Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1826
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Posted - 2015.03.08 02:19:00 -
[1] - Quote
Snake Sellors wrote:Having been on dust for a long time now, meaning i have seen many of the issues raised by hmgs and there multiple re-balances, which never seem to quite work out.
i think in all honestly they should really be taken out of cqc and become a heavy support role, a hmg should completely outclass all light weapons in its range, because its a heavy weapon.
so what should they do as a heavy support.. well they should either: mow down infantry in droves, destroy vehicles easily, be an area denial troop.
if a light infantry comes up against a heavy with a heavy weapon without at least another player to help him it should be a forgone conclusion. a heavy with a light weapon should never be competition for a heavy with a heavy weapon, unless it's equipped for av.
as these wont ever work like this in dust with the things the way they are the hmgs won't ever be balanced really.
sad but true because they dont compare well to light weapons and they are getting yet another nerf.. Very insightful and true .
CCP will just not start to place boundaries on this game and it's mechanics , meaning ... someone like yourself ( which I agree as with you ) can see that and the importance of the distinction and the role that's created and how that applies to the dynamic of the game , but they again make unnecessary changes because they just don't want to stand up for the boundaries of their own game .
They would rather " dummy down " the game for the " sake " of fairness but who is that " fair " to .?. why should I have my favorite game made less to help make it easier for someone else who obviously isn't trying to appreciate the subtle distinctions that make this game what it is to a lot of others who like to think on their feet , problem solve and who are looking for something with in-depth features that's different from the basic concepts that seem to control the market ?
Time and time again taking steps backwards , from the vehicle ( All they had to do was fix the AV numbers , they had the tree , the mechanics , the turrets , the mods , the vehicles and so onre-work to the handling of bandwidth , to now changes to AV weapons profile ... you people want to kill heavies , make scanners useless , desire to handicap HAV's to the point where their solo'd on a regular , like that should be excepted within the confines of a game as dynamic as this ..?., make ADS's invincible to attacks from vehicles as well as AV infantry , turn the HMG into the weakest weapon in the game while NK's and the SG can OKH on a regular and yes given their range , those two with the CR are the most powerful weapons in-game ... turn RE's into grenades while firing while cloaked , make scout suits by far the most versatile suit with the greatest OKH potential while being the least detected with the greatest sight able to match HP values of a commando , strip swarms of their value , keep the logi suit handicapped in it's survivability while being the biggest target on the map ... they have the HP's of a scout but have the movements of a commando / heavy , I can go down the line .
These are the real problems while people keep trying to make this game BF / COD / HALO / Whatever Vanilla ... but people complain about heavies while their killed by scouts and CR's / RE's / SG's / NK's / PC's / FG's / RR's / Grenades / BP's / FP's ...
Doubts are like flies and should be treated as such and crushed .
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