KEROSIINI-TERO
The Rainbow Effect
1824
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Posted - 2015.03.05 12:21:00 -
[1] - Quote
CCP Rattati wrote:
I.E. Assault Rifles = zero % Forgegun = 100%
Possibly in near future Breach Mass Driver = 75% Flaylock Pistol = 50% Nova Knifes = 50% (this is the current case)
Let the small arms have their minimal effectiveness vs vehicles UNLESS removal would lighten the load on the engine. It's very cool to have squad leader yell "small arms on the tank - he's about to go down!"
MD and Flaylock can have effectiveness, they are ridiculously low compared to the previous lore/design intent, although the can be changed if the devs will it so.
CCP Rattati wrote: Pros
Veteran Experience improved, no need to swap between shield AV and Armor AV Theoretical balancing of AV becomes much easier Authoring on CCP side becomes easier, allowing more rapid iteration on AV-V balance
New Player Experience massively improved Eliminates the current imbalance due to faction AV parity
Cons
Lore Complexity
Fixed those. Those +/- 20% have no effect on the veteran nor the junior experience AV is AV and the sheer damage output and projection method surpass the damage profiles tenfold in importance. (A case where it has too great an effect is Large Missiles turrets versus armor HAVs, but that's because the missiles are slightly OP themselves and that is the reason, not the damage profile)
If someone claims profiles are confusing, it's no bigger barrier than wondering "oh my forge shot did that much damage to than Gunnlogi, but took only that small chunk out of Madrugar's health" and then realising "aah the Maddie has more total HP, that's why it's health bar changed less"
+ Pros: Makes balancing the vehicles themselves easier as they are more comparable (a mirror from ease of AV balance)
My answer is Yes, go ahead and remove damage profiles per tanking type BUT consider using them between vehicle types (would make balancing the AV weps that are used to hit all LAVs, HAVs, and dropships far easier)
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1824
|
Posted - 2015.03.05 12:25:00 -
[2] - Quote
Iria Gren wrote:at the risk of repeating others there is a simple fix to the "new player learning curve" with the proposed changes, put ALL useful information in the weapon profile including damage type, damage profile, av property's, optimum range, fall off curve, and absolute range. then weapons are not mysteries like "your kidding the shotgun is hybrid blaster and the forge gun is a rail!" or "wow the assault rife is useless at 55 meters" simple and useful for all players
THIS ^ is by far one of the greatest barriers of player entry beyond the first test period of the game.
Even as basic thing as weapon range requires quite a lot of forums searching (on a console game!) and even then it's a tedious task to make sure it is the latest info (as forums posts don't sadly include the current build live at the time of the posting)
Heck, even I was trying to search for sniper rifle info and the only thing I found was preliminary suggestion, nothing final. And I knew roughly what time period to search.
Looking at both sides of the coin.
Even Aurum one.
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