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Thread Statistics | Show CCP posts - 1 post(s) |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22590
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Posted - 2015.03.11 07:16:00 -
[1] - Quote
The current experimental weapons lab is not in a good place.
What it does is potentially very useful, but it's currently just a pain to operate.
Here's a description of the current function:
The lab works on weapons, producing a set number per day. When you want to withdraw these weapons, you must pay in the warbarge components for -all- of the produced weapons at once. If you have 6 produced, you need to pay ~1200 components. You have to withdraw them all at once, you can't withdraw only what you can.
Once you withdraw these weapons, they go into your assets. These are completely randomised and you do not know what they are after you withdraw them.
I have three suggestions.
Firstly, enable withdrawal of only the items that you can afford.
Secondly, allow us to see what has been produced when we pick up our items. It's silly to have to go through every page of assets calculating how many you had before and trying to find where that odd item went.
Thirdly, allow us to choose production. It's a little silly what the lab is doing. You should be able to tell it something like "I want Caldari gear" and then have the lab produce Caldari gear rather than random things you'll never use. No, trading is not a solution for this - it is silly to have your own industrial complex trying to produce things you don't want.
Gallente Guide
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LOOKMOM NOHANDS
Warpoint Sharx
159
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Posted - 2015.03.11 10:16:00 -
[2] - Quote
Arkena Wyrnspire wrote:The current experimental weapons lab is not in a good place.
What it does is potentially very useful, but it's currently just a pain to operate.
Here's a description of the current function:
The lab works on weapons, producing a set number per day. When you want to withdraw these weapons, you must pay in the warbarge components for -all- of the produced weapons at once. If you have 6 produced, you need to pay ~1200 components. You have to withdraw them all at once, you can't withdraw only what you can.
Once you withdraw these weapons, they go into your assets. These are completely randomised and you do not know what they are after you withdraw them.
I have three suggestions.
Firstly, enable withdrawal of only the items that you can afford.
Secondly, allow us to see what has been produced when we pick up our items. It's silly to have to go through every page of assets calculating how many you had before and trying to find where that odd item went.
Thirdly, allow us to choose production. It's a little silly what the lab is doing. You should be able to tell it something like "I want Caldari gear" and then have the lab produce Caldari gear rather than random things you'll never use. No, trading is not a solution for this - it is silly to have your own industrial complex trying to produce things you don't want.
Yes.
Add the strong box script to it "BLANK x 1 has been added to your inventory"
Specific weapon creation is part of the next set of modules. The experimental lab should stay how it is. It will give people a flow of valuable assets to trade if they want.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22669
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Posted - 2015.03.12 23:16:00 -
[3] - Quote
Bump.
Gallente Guide
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KEROSIINI-TERO
The Rainbow Effect
1849
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Posted - 2015.03.13 01:33:00 -
[4] - Quote
There's nothing not to like here.
+1
Looking at both sides of the coin.
Even Aurum one.
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CCP Rattati
C C P C C P Alliance
18627
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Posted - 2015.03.13 03:02:00 -
[5] - Quote
1) and 3) choose production is too powerful, player trading should fix that a bit
2) this is happening
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Chimera Core
8993
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Posted - 2015.03.13 03:16:00 -
[6] - Quote
CCP Rattati wrote:1) and 3) choose production is too powerful, player trading should fix that a bit
2) this is happening
Is the Warbage Component cost absolutely necessary? It's a little expensive, especially if you're trying to upgrade your warbarge without using Aurum as a staple. I don't think it's particularly over-powering to allow players to have upwards of 5 Experimental Weapons a day, particularly when they can just spam-buy Salvage Keys and get officer gear which is better.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Gh0st Blade
KnightKiller's inc.
46
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Posted - 2015.03.13 03:39:00 -
[7] - Quote
They want us to buy by Aur obviously. That way they can keep doing these fun tweeks to the game without experiencing the actual affects while they play on their private servers. The Aur pays partly for costs of developing "New Feature" and for the support that takes almost 2 weeks to be fixed. For instance the loyalty rank or the loyalty store.
The hunting is always a challenge
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22696
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Posted - 2015.03.13 06:57:00 -
[8] - Quote
CCP Rattati wrote:1) and 3) choose production is too powerful, player trading should fix that a bit
1) Taking out the items that you can afford is not choosing production. If my lab has produced 8 weapons and I only have 200 warbarge components, I should be able to take out one weapon. That... Really isn't anything to do with choosing production, and I can't see how that's particularly powerful either.
3) Then reduce production rate significantly whilst generalising what you want to produce. For example, cut production by 50% but have the lab produce specifically Caldari items.
It cuts the potential profit if you want to trade the items dramatically but allows you to get items that you'll actually use from your own production facility.
Getting completely random items will still be a pain even with player trading. it's much more satisfying to have some degree of control over what you're getting, even if it's only a small one, than to have a random lottery of stuff.
Gallente Guide
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Sgt Kirk
Fatal Absolution Negative-Feedback
9853
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Posted - 2015.03.13 07:19:00 -
[9] - Quote
Why do Exp. weapons cost the same as Officer items?
Why are they the same quantity if they are the same price but lower value?
Why would I pay 30 credits for a half eaten chicken sandwich, when I can pay 30 credits for a freshly cooked chicken sandwich?
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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