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Sgt Kirk
Fatal Absolution
9648
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Posted - 2015.02.22 05:04:00 -
[1] - Quote
As is, there's not much incentive to keep playing FW besides from a Role Playing standpoint We need more ways to reward and give incentive to players to stay in the game and not completely give up because of the possibility of a redline match.
As always, I look for EVE for the answer and it hasn't steered me wrong yet:
LP Missions in EVE give you both ISK and LP
and then doing activities like killing enemies of your Faction and supportive actions for you factions can gain you LP as well.
I don't see why our FW couldn't have a similar thing. If it were my way you could get your LP through several ways:
1. Winning gains you a flat out LP and ISK amount depending on your level. Loosing does as well but considerably less.
2. LP gains through items destroyed and level of the player .The higher Faction Ranked the player, the more LP you get off of him when you kill him.
3. Supportive actions like repairing, scanning, assist, et cetera will give you more LP based off of commision of those actions. So roughly putting it, WP will have a direct impact on LP gain regardless if you win or lose.
4.Allow infrastructure support for the Federal Marine's warbarge by giving them your Warbarge Components. In return you will get LP for doing so. The reward should be increased as the player progresses in Factional Rank.
Also, more Salvage, a lot more salvage is needed.
So, in scenario lets say I'm a level 9 Gallente and I win a match.
At the end of payouts screen not only do I get 1,300 LP and 250,000 ISK from winning but I get additional LP for killing a level 10 Caldari player 4 times which gives me additional LP and on top of that the assist that I get will allow for even more LP. Until I get the numbers in at a later time, lets say I just earned an additional 1,100 to that win just from doing my part.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution
9648
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Posted - 2015.02.22 05:04:00 -
[2] - Quote
Reserved
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Nocturnal Soul
Primordial Threat
5455
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Posted - 2015.02.22 05:14:00 -
[3] - Quote
I want to hug you so much....also could you help me with some gallente based names for Fw titles... I made one for the Amarr but I'm completely lost on you potatoes and squids
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Kain Spero
Negative-Feedback.
4607
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Posted - 2015.02.22 05:20:00 -
[4] - Quote
It seems there has always been issues on the backend adding ISK to FW.
I just had a thought. Why not add some of the random salvage drops (like melted heat shields etc) to the LP store. When crafting comes it will allow FW to be used to gain the components for crafting while at the same time let players buy the items for LP and sell them for ISK.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Sgt Kirk
Fatal Absolution
9649
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Posted - 2015.02.22 05:33:00 -
[5] - Quote
Kain Spero wrote:It seems there has always been issues on the backend adding ISK to FW.
I just had a thought. Why not add some of the random salvage drops (like melted heat shields etc) to the LP store. When crafting comes it will allow FW to be used to gain the components for crafting while at the same time let players buy the items for LP and sell them for ISK. That's a great idea! Any sound idea to get basic "manufacturing" in this game is one worth adhering to.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Terry Webber
Molon Labe. General Tso's Alliance
587
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Posted - 2015.02.22 05:34:00 -
[6] - Quote
Sounds like a good suggestion, Kirk. Anything that can make FW better sounds good right now. |
LOOKMOM NOHANDS
Warpoint Sharx
24
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Posted - 2015.02.22 08:14:00 -
[7] - Quote
I think they should just make officer weapon drops some what common for the winning side. These drops would be based on faction.
Win Amarr faction have a great chance at 1 of either a Storm Raider's, Darth's, Viktor's, or Wolfman's. This drop possibility could also be increased using your rank as a multiplier. A level 10 player should basically get an officer something 1 out of every 5 wins while a level 1 player would only get 1 out of every 100 wins. |
Buwaro Draemon
WarRavens
1106
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Posted - 2015.02.22 08:29:00 -
[8] - Quote
Rattati said something about adding blood packs to the improve LP gain if you have a blood pack for a said faction. He could take some real advantage over this and make it so if a blood pack player for the Gallente kills a blood pack player for the Caldari in FW, the Gallente gets lets say 10 LP.
This would add to that sense of rivalry each faction has.
FW should be furded expanded upon, but it appears that Rattati's focus is on PC at the moment. Which is understandable. But FW should not be left at the back burner either.
Changes to Damage mods!
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KA24DERT
TeamPlayers Negative-Feedback
1047
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Posted - 2015.02.22 09:19:00 -
[9] - Quote
FW needs a small LP buff coupled with more worthwhile faction gear. Additional ISK might be fine, but the real problem is how hard it is to bootstrap yourself into the FW lifestyle, and the tangible benefits you get from it.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Nocturnal Soul
Primordial Threat
5458
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Posted - 2015.02.22 21:03:00 -
[10] - Quote
Bump
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Sgt Kirk
Fatal Absolution Negative-Feedback
9655
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Posted - 2015.02.22 22:58:00 -
[11] - Quote
I'd agree with a LP buff as well. The way the pay is now assumes you'd win every match.
It doesn't take account for the high stakes you have on the line.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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killertojo42
KnightKiller's inc.
158
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Posted - 2015.02.22 23:31:00 -
[12] - Quote
Sgt Kirk wrote:I'd agree with a LP buff as well. The way the pay is now assumes you'd win every match.
It doesn't take account for the high stakes you have on the line. Also quite a few Q-syncs have been rigging matches to get the loyalty points BPOs lately so giving massive benefits to staying loyal and maybe some harsher penalties for being unloyal and by unloyal I mean fighting for the opposite side not simply fighting for another side
Because both of us dying as I'm in my nomad BPO is to my benefit
Rank 10 winmataar
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cleaningcrew88
Weiben Ritter
25
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Posted - 2015.02.23 00:25:00 -
[13] - Quote
im not concerned about isk but ive stayed away from fw because i cant get any salvage worth a f! ive been playing alot of pubs lately just to get primarily warbarge components. we need more salvage alot more salvage in fw but things for our warbarges and experimental weapons parts thanks |
Sgt Kirk
Fatal Absolution Negative-Feedback
9659
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Posted - 2015.02.23 06:09:00 -
[14] - Quote
killertojo42 wrote:Sgt Kirk wrote:I'd agree with a LP buff as well. The way the pay is now assumes you'd win every match.
It doesn't take account for the high stakes you have on the line. Also quite a few Q-syncs have been rigging matches to get the loyalty points BPOs lately so giving massive benefits to staying loyal and maybe some harsher penalties for being unloyal and by unloyal I mean fighting for the opposite side not simply fighting for another side I also have a thread about factional Loyalty being something locked in and it has been added to the "Roadmap"
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Nocturnal Soul
Primordial Threat
5490
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Posted - 2015.02.23 17:58:00 -
[15] - Quote
Bump, to good of an idea to let die.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Sgt Kirk
Fatal Absolution Negative-Feedback
9664
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Posted - 2015.02.23 18:20:00 -
[16] - Quote
Nocturnal Soul wrote:Bump, to good of an idea to let die. Hahaha, it'll probably be ignored. My fault for posting it on a weekend but there's a good chance no DEV will see it.
Thankfully I've linked this on the Trello Community Crowdsourcing panel so there's still a chance they could get a glimpse.
(if they haven't already)
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Proto Annihilator
16 Vandals
407
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Posted - 2015.02.27 02:54:00 -
[17] - Quote
You seem pretty out going to me. |
Sgt Kirk
Fatal Absolution Negative-Feedback
9691
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Posted - 2015.02.27 02:57:00 -
[18] - Quote
Proto Annihilator wrote:You seem pretty out going to me. Touche
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17322
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Posted - 2015.02.27 03:13:00 -
[19] - Quote
Sgt Kirk wrote:Proto Annihilator wrote:You seem pretty out going to me. Touche
In the words of Catmerc....
"Filthy Human" ............but good suggestion.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1283
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Posted - 2015.02.27 04:24:00 -
[20] - Quote
I concur, maybe something separate also like fw daily missions that offer LP for the faction you complete them with..
Mark a$$ tricks, and bags of dicks....
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Nocturnal Soul
Ametat Security Amarr Empire
5557
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Posted - 2015.02.27 09:27:00 -
[21] - Quote
There needs to be an enlist option for this to work
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7384
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Posted - 2015.02.27 10:52:00 -
[22] - Quote
Actually I can see an enlist option providing better benefits yhan you would get by simply running FW as a merc Who will fight for anyone.
AV
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Takahiro Kashuken
Red Star.
4009
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Posted - 2015.02.27 11:29:00 -
[23] - Quote
While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
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Nocturnal Soul
Ametat Security Amarr Empire
5557
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Posted - 2015.02.27 14:05:00 -
[24] - Quote
Takahiro Kashuken wrote:While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
MERICA!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Dingleburt Bangledack
353
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Posted - 2015.02.27 14:59:00 -
[25] - Quote
Takahiro Kashuken wrote:While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
Sorry but this is a good idea regardless of whether or not you yourself benefit from it.
It sucks that many players live outside of this "FW Timezone" caused by a lack of players, however the way I see it, if we make the game modes worth playing (including FW) than we stand a much better chance of keeping any new players that come along (either on their own or due to any future additions to the game).
There's really no point in trying to improve the player count when there aren't any game modes worth playing, but if people had incentive to actually play then you would most likely see increased times in which you can get into FW matches. |
Takahiro Kashuken
Red Star.
4016
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Posted - 2015.02.27 15:21:00 -
[26] - Quote
Dingleburt Bangledack wrote:Takahiro Kashuken wrote:While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
Sorry but this is a good idea regardless of whether or not you yourself benefit from it. It sucks that many players live outside of this "FW Timezone" caused by a lack of players, however the way I see it, if we make the game modes worth playing (including FW) than we stand a much better chance of keeping any new players that come along (either on their own or due to any future additions to the game). There's really no point in trying to improve the player count when there aren't any game modes worth playing, but if people had incentive to actually play then you would most likely see increased times in which you can get into FW matches.
But the idea only benefits them in game and for those who mostly choose to stomp in Gallente and Minmatar.
Amarr and Caldari will not profit that much because they do not win that much.
It doesn't actively get players into the mode.
If they allowed games to start at 8v8 over 1 point or an ambush then FW would start earlier, let in squads of 12 or more so entire corps can play would also help booster numbers from EU corps, let the NPC corps from EVE auto generate open contracts for heavily plexed systems so its more active all around the clock but also strengthens the EVE/DUST link. These are the kinds of ideas and mechanisms we need to make FW more attractive overall from other modes. |
Nocturnal Soul
Ametat Security Amarr Empire
5557
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Posted - 2015.02.27 15:41:00 -
[27] - Quote
How does increasing incentive to play a game mode not actively get players into that mode.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Spkr4theDead
Red Star.
3002
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Posted - 2015.02.27 15:42:00 -
[28] - Quote
Nocturnal Soul wrote:Takahiro Kashuken wrote:While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
MERICA! No, UK for him.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Nocturnal Soul
Ametat Security Amarr Empire
5557
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Posted - 2015.02.27 15:57:00 -
[29] - Quote
Spkr4theDead wrote:Nocturnal Soul wrote:Takahiro Kashuken wrote:While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
MERICA! No, UK for him. I said (A)merica because we usually jump start it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Sgt Kirk
Fatal Absolution Negative-Feedback
9697
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Posted - 2015.02.27 17:20:00 -
[30] - Quote
Nocturnal Soul wrote:Spkr4theDead wrote:Nocturnal Soul wrote:Takahiro Kashuken wrote:While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
MERICA! No, UK for him. I said (A)merica because we usually jump start it. He's right, America's always starting **** that's why I believe we can breath new life into this perpetuating conflict.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Nocturnal Soul
Company of Marcher Lords Amarr Empire
5563
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Posted - 2015.02.27 23:54:00 -
[31] - Quote
[url]http:// https://wiki.eveonline.com/en/wiki/How_To_Join_Factional_Warfare[/url]
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Starlight Burner
ROGUE RELICS
152
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Posted - 2015.02.28 01:34:00 -
[32] - Quote
I would like for this to happen. I agree with the OP.
x Starlight Burner
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1283
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Posted - 2015.02.28 04:18:00 -
[33] - Quote
Takahiro Kashuken wrote:Dingleburt Bangledack wrote:Takahiro Kashuken wrote:While people may come up with ideas the reality is that i cannot get a FW game until 11pm and after so for me if the changes do not improve player count and i can get games earlier then it doesn't benefit me and it may aswell not exist.
Your idea doesnt improve player count, it only improves rewards in game but is it enough to bring players in? i doubt it.
Sorry but this is a good idea regardless of whether or not you yourself benefit from it. It sucks that many players live outside of this "FW Timezone" caused by a lack of players, however the way I see it, if we make the game modes worth playing (including FW) than we stand a much better chance of keeping any new players that come along (either on their own or due to any future additions to the game). There's really no point in trying to improve the player count when there aren't any game modes worth playing, but if people had incentive to actually play then you would most likely see increased times in which you can get into FW matches. But the idea only benefits them in game and for those who mostly choose to stomp in Gallente and Minmatar. Amarr and Caldari will not profit that much because they do not win that much. It doesn't actively get players into the mode. If they allowed games to start at 8v8 over 1 point or an ambush then FW would start earlier, let in squads of 12 or more so entire corps can play would also help booster numbers from EU corps, let the NPC corps from EVE auto generate open contracts for heavily plexed systems so its more active all around the clock but also strengthens the EVE/DUST link. These are the kinds of ideas and mechanisms we need to make FW more attractive overall from other modes.
It may help you lazy squids and pampered golden shower boys to get off your arses and band together to try and win. Also people who enlist can choose to squad with other enlisted players, cutting down on awoxing and tk scrubs.
Dont hate the Gallente, hate the gun game.
Mark a$$ tricks, and bags of dicks....
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Nocturnal Soul
5581
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Posted - 2015.03.01 15:36:00 -
[34] - Quote
Pmub
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Jammer Jalapeno
Red and Silver Hand Amarr Empire
175
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Posted - 2015.03.01 17:01:00 -
[35] - Quote
Hell Yea you dudes have some great ideas here!
Also I think there should be a minimum sp requirement before you can play FW lets face it, it's boring as hell when you are beating on newbs and its frustrating as well when they are on your side and your trying to win.
That and,
Give out some sort of award for leveling up like 100 dropsuits or something....
MmMmMm TanKs....delicious TanKs
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LOOKMOM NOHANDS
447
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Posted - 2015.04.03 18:35:00 -
[36] - Quote
Reign Omega wrote:I concur, maybe something separate also like fw daily missions that offer LP for the faction you complete them with..
You should have to align yourself to a faction and then you receive daily missions that are specific to faction warfare.
They would be similar to the missions we already have except they give out faction specific gear, strongbox keys, LP, ISK, and SP. |
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