gustavo acosta
Capital Acquisitions LLC Bad Intention
961
|
Posted - 2015.02.27 21:36:00 -
[1] - Quote
Leadfoot10 wrote:Generally, heavies are easily eliminated with some teamwork.
They are slow, they can shoot in only one direction, and they have no range -- so you're best to use that to their disadvantage. Eat them up from distance and/or get them looking one direction then mow them down from another. Tactics 101.
They only become a problem when there are a LOT of them in an enclosed room/area with logi support -- it's then that orbitals, grenade spamming, and REs really shine.
I don't really have any issues with "heavy spamming" although I'd like to see more diversity in the city sockets in PC, where the heavy train is boarded by everyone.
On a related topic, I also think that frisbee REs are kind of ridiculous and I'd like to see that changed in some way (either require an animation to deploy (kind of like the needle), and/or having them drop straight down at your feet such that they cannot be thrown). Why should a heavy require more team work to kill than any other suit? Especially when they have a 6,073 hp clip covered up to 52m effectively(protofits stats). Distance isn't a hard counter unless said heavy is outside, but even then most if not all of the sockets in the game allow a heavy enough range and mobility that they can still thrive on the outside points, which makes range an even weaker counter. (The "can only shoot in one direction" bit is the stupidest thing I've ever heard what suit/gun can shoot in more than one direction?)
Grenade spam isn't a good counter because the resistance sentinels get piles on to the ridiculous amount of foreign triage, and 1000+hp suit. RE spam is apparently "OP" even though there's more risk to it than sitting in a hole of the map with constant repair and 3 other people making sure you don't get shat upon. Orbitals can only work outside, even though all the important parts of the map are inside. You know, where all those sentinels are being spammed?
If RE's get touched before the nerf hammer gives a good thrashing to heavies, the game will be in the worst state it could have ever been in.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
966
|
Posted - 2015.02.28 00:19:00 -
[2] - Quote
Ydubbs81 RND wrote:
Blame the community for QQing about rifle TTK so CCP nerfed all of our rifle damage and giving sentinels resistance to the very weapons that we have to use to kill them.
But how could you "fix" heavy spam? It's like saying if there were 16 scouts on a team, it needs to be nerfed. Or, if there were 15 assaults on a team...it needs to be nerfed. ol
The issue in heavy spam isn't that people can do it. The issue is that people can do it effectively enough so that heavies are far too abundant within matches. Obviously a nerf of some kind is in order. Heavies are far too mobile for the damage they ouput, far too hard to take out for the damage they output and the range at which it can be applied.
To fix the spam of a certain suit type you have to nerf it that's how scout spam was dealt with, and I don't see any way within reason to avoid nerfing heavy suits or the heavy machine gun.
If there were any TTK changes all weapons would be affected by it, otherwise it's a specific nerf for a specific gun or group of guns, which in its original intent has nothing to do with TTK. It's like saying because people want a certain gun buff that isn't performing well that they want TTK to be lowered. That's called a slippery slope.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|