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LUGMOS
Corrosive Synergy RISE of LEGION
2545
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Posted - 2015.03.06 13:53:00 -
[31] - Quote
VAHZZ wrote:I'd rather not get a headfull of lugmos plc ( -í-¦ -£-û -í-¦)
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noob cavman
Fatal Absolution Negative-Feedback
2154
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Posted - 2015.03.06 14:06:00 -
[32] - Quote
Sooo blue pills and a freedom massdriver.... I am going to be such a bastard to everyone
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Chimichanga66605
Capital Acquisitions LLC Bad Intention
341
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Posted - 2015.03.06 14:23:00 -
[33] - Quote
Don't forget heavy froggers! Min Sentinal/Commando with 2 kin cats & stacked myofibs is gonna be ******* sweet.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Kira Lannister
Ancient Exiles.
2651
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Posted - 2015.03.06 15:44:00 -
[34] - Quote
Chimichanga66605 wrote:Don't forget heavy froggers! Min Sentinal/Commando with 2 kin cats & stacked myofibs is gonna be ******* sweet.
A heavy frogger who could get over the railing...
Sounds scary :[
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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jordy mack
WarRavens
328
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Posted - 2015.03.06 15:57:00 -
[35] - Quote
i predict lots of "fell to their death" scout lols.
Less QQ more PewPew
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Kuruld Sengar
T.H.I.R.D R.O.C.K RISE of LEGION
243
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Posted - 2015.03.06 16:18:00 -
[36] - Quote
I can't wait to see the... Frogger... fatties bunny hopping around. |
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Super Sniper95
Negative-Feedback
620
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Posted - 2015.03.06 17:00:00 -
[37] - Quote
JetPack 514.
Proud N SYNC fan. In-game Collectionist.
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gekko k
Grundstein Automation Property of Negative-Impact
69
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Posted - 2015.03.06 17:11:00 -
[38] - Quote
They will have to relearn how to Frisbee toss REs.
"Dude, I just launched it like 30 meters!!!!" |
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Billy Jr
Eternal Beings
62
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Posted - 2015.03.06 22:06:00 -
[39] - Quote
Mad Syringe wrote:Froggers will be easily countered by MD rounds... jumpers arc is easily predicted... fump... fump... fump... +50
A complex myofib on a commando... yes, I like very much! Or I'll grab my own MD and FP and go be a frogging pirate bastard. |
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2Berries
Ghosts of Dawn General Tso's Alliance
702
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Posted - 2015.03.06 22:15:00 -
[40] - Quote
My only hope is that they screw up the code on patch day & everyone running myofibs ends jump straight into space, much like the flying tanks fiasco!
I'm trying to make the grass fabulous but the f**king sticks won't work!
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Buwaro Draemon
WarRavens
1162
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Posted - 2015.03.06 22:17:00 -
[41] - Quote
Make it so that you can't shoot yout gun while jumping and Scout+Splash damage weapon combo is gone.
The Forums are a special place.
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Billy Jr
Eternal Beings
62
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Posted - 2015.03.06 22:25:00 -
[42] - Quote
Wait... Fall damage is going to be such a *****... |
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9326
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Posted - 2015.03.06 22:27:00 -
[43] - Quote
Do kin cats actually increase jump height? I thought jump height was a factor of movement speed, not sprint speed.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Nirwanda Vaughns
1492
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Posted - 2015.03.06 22:52:00 -
[44] - Quote
yeah when a scout can out jump its own mass driver rounds is gonna be SOOOOOO much fun really can't wait for that.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1367
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Posted - 2015.03.06 22:55:00 -
[45] - Quote
Aero Yassavi wrote:Do kin cats actually increase jump height? I thought jump height was a factor of movement speed, not sprint speed. Kincats do not affect jump height, unless you are sprinting, as you stated. So when mixed with the revamped Myofibs, Kincats will indirectly affect jump height.
I'm having visions of invisible scouts that will decloak, you will turn around expecting to see the shotgunner, only to be killed via headshots directly above you. 
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Billy Jr
Eternal Beings
62
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Posted - 2015.03.06 22:55:00 -
[46] - Quote
Nirwanda Vaughns wrote:yeah when a scout can out jump its own mass driver rounds is gonna be SOOOOOO much fun  really can't wait for that. It's also going to be a really quick death if they misfire. |
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Nirwanda Vaughns
1492
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Posted - 2015.03.06 23:48:00 -
[47] - Quote
for heavies something to increase jump height has seriously been needed but instead of adding this ridiculous attribute to myos i dunno why they didn't just introduce a charge function on the jump button. you hold it down and when it reaches a max charge it uses X amount of stamina to increase jump height. that way when a heavy needs to ger over a bump they can do and scouts don't end up bunny-hopping all over the place with the new AScR and the trusty old MKB. to say CCP were supposed to be sorting out Scout514 i don't really see anything to that effect. hell they're even reducing fitting cost of cloaks cos people whining they can't put a cloak on a basic scout... i remember when cloak was introduced it as supposed to have been for dedicated scouts, to me i think the scouts should be able to fit a basic cloak at ADV level with a proto scout being the ones that can truly benefit from it.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
1492
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Posted - 2015.03.06 23:49:00 -
[48] - Quote
Billy Jr wrote:Nirwanda Vaughns wrote:yeah when a scout can out jump its own mass driver rounds is gonna be SOOOOOO much fun  really can't wait for that. It's also going to be a really quick death if they misfire.
they're doing it with pretty good effect already. this is gonna make it even worse
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Billy Jr
Eternal Beings
62
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Posted - 2015.03.07 00:25:00 -
[49] - Quote
Nirwanda Vaughns wrote:Billy Jr wrote:Nirwanda Vaughns wrote:yeah when a scout can out jump its own mass driver rounds is gonna be SOOOOOO much fun  really can't wait for that. It's also going to be a really quick death if they misfire. they're doing it with pretty good effect already. this is gonna make it even worse Can't we just enjoy all the Mario's that are going to appear? I mean, I finally maxed out my myofibs partially for this moment. Let us enjoy it for a bit, then we worry about tweaking it. |
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Adipem Nothi
Nos Nothi
7345
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Posted - 2015.03.07 00:40:00 -
[50] - Quote
Aero Yassavi wrote:Do kin cats actually increase jump height? I thought jump height was a factor of movement speed, not sprint speed. This is a really good question. 
I believe that horizontal velocity at the instant of jump (i.e. launch speed) will determine both jump height and jump range. Picture a speeding car launching from a 45-degree ramp. The higher the car's launch speed, the higher its peak will be, the longer its time-in-flight, and the farther it will travel in the air before landing (horizontal range). Specifically ...
Car (without myofibs) launch velocity of 25, 50, 100 m/s: Vertical Peak - 16m, 64m, 255m Time in Flight - 3.6s, 7.2s, 14.4s Horizontal Range - 64m, 255m, 1020m
So if your MinScout sprints twice as fast as my Commando, he'll leap 4x as far and as high. And this is before Myofibs alter his trajectory physics. 
Calculations Courtesy of: \o/ Physics
Shoot scout with yes.
- Ripley Riley
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Edau Skir2
Corrosive Synergy RISE of LEGION
710
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Posted - 2015.03.07 03:19:00 -
[51] - Quote
Billy Jr wrote:I mean, I finally maxed out my myofibs partially for this moment.
Bruh, do you engleesh?
Logistics mk.0 / Logibro's Modified Logistics mk.0
Scout gk.0/ Scotsman's Modified Scout gk.0
Commando gk.0
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Billy Jr
Eternal Beings
62
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Posted - 2015.03.07 03:28:00 -
[52] - Quote
Edau Skir2 wrote:Billy Jr wrote:I mean, I finally maxed out my myofibs partially for this moment. Bruh, do you engleesh? Partially for this moment: meaning part of why I maxed out the skill was for the time when the module increased jump height. Dost thou English, good sir?
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LUGMOS
Corrosive Synergy RISE of LEGION
2548
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Posted - 2015.03.07 03:35:00 -
[53] - Quote
Adipem Nothi wrote:-snip- You are correct - assuming that mercs jump off of ramps.
Since they don't, horizontal speed has nothing to do with vertical displacement in this instance.
A car going faster off of a ramp will go higher and farther since it is angled where the horizontal movement now is angled upward, adding more kinetic energy to vertical movement. However, a merc's jump height has nothing to make it go at an angle, so no horizontal movement is transferred to vertical movement. So, in conclusion, kincats only affect jump distance, but not height.
Official QuafeGäó Advocate
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Forum Scavenger Prof. V
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LUGMOS
Corrosive Synergy RISE of LEGION
2548
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Posted - 2015.03.07 03:36:00 -
[54] - Quote
Billy Jr wrote:Edau Skir2 wrote:Billy Jr wrote:I mean, I finally maxed out my myofibs partially for this moment. Bruh, do you engleesh? Partially for this moment: meaning part of why I maxed out the skill was for the time when the module increased jump height. Dost thou English, good sir? Then it would be written as follows:
I finally maxed out my myofibs, partially for this moment.
Note the CRUCIAL comma. Let's eat grandpa vs. Let's eat, grandpa.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Adipem Nothi
Nos Nothi
7349
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Posted - 2015.03.07 12:10:00 -
[55] - Quote
LUGMOS wrote:Adipem Nothi wrote:-snip- You are correct - assuming that mercs jump off of ramps. Since they don't, horizontal speed has nothing to do with vertical displacement in this instance. A car going faster off of a ramp will go higher and farther since it is angled where the horizontal movement now is angled upward, adding more kinetic energy to vertical movement. However, a merc's jump height has nothing to make it go at an angle, so no horizontal movement is transferred to vertical movement. So, in conclusion, kincats only affect jump distance, but not height. 
Are you sure that mercs don't jump at an angle?
Let's assume for a moment that we do not; let's assume that when we jump, we always jump straight up regardless of land speed. Using the calculator above ... assuming a launch angle of 90 degrees, we'd have to sprint at 100,000,000 m/s to cover 1 meter in the air.
^ That can't be right.
I suspect we may jump at near 90 degrees if we're standing still, but the faster our speed, the lower our launch angle gets. If your merc sprints at 10 m/s then leaps, he'll cover something close to 10m with a leap. He may not be leaping from a ramp, but he still has a launch angle somewhere between 35 and 50 degrees.
Shoot scout with yes.
- Ripley Riley
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Jadek Menaheim
Xer Cloud Consortium
5534
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Posted - 2015.03.07 12:15:00 -
[56] - Quote
2Berries wrote:My only hope is that they screw up the code on patch day & everyone running myofibs ends jump straight into space, much like the flying tanks fiasco!
The Scroll of Icarian Flight?
Neckbeard for Good charity shave
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Billy Jr
Eternal Beings
62
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Posted - 2015.03.07 12:44:00 -
[57] - Quote
LUGMOS wrote:Billy Jr wrote:Edau Skir2 wrote:Billy Jr wrote:I mean, I finally maxed out my myofibs partially for this moment. Bruh, do you engleesh? Partially for this moment: meaning part of why I maxed out the skill was for the time when the module increased jump height. Dost thou English, good sir? Then it would be written as follows: I finally maxed out my myofibs, partially for this moment. Note the CRUCIAL comma. Let's eat grandpa vs. Let's eat, grandpa. Ok, ok, you got me. But, come on. Grandpa DOES look really tasty. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
630
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Posted - 2015.03.07 13:10:00 -
[58] - Quote
Proto Annihilator wrote:John Psi wrote:jumping in the tactical shooter is disgusting nonsense We must entertain the children. They get cranky. Oh the irony.
Anyway, suddenly Nova Knifers go from tryhards to an actually viable and skilled playstyle. I can't wait to see how they start abusing the map geometry. |
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Joel II X
Bacon with a bottle of Quafe
6576
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Posted - 2015.03.07 17:05:00 -
[59] - Quote
Aero Yassavi wrote:Do kin cats actually increase jump height? I thought jump height was a factor of movement speed, not sprint speed. Kincats affect jump length, not height, due to the speed.
Plates decrease maximum jump height.
So, if you use all Kincats and Myofibrils, you'll increase both height and length, which both are factors of total distance. Scary and fun. |
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Joel II X
Bacon with a bottle of Quafe
6577
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Posted - 2015.03.07 17:09:00 -
[60] - Quote
Sole Fenychs wrote:Nova Knifers go from tryhards to an actually viable and skilled playstyle. Lol what?
It's already viable AND it's mainly for fun, rather than trying hard. You wouldn't happen to be a KTB alt, would you? |
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