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CeeJ Mantis
Mantodea MC
146
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Posted - 2015.02.25 06:58:00 -
[1] - Quote
All I can say now is that the shotgun is not a great gun for assaulting things. You need speed to make it work, and stealth adds further synergistic boon. I like the idea of one that shoots every .5 seconds and does 250 (25*10) damage per shot. with a 15m-20m optimal, and a 25-28m effective range. Make it more like an AA-12. You might want to use it in a Research Lab situation (or the new caldari socket with the room that has one way out), but not on Manus Peaks as it lacks a longer range.
As a Gallente commando, an AA-12 sounds appealing for offense and defense. For current shotguns, it is always better to be a speedy assault, or scout since you need to be so close to use them. Wouldn't it be more fun for everyone if it was mare attractive to more suits?
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
149
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Posted - 2015.02.25 09:01:00 -
[2] - Quote
CeeJ Mantis wrote:All I can say now is that the shotgun is not a great gun for assaulting things. You need speed to make it work, and stealth adds further synergistic boon. I like the idea of one that shoots every .5 seconds and does 250 (25*10) damage per shot. with a 15m-20m optimal, and a 25-28m effective range. Make it more like an AA-12. You might want to use it in a Research Lab situation (or the new caldari socket with the room that has one way out), but not on Manus Peaks as it lacks a longer range.
As a Gallente commando, an AA-12 sounds appealing for offense and defense. For current shotguns, it is always better to be a speedy assault, or scout since you need to be so close to use them. Wouldn't it be more fun for everyone if it was mare attractive to more suits? This thread seems to be getting a tad bit derailed. Let's try a thought experiment.
IF a shotgun was like how I described here (perhaps with less spread also), would you want to use it? Would it be more/less attractive to scouts/logis/commandos/assaults?
I thinks scouts might hate it as it doesn't instant;y blat people, but I can see assaults/commandos enjoying it as you don't need speed to make it work, and I could even see a logi use it. Maybe rework the breach shotgun to be more like the current model, but have the assault/standard shotgun be like described.
Essentially, I'd like to see another close range weapon besides the HMG, that has appeal on non speed/stealth fits. Assaults/commandos that want to breach a room, or defend an objective. That and SG scouts would be less frustrating to newbies (I'm used to them now).
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
149
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Posted - 2015.02.25 09:31:00 -
[3] - Quote
Shutter Fly wrote:MINA Longstrike wrote:Billi Gene wrote:MINA Longstrike wrote:Its not about seeing shotguns everywhere, I want them to be a seriously considered and viable option on assaults or commandos for those slugfests in maps like research lab, I'd be entirely fine with a well positioned shotgun user racking shots into people at 20m.
Right now the only 'viable' gameplay with shotguns is to run straight at people with a high speed, low profile suit, touch someone's back or side and then put shots into them. ignore the name of the gun, and think about what it is that you want from the Weapon. Is there another Weapon that does what you are asking for? if there is, then there is no need to modify the Shotgun. If there isnt another weapon that does what you are looking for, is there one that is close to it? Modify That weapon. IE: the Ion Pistol. You're missing the point, its about fostering a discussion a weapon that is currently in an unhealthy place - they are useful on exactly one type of suit where they are arguably 'overpowered' on anything else you are considerably better served to carry almost anything else. Lets not drag discussion of pistols or cloaks into this, this threads purpose is not complain beyond the statement that "the shotgun is broken in its current form". Even the plasma cannon has more applicable use as a 'specialist' weapon than the shotgun. So...how exactly does this lead to the solution of modifying the shotgun to be a completely different weapon? Why is it such a huge problem that the SG isn't as useful on Assaults as it is on Scouts, anyway? I've yet to see any reasoning from you explaining this. You seem to be fabricating this "issue" as a means of artificially inflating the viability of your otherwise unnecessary "fix". The shotgun is a very specifically tailored weapon, made to be very effective in its designated area. why is that such a huge issue in your point of view? I like the idea of a weapon being appealing to a wide variety of different suits. The fact that it essentially only appeals to just the Scout, is kinda sad. The fact that a Gallente commando would prefer not to carry one of its own racial weapons because it is so terribly suited to do so seems kind of sad. Or that a Logi in the middle of a close quarters engagement wouldn't want one because they can't get within 10m of someone due to their lack of mobility. I don't care which suit is the best with it, I'm just disappointed to only have one class want to use a primary weapon.
Longest plasma cannon kill: 236.45m
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