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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
LOOKMOM NOHANDS
Warpoint Sharx
83
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Posted - 2015.03.04 17:15:00 -
[1] - Quote
The issue here becomes squads and what the squad multiplier should be.
Also I am pretty sure that is exactly what MU does only a different formula. I have not seen the exact formula. |
LOOKMOM NOHANDS
Warpoint Sharx
84
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Posted - 2015.03.04 18:14:00 -
[2] - Quote
Greiv Rabbah wrote:For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the game easier. Are you talking about an alternate method or supplementing the new meta-level based method with your own ideas?
Meta level lockouts only divide the player base more. They have the potential to be good as long as it does not mess up search times too bad.
I also have a feeling the trolls of the game will be taking their full core skills on stacked damage mod suit with mlt assault rail rifle and trolling newbies in low meta matches. |
LOOKMOM NOHANDS
Warpoint Sharx
84
|
Posted - 2015.03.04 18:38:00 -
[3] - Quote
The-Errorist wrote:LOOKMOM NOHANDS wrote:The issue here becomes squads and what the squad multiplier should be.
Also I am pretty sure that is exactly what MU does only a different formula. I have not seen the exact formula. I'll get to working on a squad modifier. Even if MU does something almost exactly like this, I think my numbers are much more well thought out and would produce a better personal ranking estimate.
Unfortunately we have no way to compare. I believe a portion of the formula was posted but I can not locate it.
I will say that in my opinion matchmaking itself works great. The issues come in with the fact that there is no incentive to win. I have seen so many battles that started out great but 5 minutes in once every one had 150 points half the blues disappeared.
I would be very interested in seeing your ideas on giving incentive to win as you have a pretty good way with numbers which is what matters to CCP. |
LOOKMOM NOHANDS
Warpoint Sharx
84
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Posted - 2015.03.05 03:43:00 -
[4] - Quote
Greiv Rabbah wrote:LOOKMOM NOHANDS wrote:Greiv Rabbah wrote:For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the game easier. Are you talking about an alternate method or supplementing the new meta-level based method with your own ideas? Meta level lockouts only divide the player base more. They have the potential to be good as long as it does not mess up search times too bad. I also have a feeling the trolls of the game will be taking their full core skills on stacked damage mod suit with mlt assault rail rifle and trolling newbies in low meta matches. Erm, DMG mods raise the meta of a suit..
Yes but lower level damage mods raise it by less giving you the ability to hang around lower meta level matches. |
LOOKMOM NOHANDS
Warpoint Sharx
84
|
Posted - 2015.03.05 04:12:00 -
[5] - Quote
Greiv Rabbah wrote:LOOKMOM NOHANDS wrote:Greiv Rabbah wrote:LOOKMOM NOHANDS wrote:Greiv Rabbah wrote:For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the game easier. Are you talking about an alternate method or supplementing the new meta-level based method with your own ideas? Meta level lockouts only divide the player base more. They have the potential to be good as long as it does not mess up search times too bad. I also have a feeling the trolls of the game will be taking their full core skills on stacked damage mod suit with mlt assault rail rifle and trolling newbies in low meta matches. Erm, DMG mods raise the meta of a suit.. Yes but lower level damage mods raise it by less giving you the ability to hang around lower meta level matches. Yes... But they increase the damage by less... Are you trolling?
No not at all. of course they increase the damage by less but they still increase the damage.
When you take a veteran that has core skills maxed out to receive extra shields and armor coupled with a couple of damage mods and a damage increase from the warbarge there is simply not much newbies can do to hang in the fight. The newbies are giving up damage on their fitting to tank HP are screwed against full core skills + proficiency. One could easily argue that this advantage applies no matter how a vet fits their suit and they would be correct, I only point to stacked damage mods because the TTK for a new player is already insanely low and damage mods only make that time lower.
Personally I feel like meta lockouts are not going to complete very much in the end. This is because proto stompers primary advantages come from high core skills and squading up. We will most likely see them flock too the low meta areas and continue stomping because everyone knows that those guys do not ever take a fight that there is a risk of loss.
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