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Atiim
Commando Perkone Caldari State
15824
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Posted - 2015.03.01 22:15:00 -
[1] - Quote
Weapons had the same base stats across every tier, but had weapon slots which increased by each tier and had modules (and maybe attachments) which effected its stats?
Would that be better or worse than the current progression system?
The 1st Matari Commando
-HAND
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Leadfoot10
Molon Labe. General Tso's Alliance
3363
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Posted - 2015.03.01 22:21:00 -
[2] - Quote
"Would that be better or worse than the current progression system?" --> Impossible to answer out without specifics.
That said, I do like the idea -- kind of making weapons like suits in that they are configurable through modules. |
DeadlyAztec11
Ostrakon Agency
7725
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Posted - 2015.03.01 22:28:00 -
[3] - Quote
I don't have confidence in CCP to balance that.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Nocturnal Soul
5588
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Posted - 2015.03.01 22:31:00 -
[4] - Quote
That's actually pretty cool
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Proto Annihilator
16 Vandals
513
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Posted - 2015.03.01 22:39:00 -
[5] - Quote
What would we put in our high slots on our suits? |
DeadlyAztec11
Ostrakon Agency
7726
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Posted - 2015.03.01 22:46:00 -
[6] - Quote
Damn double post.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Edau Skir2
Corrosive Synergy RISE of LEGION
677
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Posted - 2015.03.01 22:57:00 -
[7] - Quote
This isn't cod. I'm happy without weapon attachments/upgrades.
However....it would be interesting to see the outcome if it was handled correctly.
Logistics mk.0 / Logibro's Modified Logistics mk.0
Scout gk.0/ Scotsman's Modified Scout gk.0
Commando gk.0
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shaman oga
Dead Man's Game
4082
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Posted - 2015.03.01 22:58:00 -
[8] - Quote
Something like this would be awesome.
Milk my barge > Acquire Key > Open mistery box > quit Dust514
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xavier zor
0uter.Heaven
653
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Posted - 2015.03.01 22:58:00 -
[9] - Quote
the devs dont't have unlimited resources, but still i dislike the idea
to complicated, will turn the learning curve past 90 degrees for newbros
new home <3
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Joel II X
Bacon with a bottle of Quafe
6429
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Posted - 2015.03.01 23:18:00 -
[10] - Quote
In other words, they would have to be balanced like dropsuits are right now along with their modules.
It'll take forever to balance at our rate. |
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9315
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Posted - 2015.03.01 23:42:00 -
[11] - Quote
And then like what if the modules for the weapons had the same stats across all tiers and had module slots to upgrade them, and those modules also had module slots!
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Operative 1174 Uuali
Y.A.M.A.H
468
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Posted - 2015.03.01 23:45:00 -
[12] - Quote
Atiim wrote:Weapons had the same base stats across every tier, but had weapon slots which increased by each tier and had modules (and maybe attachments) which effected its stats?
Would that be better or worse than the current progression system?
Yes!
Death is a serious business. So is running a shoddy, half-baked game company.
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Assert Dominance
Ahrendee Inc. Negative-Feedback
894
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Posted - 2015.03.01 23:50:00 -
[13] - Quote
we dont even have customizable optics and ur asking CCP to do this?
6 man proto squad errday.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3781
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Posted - 2015.03.01 23:57:00 -
[14] - Quote
Assert Dominance wrote:we dont even have customizable optics and ur asking CCP to do this?
Damn...I was just going to say. "What if we actually had customizable weapons with different sights and grips for handling."
Shield tanking is hard mode /period.
> Check RND out here
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Imp Smash
Molon Labe. General Tso's Alliance
707
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Posted - 2015.03.02 00:40:00 -
[15] - Quote
So, basically Warframe... |
LUGMOS
Corrosive Synergy RISE of LEGION
2425
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Posted - 2015.03.02 00:42:00 -
[16] - Quote
Kinda like this idea...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Mejt0
Dead Man's Game RUST415
918
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Posted - 2015.03.02 00:51:00 -
[17] - Quote
It would be cool. Other games have that and it's cool.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2455
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Posted - 2015.03.02 00:54:00 -
[18] - Quote
Aero Yassavi wrote:And then like what if the modules for the weapons had the same stats across all tiers and had module slots to upgrade them, and those modules also had module slots! And we could make all modules exactly the same. Just "Generic High/Low Slot Module". They would do nothing. We could then apply modules to those modules so that they would provide us bonuses.
Home at Last <3
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Vicious Minotaur
2043
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Posted - 2015.03.02 01:04:00 -
[19] - Quote
Games are supposed to be fun. Gun customization would be fun.
Ergo, your idea is bad for DUST.
I am a minotaur.
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JARREL THOMAS
Dead Man's Game RUST415
484
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Posted - 2015.03.02 01:25:00 -
[20] - Quote
Atiim wrote:Weapons had the same base stats across every tier, but had weapon slots which increased by each tier and had modules (and maybe attachments) which effected its stats?
Would that be better or worse than the current progression system? +1 Anything getting away from is he whole std adv proto is greatly needed.
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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