing... That's to say the least, if you have a kin kat'd suit shooting at you with swarms whilst they are strafing, you're going to have a rough time trying to engage and finish that target esp. at range and or whilst trying to peek around cover... I've suggested many Blaster fixes before including explosive ordinance blasters, plasma cannon blasters, hell I even agree with shotgun blasters....anything is better than GIANT .50 Calibre!
I couldn't agree with you more.... Half the time I can hit a target 25-50 meters away the other half I can't hit the guy right in front of me...
I Like Tanks, Nova Knives and MagSec SMG's.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
2969
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Posted - 2015.03.13 00:37:00 -
[17] - Quote
True Adamance wrote:Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. That's not the point. When you fire a tank shell it explodes more oft than not that's part of the functionality of them. I guess you could justify this railround a KE penetrator but equally you could justify it as a Javelin Rounds with a pulse detonator and iridium flechettes. Why don't people in Dust want tanks to be tanks?
A better question is why you want HAV's to only perform like modern tanks.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
2969
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Posted - 2015.03.13 00:38:00 -
[18] - Quote
KA24DERT wrote:Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. Um, landing direct hits on infantry is basically impossible unless you use cheats.
Not really, learn to aim.
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17618
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Posted - 2015.03.13 00:48:00 -
[19] - Quote
Godin Thekiller wrote:True Adamance wrote:Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. That's not the point. When you fire a tank shell it explodes more oft than not that's part of the functionality of them. I guess you could justify this railround a KE penetrator but equally you could justify it as a Javelin Rounds with a pulse detonator and iridium flechettes. Why don't people in Dust want tanks to be tanks? A better question is why you want HAV's to only perform like modern tanks.
Conventionalism for the sake of better gameplay or so I believe. More explosions, heavier vehicles, more powerful both audibly and physically, make vehicles look and sound like they have and engine, a powerful main gun, kick up dust on the road ways, skid to a halt, etc.
While not to demean any developers efforts to improve them they kind of feel weightless.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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KA24DERT
TeamPlayers Negative-Feedback
1102
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Posted - 2015.03.13 01:37:00 -
[20] - Quote
Godin Thekiller wrote:KA24DERT wrote:Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. Um, landing direct hits on infantry is basically impossible unless you use cheats. Not really, learn to aim. I have it on good authority that to aim with a rail you need to study under a Rail-Master for 20 years before you're even allowed to aim a Rail, let alone fire it.
To fire a Rail you need to see, but not with your eyes.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.13 01:41:00 -
[21] - Quote
If they are to perform like modern tanks, that means to make the game realistic... Realism is generally a big no no. However the tanks need to more so feared instead of being borderline laughable from the perspective of an infantryman...
I Like Tanks, Nova Knives and MagSec SMG's.
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General Mosquito
Kinsho Swords Caldari State
39
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Posted - 2015.03.13 02:05:00 -
[22] - Quote
True Adamance wrote:
No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I'm all for that, but you have to admit that those types of vehicles promote a much slower development of force with your Armor in the opening stages of a match. First spot, first shot, first kill, is a great premise for tank fights, but it promotes both selfish thinking and is extremely restrictive of how you can use the terrain to control a match. The greater the advantage conveyed by the geography of the matches for any given engagement range will largely determine how the maps flow everytime, especially in PC, where the opening forms in PC matches were ridiculously simple for tankers, as there were only ever a couple of deployment options given the maps, and the obvious composition of enemy assets.
I deeply wish we had the 600m railgun back, because even though that was a short range, in the maps we have it was enough. Dropships took too much of a kicking, so if there was a way to play with the damage models to reduce dropship damage from rails, and tone down he knockback, maybe some more range could be sprinkled in.
There is a group of tankers that would love to play by being the only tank allowed and being able to go balls deep with a blaster tank. I'd rather play on the ground than do that(exception being the logi lav days. Oh how I wish for my Hybrid Vayu with Charybdii squadies. Stabilized blaster and 8k shield tank on a Vayu FTWMFW)
I hope CCP has a plan for a return of the high skill 1 v 1s the tankers of the old days fondly remember. It doesn't have to be the same, but I hope it makes a return in its own fashion. And give me back my logi lavs. For real. Teamwork should always be rewarded, and feel OP as all get out to people who refuse to work together.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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