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jane stalin
Ametat Security Amarr Empire
223
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Posted - 2015.03.10 23:45:00 -
[1] - Quote
I have heard people complain about people putting uplinks on rooftops which causes their team members to die as they jump down one by one, so they are killing their own team members to get war points.
I don't understand this complaint, When I place uplinks on roofs the only time people jump down one by one is when the other team has pubstompers and only a few people are not playing extremely conservatively. At any rate it is their choice I make sure there are two ways of leaving the roof even if they are fat heavies that cannot jump over what a 3 legged sausage dog could easily manage.
Maybe if I was not a level 5 amarr logi things would be different.
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BLOOD Ruler
Royal Uhlans Amarr Empire
1238
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Posted - 2015.03.11 00:00:00 -
[2] - Quote
jane stalin wrote:I have heard people complain about people putting uplinks on rooftops which causes their team members to die as they jump down one by one, so they are killing their own team members to get war points.
I don't understand this complaint, When I place uplinks on roofs the only time people jump down one by one is when the other team has pubstompers and only a few people are not playing extremely conservatively. At any rate it is their choice I make sure there are two ways of leaving the roof even if they are fat heavies that cannot jump over an obstacle a 3 legged sausage dog could easily manage.
Maybe if I was not a level 5 amarr logi things would be different. It really forces your team to stay-cowards Or jump and die
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol. I am the Assassin.
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jane stalin
Ametat Security Amarr Empire
225
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Posted - 2015.03.11 00:06:00 -
[3] - Quote
What do you mean it forces my team to stay cowards? If there no uplinks an you are redlined someone with a tendancy for cowardice just stays in the redline, What is the difference between people cowering in the redline and people cowering on the roof.
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Vicious Minotaur
2101
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Posted - 2015.03.11 00:07:00 -
[4] - Quote
It can be selfish.
For instance, if you are the only uplink provider in a battle in which your team is being stomped on, you provide a less than ideal tower spawn point, because you know your moron blues can't pass it up.
They spawn up there, with few options, none good: 1. Jump down to the stompers. Death is probable, so they may spawn back on the tower to repeat, causing a cycle that is detrimental to them and beneficyto you. 2. Snipe. Easy pickings for a Forger. Death is probable, cue cycle. 3. Hide near center hoping Dropships or Orbitals don't come. Death probable, stompers want them dead.
It is a specific scenario that requires idiot blues, semi-competent enemy squads, a rooftop, and somebody who recognizes they can profit off of the aforementioned factors. In that case, it is selfish. I may or may not have engaged in such behavior.
If you have good blues or are doing the stomping, rooftop spawns are relegated to a tactical decision, and therefore not inherently selfish.
Anybody generalizing rooftop uplinks being selfish is a fool. Intent is a factor.
I am a minotaur.
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BLOOD Ruler
Royal Uhlans Amarr Empire
1238
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Posted - 2015.03.11 00:41:00 -
[5] - Quote
jane stalin wrote:What do you mean it forces my team to stay cowards? If there no uplinks an you are redlined someone with a tendancy for cowardice just stays in the redline, What is the difference between people cowering in the redline and people cowering on the roof.
What vicious said, that and your team is still sitting ducks The difference is they will much faster.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol. I am the Assassin.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
445
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Posted - 2015.03.11 00:42:00 -
[6] - Quote
A good thread to start, Jane. Kudos. But it may not get much helpful discussion. Only further complaints.
I am not Logi, and don't make my career on Uplinks or similar equipment. But the Uplink is a device I highly value. Learning it has shown me some of the many ways players "mal-use" an uplink (not the spammers, but sort of like farming), or plant an uplink benevolently not realizing they are NOT helping their team at all, or plant an uplink thinking that the "location" is really all that matters.
GǪSometime it feels as if EVERYONE throws their uplink "on the roof", and leaves without STUDYING what the typical player does in the first 5 seconds after she spawns at your uplink.
If an uplink is placed on building roof directly ABOVE an Objective, the person may spawn on you uplink expecting to be in a room next-door to the objective, and will be furious about finding herself outside on the roof.
DS drivers are some of the only players who get to see a roof so often that the roof's exits become "obvious". GǪObvious to the uplink planter, often NOT to the spawner. The advantage of spawning at a 3-second uplink is wasted when she spins around in circles for 7 seconds trying to find the door.
Adding a roof uplink (any uplink) when the map shows there's at least one other uplink already planted in the same area gets spawners confused and disoriented.
Jumping downs from a roof so low it doesn't allow you to use the X-dampener means you have to lose some shielding just as you are heading into the danger zone.
Jumping down from a roof so HIGH that enemy down there (and dropships up there) can see you descending in clear sight, means red dots will be moving out to meet you before you've recovered from using your X-dampener.
How you recognize these subtle problems, and adjust your "roofing work" to solve them, is up to you, Jane. Me? I'm sort of "prima donna" about what roof I pick and when. And if the objective is worth it. And if the enemy is using lots of dropships in this match. Oh, andGǪ ...
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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tal mrak-thanl
Aethan Dor
192
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Posted - 2015.03.11 00:42:00 -
[7] - Quote
There are really very few maps where rooftop uplinks are beneficial. Most of the time, blueberries end up spawning on a socket and dying there 20 times instead of pushing the freaking objective. |
Assert Dominance
Negative-Feedback
981
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Posted - 2015.03.11 00:46:00 -
[8] - Quote
puting uplinks on top of the 'B' building on the gallente research lab is nover productive
6 man proto squad errday.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1142
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Posted - 2015.03.11 00:50:00 -
[9] - Quote
If they can't camp the spawn for WP with an AR, they get upset. That's just how they are.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Proto Annihilator
16 Vandals
662
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Posted - 2015.03.11 00:57:00 -
[10] - Quote
I drop uplinks wherever I please. Don't like em? Don't use em.
World of hurt
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Bri Bub
Eternal Beings RISE of LEGION
156
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Posted - 2015.03.11 01:00:00 -
[11] - Quote
Assert Dominance wrote:puting uplinks on top of the 'B' building on the gallente research lab is nover productive Anyone found placing an uplink on this platform with a single door-wide exit down to doom should be shot on site... Though it is a good laugh on the winning side as redberries fall down on the street to be greeted by eight bloodthirsty mercs all aimed at the helpless, and soon to be dead, target...
Be just and if you can't be just be arbitrary.
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tal mrak-thanl
Aethan Dor
194
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Posted - 2015.03.11 01:07:00 -
[12] - Quote
I jumped from there once with 1 round left in a SL, fired at a sica mid-fall, landed on said sica, and blew it up with an RE. It felt epic.
But yeah, that's one of the top 5 stupidest uplink locations in this game. If you are too scrubby to land on the open ventilation shaft, just land on the platform next to the other shaft and toss an uplink on the ledge. Or better yet, just push the objective from the lab entrance and the supply depot and forget about calling in your cute little gorgon. |
Lupus Wolf
Minmatar Republic
142
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Posted - 2015.03.11 01:25:00 -
[13] - Quote
A lot of people that use vehicles are bad at infantry (I'm not the best). If they have uplinks, they're not gonna go land on the ground (Take the time to find a safe landing spot where they don't get instagibbed by reds) and walk (again, in danger of reds) to a safe spot for the uplink and RISK loosing their dropship (Which, fit well and not crap, is about as much as a tank assuming they're not using militia). They'd rather put link on the roof where they can remain safe from infantry.
Yes, on a lot of maps and in some situations, placing links is detrimental, but if I have links, i'm gonna use them.
Redundant Usernames FTW
Neigh.
30% Logi, 25% Tanker, 40% Dropship Pilot, 5% Drunk LAV Driver
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6204
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Posted - 2015.03.11 01:53:00 -
[14] - Quote
Few things suck more than high uplinks.
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SgtMajSquish MLBJ
Consolidated Dust
361
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Posted - 2015.03.11 02:37:00 -
[15] - Quote
an uplink that is too high is one that requires you to use the ID to survive
What role does the shotgun have in team play? NONE. Remove it.
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Juno Tristan
Obscure Reference
421
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Posted - 2015.03.11 02:46:00 -
[16] - Quote
Depends on the height
Towers - blueberries decide it's an excellent sniping spot (next to every other player) and the slow trickle of people jumping off is easy to counter
Tabletop - everyone decides it's a good idea to stay up top and use rail rifles (as to jump down is to die) and the game gets real boring
ADS Ramming Revenge!
Plasma Cannon Rampage
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Mikel Arias
Challengers 506
80
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Posted - 2015.03.11 03:55:00 -
[17] - Quote
I actually think it depends of the battle and how is turning out. I have left uplinks on top of buildings right on top of the objective (domination, sorry I dont know map names) when the enemy is completely focus on the area and it really helps the team, but now that I think about it depends more than anything on the team; you can leave a good spawn point, but if they decide to stay there and do nothing... well...
Also, I recognice that its important where you leave the uplink; there are maps where the highest place its not the best, because you doom your team to jump to certain death or to be snipped by a thales.
Conclusion: a high place could be a good place, as long as its not a dead end and your team has the will to fight. |
jane stalin
Ametat Security Amarr Empire
226
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Posted - 2015.03.11 07:32:00 -
[18] - Quote
People are saying rooftop links can make my team more cowardly and the match more boring, I am not convinced this is true, I have given up on a game when I was sniped in the red line 3 times when I spawned but not when rooftop links went sour.
At any rate it is not my fault and I will always acts as if my team is brave, Occasionally a new person joins and does some damage and the cowards grows some balls. |
VAHZZ
845
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Posted - 2015.03.11 07:40:00 -
[19] - Quote
I hate high uplinks. I want to be on the ground, and if I get spawned on a tower, I have to jump because tower basing is poop. When I jump and land, I have 8 frames before I can run, making me easy picking for an oncoming red. High uplink is a cruel and unusual punishment...
The supreme art of war, is to subdue the enemy without fighting.
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