Imp Smash
Molon Labe. General Tso's Alliance
714
|
Posted - 2015.03.03 02:17:00 -
[1] - Quote
I believe that there should be vehicles entry exit timers (not including LAVs or passengers jumping out of dropships).
It should take a few seconds to get into any and all vehicles for drivers, pilots, and gunners. (AGAIN let me stress -- NOT Lavs and NOT jumping out of a DS as a passenger -- DS gunners still apply)
And I think pilot suits should reduce the amount of time this takes. -x% time at mlt, -y% time at Std, -z% time at adv, -c% time at proto.
This would allow dedicated vehicle folks to still escape almost as fast as they do now from exploding vehicles at proto level. But still provide real risk to clone termination if they decide to run 'cheap.'
Also solves a host of other problems with AV, wheelchair heavies, and prevents strait non isk/module related buffs to vehicles. In a game of economics -- non isk buffs is bad. |
Imp Smash
Molon Labe. General Tso's Alliance
714
|
Posted - 2015.03.03 02:27:00 -
[2] - Quote
Kain Spero wrote:Imp Smash wrote:I believe that there should be vehicles entry exit timers (not including LAVs or passengers jumping out of dropships).
It should take a few seconds to get into any and all vehicles for drivers, pilots, and gunners. (AGAIN let me stress -- NOT Lavs and NOT jumping out of a DS as a passenger -- DS gunners still apply)
And I think pilot suits should reduce the amount of time this takes. -x% time at mlt, -y% time at Std, -z% time at adv, -c% time at proto.
This would allow dedicated vehicle folks to still escape almost as fast as they do now from exploding vehicles at proto level. But still provide real risk to clone termination if they decide to run 'cheap.'
Also solves a host of other problems with AV, wheelchair heavies, and prevents strait non isk/module related buffs to vehicles. In a game of economics -- non isk buffs is bad. I think an exit timer would need to be modified based on suits so a heavy would take much longer to get out like Pokey was saying (even a LAV). I couldn't agree more strongly about the exit timer not affecting dropship passengers though.
Well, I don't think heavies should be able to drive anything at all. passenger only. I am a heavy myself and I think vehicles negate heavy weaknesses too easily. But that's a whole other topic tbh.
But when I mean pilot suit modified, it would be based on the suit not the skill. The suit itself should provide the entry exit bonus. That way wearing a proto suit means something.
I see it as system linking like in eve. Takes a few seconds for the vehicle or turret to link and sync up to the clone's brain. Pilot suits are designed to speed this process up and make linking more smooth.
Which translates to faster entering and exiting of vehicles. Again, not LAvs (it's not a link vehicle, it is a car...) and not dropship passengers (they are not linked to anything.)
No other desirable teamplay elements are changed or endangered with this mechanic, pilot suits matter for people who want to survive vehicle destruction, (or hop out of said vehicle to do stuff like hack, drop links, whatever at almost no risk), and vehicle users (especially casual users) face a more real risk of death (not just vehicle loss) outside of jihad jeeps.
I had this idea having read (but never posting) the various vehicle threads and their debates that pop up. |