Derrith Erador
The B1ack List
3372
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Posted - 2015.02.28 18:36:00 -
[1] - Quote
Shamarskii Simon wrote:Well we all had suggestions spkr... Like pokey's own and mine aren't the same, nor are mine and yours.
Like i say make it related to suits.
-10% vehicle link modules Ama: aHP 2% Cal: sHP 2% Gal: aHP/s 2% Min: m/s^2 + m/s. 2%
You say: Gal: 3% aHP/s + 2% armor hardener. Cal: 3% sHP/s + 3% module cooldown.
Pokey says: -15% Vehicle Link Modules Ama: x% armor plate composition Cal: x% vehicle rotation & handling Gal: x% m/s Min: x% m/s^2
Now, what can we do with these 3 suggestions, how will we make a vote, how will we revise, which will we plan to work with? Let's forget the differences and work together... Don't let the topic derail please? Huh... I was honestly going to let these guys have their little........ whatever you call they were doing go on. But seeing as we just might be able to be productive with this topic, I may as well throw my two cents in here.
I haven't really played lately (haven't even seen warlords TBH), but if the patch I saw went through, nothing significant has happened with vehicles.
I'll first start off with the vehicle links. I actually like this idea. Never thought of it either.
But my stance is that only the plate/shields links should have any negative effects. Reasons being that if you look at the modules that infantry employ, you can notice that only the shield and armor stacking (well, shield energizers too) have any negative effects in trade for their benefits.
Now onto pilot suits:
I like the idea of the raw pilot bonus being: 15% reduction to vehicle links
As far as racial goes, my thoughts are this:
Pilot G.k0: +10 to vehicle armor repair rate per level. This is a raw bonus, no armor repair modules needed to kick this in.
Pilot C.k0: 3% efficiency to active shield modules per level. This bonus will directly affect the shield boosters and hardeners.
OR
3% reduction to active shield module recharge rate per level.
Pilot A.k0: 3% increase to turret damage per level.
OR
10% efficiency to damage modules per level. (Yeah, damage mods suck this much)
Pilot M.k0: 3% increase to ROF of vehicle turrets per level
OR
3% reduction to afterburner and fuel injector cooldown time per level.
Anyway, that's my two cents. Hope I helped.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Derrith Erador
The B1ack List
3372
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Posted - 2015.02.28 18:41:00 -
[2] - Quote
Pokey Dravon wrote:Derrith Erador wrote: But my stance is that only the plate/shields links should have any negative effects. Reasons being that if you look at the modules that infantry employ, you can notice that only the shield and armor stacking (well, shield energizers too) have any negative effects in trade for their benefits.
Thoughts on normal Links with no downside, and then an option for a Link with a stronger effect but with a downside? Kind of like that idea. Would be interesting to say the least.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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