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ebronian flacktoider
T.H.I.R.D R.O.C.K RISE of LEGION
15
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Posted - 2015.02.24 14:10:00 -
[1] - Quote
How about making it so that heavies.........wait for it..........this is gonna make you go "wow why didnt we think of that"............make heavies only be allowed to use........omfg i should work for ccp with this gold...........make heavies only be allowed to used.......your ready for it?.........only be allowed to use "HEAVY WEAPONS!". I dont think you guys are thick but something like this has been an issue since i started. Caldari heavy with a rail rifle, amarr sentinal a1 series with.........a fking rail rifle. Sort this **** out please, become tedious now
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GrimzOvaHourz
The Forgotten Spirits
104
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Posted - 2015.02.24 14:29:00 -
[2] - Quote
wow why didnt I think of that |
Dust User
KILL-EM-QUICK RISE of LEGION
1722
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Posted - 2015.02.24 14:32:00 -
[3] - Quote
Back to this again? |
Ripley Riley
Incorruptibles
7876
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Posted - 2015.02.24 15:15:00 -
[4] - Quote
CCP rarely 100% locks out a dropsuit from doing something.
The sentinel dropsuits are good examples of this philosophy. Look at the sentinel dropsuit command skill; 5% reduction to CPU/PG with heavy weapons. This incentivizes the use of heavy weapons, but doesn't prevent someone from making a dual sidearm or light/sidearm sentinel. If sentinels want to fit something other than a heavy weapon they can, but they will have less CPU/PG available for tanking modules.
"You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King
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Gyn Wallace
OSG Planetary Operations Covert Intervention
244
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Posted - 2015.02.24 15:17:00 -
[5] - Quote
ebronian flacktoider wrote:How about making it so that heavies...only be allowed to use "HEAVY WEAPONS!". The better question is why is a light weapon stronger than a heavy weapon, so that some heavies would prefer them?
The Dust/Eve Isk Exchange Thread
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Dremel wp
Shadow Company HQ Lokun Listamenn
64
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Posted - 2015.02.24 16:05:00 -
[6] - Quote
I think the optimization and operation skills should only apply when weapons are slotted in the correct slots.
You want a RR on your sentinel? Fine, but you don't get the CPU/PG discounts from skills.
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DRT 99
OUTCAST MERCS RISE of LEGION
129
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Posted - 2015.02.24 16:59:00 -
[7] - Quote
Gyn Wallace wrote:The better question is why is a light weapon stronger than a heavy weapon, so that some heavies would prefer them?
what are you smoking? ill take some of that. |
Xocoyol Zaraoul
Superior Genetics
3359
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Posted - 2015.02.24 17:11:00 -
[8] - Quote
If you die these days to a hippo wielding a light weapon, you would have been completely trashed by an assault wielding the same thing.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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ebronian flacktoider
T.H.I.R.D R.O.C.K RISE of LEGION
15
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Posted - 2015.02.24 17:48:00 -
[9] - Quote
When you find these types of players they generally are found ontop of buildings where the range helps them, you could snipe them but then that takes you out of the frontline. 77m away that still eats shield and armor like its butter. The question is if heavies can use light weapons then i want to put a six kin burst on a gal scout gk.0. I cant because i am not allowed to because the heavy weapons dont show up when fitting. Should be the same for the heavies. Take the light weapons out of the assets available to use. Simple |
Gyn Wallace
OSG Planetary Operations Covert Intervention
245
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Posted - 2015.02.24 17:52:00 -
[10] - Quote
DRT 99 wrote:Gyn Wallace wrote:The better question is why is a light weapon stronger than a heavy weapon, so that some heavies would prefer them?
...? If you ask a better question, I'll give you a better answer.
The Dust/Eve Isk Exchange Thread
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Xocoyol Zaraoul
Superior Genetics
3366
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Posted - 2015.02.24 18:11:00 -
[11] - Quote
ebronian flacktoider wrote:When you find these types of players they generally are found ontop of buildings where the range helps them, you could snipe them but then that takes you out of the frontline. 77m away that still eats shield and armor like its butter. The question is if heavies can use light weapons then i want to put a six kin burst on a gal scout gk.0. I cant because i am not allowed to because the heavy weapons dont show up when fitting. Should be the same for the heavies. Take the light weapons out of the assets available to use. Simple
So by this logic we should also remove the ability to put sidearms in light weapon slots?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5046
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Posted - 2015.02.24 18:32:00 -
[12] - Quote
Gyn Wallace wrote:ebronian flacktoider wrote:How about making it so that heavies...only be allowed to use "HEAVY WEAPONS!". The better question is why is a light weapon stronger than a heavy weapon, so that some heavies would prefer them?
"Stronger" is kinda relative. A light weapon basically gains you range, but they really can't stand up to the HMG in terms of DPS or damage saturation.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Talos Vagheitan
Ancient Exiles.
1024
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Posted - 2015.02.24 18:39:00 -
[13] - Quote
One upside to this is that it would certainly make commando's more useful.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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SgtMajSquish MLBJ
Consolidated Dust
347
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Posted - 2015.02.24 18:43:00 -
[14] - Quote
Once the other heavy weapons are released then i will be fine with this
Rise and shine CCP. It's time to implement ping based match making.
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Balistyc Farshot
The Exemplars RISE of LEGION
62
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Posted - 2015.02.24 21:42:00 -
[15] - Quote
Pokey Dravon wrote:Gyn Wallace wrote:ebronian flacktoider wrote:How about making it so that heavies...only be allowed to use "HEAVY WEAPONS!". The better question is why is a light weapon stronger than a heavy weapon, so that some heavies would prefer them? "Stronger" is kinda relative. A light weapon basically gains you range, but they really can't stand up to the HMG in terms of DPS or damage saturation.
You can't rage at a heavy for using a light weapon. That heavy has some very real issues with movement. If you see this in an outside point you can eat his lunch. You are an assault or scout, just circle around behind him. He can't even chase you or jump over low rails!
Heavies are big, take a lot of dmg, and are slow. The only place this strategy works for that fitting is from an elevated firing range. He built that fitting for this situation. You are going to need a sniper rifle or a drop ship to get him down. If he is any where else, go get a scout and circle around behind him with a shotgun. 3 shots and bye, bye, even to proto.
Plus the heavy can't relocate, he is anchored to that point. Use tactics!
There does need to be a heavy weapon for mid ranges but that is supposed to be on the way and then we will see less AR wielding heavies.
If you hate them, go see a cal assault with and AR or RR. He has almost as much in shields and hits even harder. Or see a Min Assault with a CR and kin cats.
Heavy with a massive bullet hose called Lola (Burst HMG).
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MrCriminal High Power
T.H.I.R.D R.O.C.K RISE of LEGION
0
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Posted - 2015.02.25 01:28:00 -
[16] - Quote
And also heavies shouldn't fcking be able to drive vehicles , and I completely agree with you |
DDx77
The Exemplars RISE of LEGION
143
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Posted - 2015.02.25 04:10:00 -
[17] - Quote
So you mean just sentinels?
The only reason I disagree is this goes against the versatility of the game and limits player choices
I also don't see this tactic used too often.
I do the scrubby heavies with light weapons thing sometimes. (And I mean militia heavy or the base loyalty sent)
I do this mainly to have a different suit with higher ehp and a slightly different playstyle
I also have no sp in heavy weapons or heavy suits and haven't had a whole lot of success with the base hmg (yes I know the adv/proto hmg is absolutely lethal)
I do okay when I use them but I do feel I'm at a disadvantage because of the lack of speed
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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Gyn Wallace
OSG Planetary Operations Covert Intervention
246
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Posted - 2015.02.25 14:30:00 -
[18] - Quote
Pokey Dravon wrote:Gyn Wallace wrote:ebronian flacktoider wrote:How about making it so that heavies...only be allowed to use "HEAVY WEAPONS!". The better question is why is a light weapon stronger than a heavy weapon, so that some heavies would prefer them? "Stronger" is kinda relative. A light weapon basically gains you range, but they really can't stand up to the HMG in terms of DPS or damage saturation.
Except at range, where the dps of the light weapon is greater, and the user of the light weapon is usually more mobile than the HMG user. If a rail rifle user wants to gimp his speed by spawning in a heavy suit instead of an assault suit, I can't think of a good reason to stop him. That the OP was irritated because a heavy wasn't playing the way he's "supposed" to play, is a pretty terrible reason.
Its far more important to gimp the heavy's ability to quickly mount and dismount a LAV, largely overcoming his designed mobility weakness, than to limit him to heavy weapons. But even that isn't terribly urgent, given AV that potentially makes the heavy more vulnerable when he hops in his LAV. Far more urgent than any of this, is buffing logis. <- Super-subtle-thread-hijack.
The Dust/Eve Isk Exchange Thread
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7366
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Posted - 2015.02.25 17:59:00 -
[19] - Quote
was the heavy that touched you in your naughty spot painted bright red?
If so, working as intended.
AV
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Takahiro Kashuken
Red Star.
3988
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Posted - 2015.02.25 18:03:00 -
[20] - Quote
I doubt it would happen
But think of this, at least you can use a light weapon on a heavy frame.
Me as a pilot is not allowed to fit a small turret in place of the large turret. |
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1261
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Posted - 2015.02.25 19:59:00 -
[21] - Quote
and only let scouts use snowball mass drivers.........................not
Quafe C-1 heavy B- AR <3 <3 my troll fit
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Stormblade Green
KnightKiller's inc.
14
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Posted - 2015.02.25 20:32:00 -
[22] - Quote
Ripley Riley wrote:CCP rarely 100% locks out a dropsuit from doing something.
The sentinel dropsuits are good examples of this philosophy. Look at the sentinel dropsuit command skill; 5% reduction to CPU/PG with heavy weapons. This incentivizes the use of heavy weapons, but doesn't prevent someone from making a dual sidearm or light/sidearm sentinel. If sentinels want to fit something other than a heavy weapon they can, but they will have less CPU/PG available for tanking modules.
Wrong.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
464
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Posted - 2015.02.25 21:10:00 -
[23] - Quote
Xocoyol Zaraoul wrote:ebronian flacktoider wrote:When you find these types of players they generally are found ontop of buildings where the range helps them, you could snipe them but then that takes you out of the frontline. 77m away that still eats shield and armor like its butter. The question is if heavies can use light weapons then i want to put a six kin burst on a gal scout gk.0. I cant because i am not allowed to because the heavy weapons dont show up when fitting. Should be the same for the heavies. Take the light weapons out of the assets available to use. Simple So by this logic we should also remove the ability to put sidearms in light weapon slots?
Sidearms are globally worse than light weapons, so its not a problem in terms of balance. |
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