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five times
Liverpool F.C.
93
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Posted - 2015.03.03 06:19:00 -
[1] - Quote
I notice that there's less minmatar and caldari sentinels being used Compared to the other two.
Firstly, all sentinels have same base speed as heavy frames, except for the minmatar sentinel, this should be rectified, buff the speed so it's same as the basic frame
And maybe give the caldari sentinel a 2 or 3 % heavy weapon reload speed bonus, and give the minmatar a 2 Or 3% hmg cool down bonus
this is not anything op and I think it's good for the spicing up the battlefield |
Vicious Minotaur
2054
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Posted - 2015.03.03 07:19:00 -
[2] - Quote
No.
That would defeat the purpose of the lame homogenized bonuses that we have.
I am a minotaur.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7431
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Posted - 2015.03.03 08:50:00 -
[3] - Quote
Forge gun doesn't take horribly long to reload. Reload bonusing feels a bit hollow.
AV
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Juno Tristan
Obscure Reference
391
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Posted - 2015.03.03 11:13:00 -
[4] - Quote
Its because of the rep tool, not the bonuses, that affects the usage
ADS Ramming Revenge!
Plasma Cannon Rampage
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Lorhak Gannarsein
Nos Nothi
4363
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Posted - 2015.03.03 11:32:00 -
[5] - Quote
Juno Tristan wrote:Its because of the rep tool, not the bonuses, that affects the usage almost - don't forget Amarr also benefits from the resistance bonus to their main tank as well.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
972
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Posted - 2015.03.03 12:14:00 -
[6] - Quote
I think we'll see increased diversity when we see increased heavy weapons. It's hard to talk about diversity when the only heavy weapon for killing infantry is the HMG. The forge gun might make a comeback with the new HAV's if they buff it... at the moment there's no reason to run it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7446
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Posted - 2015.03.03 13:34:00 -
[7] - Quote
Justicar Karnellia wrote:I think we'll see increased diversity when we see increased heavy weapons. It's hard to talk about diversity when the only heavy weapon for killing infantry is the HMG. The forge gun might make a comeback with the new HAV's if they buff it... at the moment there's no reason to run it. There will be no change vs. Gunnlogis.
And maddies wil be harder to kill. Making a comeback is unlikely.
We WILL however see a sharp rise in swarm fits.
AV
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1274
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Posted - 2015.03.03 17:47:00 -
[8] - Quote
all heavys have a place just need some more heavy weapon options to properly engage
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7464
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Posted - 2015.03.03 18:49:00 -
[9] - Quote
Ku Shala wrote:all heavys have a place just need some more heavy weapon options to properly engage
We also need a clear vision for what the heavies should be.
Right now apparently they're slow assaults with a side order of "Distant second in AV efficacy."
AV
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The-Errorist
1074
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Posted - 2015.03.03 20:32:00 -
[10] - Quote
I think these would help: https://forums.dust514.com/default.aspx?g=posts&t=194903&find=unread https://forums.dust514.com/default.aspx?g=posts&m=2546419
Suits, Tanks, a mode
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17433
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Posted - 2015.03.03 20:39:00 -
[11] - Quote
I don't know why there are less Caldari Sentinels.
Put a Burst (or now the Assault HMG with its better range) on it, damage mod it up a bit, recharge, and regulate it...... BAM!
You have a Sentinel with a 2.5 second shield recharge delay, a 0.66 second depleted delay, 50 rep sec, and damage resistances [reductions] against its shields to every damage type in the game as its innate bonuses plug the Heat and EM holes.
Also lets be clear..... Flux Grenades are EM damage type weapons to a certain degree....Caldari have terrible EM damage resistance profiles.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Imp Smash
Molon Labe. General Tso's Alliance
718
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Posted - 2015.03.04 05:03:00 -
[12] - Quote
Cal / Min sents are not played like standard Am/Gal sents. They require an uncommon playstyle to get rewarded so few people use them and go with the more simple 'meatshield' Armor Sents.
Since I am specced into both Min and Cal (and only both) I feel like I know what I'm talking about when I say this:
They are fine as they are. They don't need buffs. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7482
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Posted - 2015.03.04 07:21:00 -
[13] - Quote
Imp Smash wrote:Cal / Min sents are not played like standard Am/Gal sents. They require an uncommon playstyle to get rewarded so few people use them and go with the more simple 'meatshield' Armor Sents.
Since I am specced into both Min and Cal (and only both) I feel like I know what I'm talking about when I say this:
They are fine as they are. They don't need buffs.
(also, as other posters wisely mentioned, we need more heavy weapons in game before we start doing any suit tweaks) If you're playing them like armor bricks...
YOU'RE DOING IT WRONG
Edit: and my calsents run 80 regen, not 50
AV
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duster 35000
Algintal Core Gallente Federation
326
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Posted - 2015.03.04 07:23:00 -
[14] - Quote
Breakin Stuff wrote:Imp Smash wrote:Cal / Min sents are not played like standard Am/Gal sents. They require an uncommon playstyle to get rewarded so few people use them and go with the more simple 'meatshield' Armor Sents.
Since I am specced into both Min and Cal (and only both) I feel like I know what I'm talking about when I say this:
They are fine as they are. They don't need buffs.
(also, as other posters wisely mentioned, we need more heavy weapons in game before we start doing any suit tweaks) If you're playing them like armor bricks... YOU'RE DOING IT WRONG Edit: and my calsents run 80 regen, not 50 Same, but most of the time a proto heavy instakills you before you can get to cover. I stopped using the cal sent when the heavy passive scan change made it suicide to use vs proto players, they know exactly where you are and cal sents are...weak, with 700 shields, atleast from the ScR and AR.
Molestia approved
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7482
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Posted - 2015.03.04 07:34:00 -
[15] - Quote
Hasn't been a problem for me. Ducking behind cover and hiding for 5 seconds is a game changer.
AV
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duster 35000
Algintal Core Gallente Federation
326
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Posted - 2015.03.04 07:47:00 -
[16] - Quote
Breakin Stuff wrote:Hasn't been a problem for me. Ducking behind cover and hiding for 5 seconds is a game changer. Well, if you get shot first, you're basically screwed, assuming your blues aren't helping you.......
Molestia approved
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7482
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Posted - 2015.03.04 07:55:00 -
[17] - Quote
duster 35000 wrote:Breakin Stuff wrote:Hasn't been a problem for me. Ducking behind cover and hiding for 5 seconds is a game changer. Well, if you get shot first, you're basically screwed, assuming your blues aren't helping you....... Usually solo. If blues are helping I assume it's more by accident than design.
AV
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Imp Smash
Molon Labe. General Tso's Alliance
720
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Posted - 2015.03.05 00:27:00 -
[18] - Quote
Breakin Stuff wrote:Imp Smash wrote:Cal / Min sents are not played like standard Am/Gal sents. They require an uncommon playstyle to get rewarded so few people use them and go with the more simple 'meatshield' Armor Sents.
Since I am specced into both Min and Cal (and only both) I feel like I know what I'm talking about when I say this:
They are fine as they are. They don't need buffs.
(also, as other posters wisely mentioned, we need more heavy weapons in game before we start doing any suit tweaks) If you're playing them like armor bricks... YOU'RE DOING IT WRONG Edit: and my calsents run 80 regen, not 50
Not sure if agreeing with or disagreeing with. Who is this directed to? |
Templar XIII
Vherokior Combat Logistics Minmatar Republic
69
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Posted - 2015.03.05 01:52:00 -
[19] - Quote
five times wrote: ... Firstly, all sentinels have same base speed as heavy frames, except for the minmatar sentinel, this should be rectified, NERF the basic frame's speed so it's same as the sentinel's ...
this is not anything op and I think it's good for the spicing up the battlefield
Fixed.
*Walks away chuckling about OP's blatant attempt at lobbying.* |
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