
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
768
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Posted - 2015.03.05 01:10:00 -
[1] - Quote
CCP Rattati wrote:Fizzer XCIV wrote:This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps.
Something like this is a HUGE shake-up to point to point transportation, and would have huge effects on the flow of battle. If implemented well, it will be awesome. If implemented poorly, it will be horrifying.
Tread carefully Ratatti. Do it, but do it right. That's why my focus is using it for simple new player experience, such as long walks and redlining, and not too far reaching into competitive meta, I don't want to diminish the role of transports and or logistics.
I can't speak to transports.
Speaking to Logistics. Any Teleport will automatically diminish Uplink Placement. How much it will affect placement and earnings is more at the heart of the matter.
Good Making them fit with the environment of one base to another construct or crate/depot area makes sense if they were placed Lore-wise for moving shipments or just allowing a Logi/Technician to more easily repair or replace difficult to reach machinery. Or perhaps lookout/monitoring stations where a ladder doesn't make sense. - This is good.
Bad If we are saying they are battle place by the opposing sides before the start of the clone war then they would need to be placed in more tactical situations meaning the tops of spires, common rally nodes behind cover etc. - and I can't really agree with that. That makes them simply set up for battle and drives the fight blobs to specific areas to be perma watched.
As to how it will affect Uplink placement... wow. If they are placed at the already common spawn areas outside of objectives that could hugely impact the reasons for carrying uplinks or more than 1. Commonly 1 is placed at the objective and the other is at a fall back area.
SO, making the teleport areas in more commonly open areas would not diminish, as much, the use of uplinks. These would be more of the common base areas and depot/crate areas talked of earlier.
As to where specifically on a map.... that will take some research.
The Logi Code. Creator, Believer, Follower
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