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Lorhak Gannarsein
Nos Nothi
4304
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Posted - 2015.02.19 06:04:00 -
[1] - Quote
So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal?
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Sgt Kirk
Fatal Absolution
9623
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Posted - 2015.02.19 06:06:00 -
[2] - Quote
Read My Sig.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
27
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Posted - 2015.02.19 06:07:00 -
[3] - Quote
Sgt Kirk wrote:Read My Sig. EXACTLY
I WILL WIN... DESTINY
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DarthJT5
Random Gunz RISE of LEGION
275
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Posted - 2015.02.19 06:08:00 -
[4] - Quote
Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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Savage Mangler
Molon Labe. General Tso's Alliance
292
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Posted - 2015.02.19 06:08:00 -
[5] - Quote
Goddammit Kirk he's a doctor not a signature read..... oops wrong franchise.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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Lorhak Gannarsein
Nos Nothi
4305
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Posted - 2015.02.19 06:13:00 -
[6] - Quote
Sgt Kirk wrote:Read My Sig. Glad you commented, actually - I wanted to discuss that.
I assume your preferred solution is adding more content?
I honestly don't see it as a problem, considering that rails (which are still superior turrets, I think) and blasters (which are about to get a buff) are both anti-shield weapons (unless they fixed that little bug, in which case I retract my complaint.
But still, the problem with Madrugar isn't AV weapons, it's the utter absence of decent fitting options. You can't make a good Madrugar not because armour is worse, but because the hull is terrible.
On the whole, though, while Madrugar is absolutely pretty garbage right now and could use some tweaking, I really want to emphasise that the problem is NOT AV.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Buwaro Draemon
WarRavens
1073
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Posted - 2015.02.19 06:14:00 -
[7] - Quote
What Sgt Kirk's sig say and that Swarms are easily spammed. Especially now thanks to Commandoes.
Changes to Damage mods!
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Sgt Kirk
Fatal Absolution
9623
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Posted - 2015.02.19 06:15:00 -
[8] - Quote
MADrugars are going to be buffed next batch of cookies boyo!
Just wait, glorious armor tanks will be a thing once again!
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Lorhak Gannarsein
Nos Nothi
4305
|
Posted - 2015.02.19 06:17:00 -
[9] - Quote
Sgt Kirk wrote:MADrugars are going to be buffed next batch of cookies boyo!
Just wait, glorious armor tanks will be a thing once again! see my avatar?
I'm looking forward to it :P
gonna buy a respec for it xD
but that still isn't the point; Madrugar needs a buff, AV doesn't need a nerf.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Reign Omega
T.H.I.R.D R.O.C.K RISE of LEGION
1250
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Posted - 2015.02.19 09:39:00 -
[10] - Quote
Off topic but.....
Are we getting vehicle reintroduction any time soon?
Mark a$$ tricks, and bags of dicks....
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7294
|
Posted - 2015.02.19 09:50:00 -
[11] - Quote
Here's a fun mental exercise for you.
With rattati's hav changes it will take 5 shots roughly to kill a madrugar with an ishukone assault forge gun. Possibly 6 assuming pro vs pro and your fits are all maxed. A gunnlogi will take 7-8.
Now let's assume that PLCs were ramped up to fire nearly as fast as the IAFG since their alphas are all but identical. It will take 7-8 shots to burst a madrugar but only 5 to detonate the gunnlogi.
Looks like parity to me since the forge and PLC both have isentical profiles but reverse. If we introduce a few more for variety then things get interesting.
UHAVs are probably going to be a lot harder to kill with infantry AV.
AV
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Lorhak Gannarsein
Nos Nothi
4307
|
Posted - 2015.02.19 11:05:00 -
[12] - Quote
Breakin Stuff wrote:Here's a fun mental exercise for you.
With rattati's hav changes it will take 5 shots roughly to kill a madrugar with an ishukone assault forge gun. Possibly 6 assuming pro vs pro and your fits are all maxed. A gunnlogi will take 7-8.
Now let's assume that PLCs were ramped up to fire nearly as fast as the IAFG since their alphas are all but identical. It will take 7-8 shots to burst a madrugar but only 5 to detonate the gunnlogi.
Looks like parity to me since the forge and PLC both have isentical profiles but reverse. If we introduce a few more for variety then things get interesting.
UHAVs are probably going to be a lot harder to kill with infantry AV. Parity is great and all except for the bit where I pull in my max skills HAV w/ STD smalls and proto LRG and then you can't ever solo me ever.
Which is the problem I'm seeing with the new HAVs.
I could be convinced otherwise, depending on the execution, but I'm reserving judgement.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Jammeh McJam
New Age Empire.
236
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Posted - 2015.02.19 12:50:00 -
[13] - Quote
DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Tankers and pilots are QQing a lot because of hoe easily AV is spammed, all it takes is a supply depot and there's AV everywhere. Tankers can normally shrug off a lot of the damage from swarms, but dropships... they get destroyed by swarms with ease, their only counter was that they could fly away and escape but they can't do that now due to the swarm speed buff and afterburner nerf, so they're stuck.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Spkr4theDead
Red Star.
2935
|
Posted - 2015.02.19 13:17:00 -
[14] - Quote
Uh... everything? AV makes all my collective experience next to useless. What does experience mean when a packed Lai Dai does ~1800 to unhardened armor? I saw the forge gun now has an increased multiplier against the rear end of a tank, it's now 172%, up from 167%. A PRO breach with proficiency 5 and 4 damage mods on a Cal heavy will nearly destroy anything in one shot to the rear end. A double swarm Minmando can fire 6 volleys in around 7 seconds, and they'll all hit in around that same time. They fly faster, and get an incredible damage boost from the Minmando suit.
The PLC is just lol to use. Hard to use, fun getting hits. That's the most fun I've had using some form of AV.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2935
|
Posted - 2015.02.19 13:18:00 -
[15] - Quote
DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Balanced? Do you even tank? Probably not I'm guessing, because if you tanked, you sure as hell wouldn't think it's balanced.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2935
|
Posted - 2015.02.19 13:20:00 -
[16] - Quote
Breakin Stuff wrote:Here's a fun mental exercise for you.
With rattati's hav changes it will take 5 shots roughly to kill a madrugar with an ishukone assault forge gun. Possibly 6 assuming pro vs pro and your fits are all maxed. A gunnlogi will take 7-8.
Now let's assume that PLCs were ramped up to fire nearly as fast as the IAFG since their alphas are all but identical. It will take 7-8 shots to burst a madrugar but only 5 to detonate the gunnlogi.
Looks like parity to me since the forge and PLC both have isentical profiles but reverse. If we introduce a few more for variety then things get interesting.
UHAVs are probably going to be a lot harder to kill with infantry AV. That's parity to you because it's AV. IAFG can 4-shot a Maddy, 3 if at least one shot is in the rear end.
Play the game and learn things.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2935
|
Posted - 2015.02.19 13:22:00 -
[17] - Quote
Jammeh McJam wrote:DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Tankers and pilots are QQing a lot because of hoe easily AV is spammed, all it takes is a supply depot and there's AV everywhere. Tankers can normally shrug off a lot of the damage from swarms, but dropships... they get destroyed by swarms with ease, their only counter was that they could fly away and escape but they can't do that now due to the swarm speed buff and afterburner nerf, so they're stuck. Shrug off what damage? PRO swarms break through a Maddy's 1200 shield, the rest is pure armor. Pathetically easy for swarms and forge to melt away armor and destroy a vehicle. They melt away Gunnlogi shield very easily, too.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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P14GU3
Savage Bullet
1251
|
Posted - 2015.02.19 13:30:00 -
[18] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Here's a fun mental exercise for you.
With rattati's hav changes it will take 5 shots roughly to kill a madrugar with an ishukone assault forge gun. Possibly 6 assuming pro vs pro and your fits are all maxed. A gunnlogi will take 7-8.
Now let's assume that PLCs were ramped up to fire nearly as fast as the IAFG since their alphas are all but identical. It will take 7-8 shots to burst a madrugar but only 5 to detonate the gunnlogi.
Looks like parity to me since the forge and PLC both have isentical profiles but reverse. If we introduce a few more for variety then things get interesting.
UHAVs are probably going to be a lot harder to kill with infantry AV. That's parity to you because it's AV. IAFG can 4-shot a Maddy, 3 if at least one shot is in the rear end. Play the game and learn things. And the maddy can 1 shot the forger.. seems like tanks have the upper hand.
Bad tanker is bad...
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
Savage Bullet
1251
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Posted - 2015.02.19 13:34:00 -
[19] - Quote
Spkr4theDead wrote:Uh... everything? AV makes all my collective experience next to useless. What does experience mean when a packed Lai Dai does ~1800 to unhardened armor? I saw the forge gun now has an increased multiplier against the rear end of a tank, it's now 172%, up from 167%. A PRO breach with proficiency 5 and 4 damage mods on a Cal heavy will nearly destroy anything in one shot to the rear end. A double swarm Minmando can fire 6 volleys in around 7 seconds, and they'll all hit in around that same time. They fly faster, and get an incredible damage boost from the Minmando suit.
The PLC is just lol to use. Hard to use, fun getting hits. That's the most fun I've had using some form of AV. Swarms fly faster on a minmando? Trolololol... You do realize that a double swarm minmando has 0 infantry defense. Do you even AV brah? so much bad info comes out of this guy..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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DarthJT5
Random Gunz RISE of LEGION
280
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Posted - 2015.02.19 13:43:00 -
[20] - Quote
Spkr4theDead wrote:DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Balanced? Do you even tank? Probably not I'm guessing, because if you tanked, you sure as hell wouldn't think it's balanced. Yes Spkr, balanced. As in. If I'm fighting a single AV'er, I never lose. If I'm fighting more than one, I have to GTFO. That seems balanced to me...
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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DarthJT5
Random Gunz RISE of LEGION
280
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Posted - 2015.02.19 13:45:00 -
[21] - Quote
Jammeh McJam wrote:DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Tankers and pilots are QQing a lot because of hoe easily AV is spammed, all it takes is a supply depot and there's AV everywhere. Tankers can normally shrug off a lot of the damage from swarms, but dropships... they get destroyed by swarms with ease, their only counter was that they could fly away and escape but they can't do that now due to the swarm speed buff and afterburner nerf, so they're stuck. Be like me and use proto AB. As soon as you get hit, pop the AB and fly away. You will survive nearly 90% of the time as long as you time your other defensive mod right.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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Spkr4theDead
Red Star.
2935
|
Posted - 2015.02.19 14:02:00 -
[22] - Quote
DarthJT5 wrote: Be like me and use proto AB. As soon as you get hit, pop the AB and fly away. You will survive nearly 90% of the time as long as you time your other defensive mod right.
Swarms catch up now.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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DarthJT5
Random Gunz RISE of LEGION
280
|
Posted - 2015.02.19 14:04:00 -
[23] - Quote
Spkr4theDead wrote:DarthJT5 wrote: Be like me and use proto AB. As soon as you get hit, pop the AB and fly away. You will survive nearly 90% of the time as long as you time your other defensive mod right.
Swarms catch up now. Yes they do. But, you can still outrun the third volley as long as you hit the AB immediately after the first hit. Even if I don't, I pop my Proto light shield booster and then they have no chance. Then I'm back in the fight after cooldowns, which is about 30 seconds.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7296
|
Posted - 2015.02.19 14:15:00 -
[24] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Here's a fun mental exercise for you.
With rattati's hav changes it will take 5 shots roughly to kill a madrugar with an ishukone assault forge gun. Possibly 6 assuming pro vs pro and your fits are all maxed. A gunnlogi will take 7-8.
Now let's assume that PLCs were ramped up to fire nearly as fast as the IAFG since their alphas are all but identical. It will take 7-8 shots to burst a madrugar but only 5 to detonate the gunnlogi.
Looks like parity to me since the forge and PLC both have isentical profiles but reverse. If we introduce a few more for variety then things get interesting.
UHAVs are probably going to be a lot harder to kill with infantry AV. That's parity to you because it's AV. IAFG can 4-shot a Maddy, 3 if at least one shot is in the rear end. Play the game and learn things. Oh no, tanks have the equivalent of a headshot modifier!
That is not a valid balance argument.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7296
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Posted - 2015.02.19 14:29:00 -
[25] - Quote
DarthJT5 wrote:Spkr4theDead wrote:DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Balanced? Do you even tank? Probably not I'm guessing, because if you tanked, you sure as hell wouldn't think it's balanced. Yes Spkr, balanced. As in. If I'm fighting a single AV'er, I never lose. If I'm fighting more than one, I have to GTFO. That seems balanced to me... Rather like most tank drivers, most AV gunners are idiots.
Hell even I have my moments When playing.
But honestly five shot kills are doable with the appropriate AV if the rate of fire is right.
Currently must AV (even the assault forge) has sub-400 DPS because of refire delays That aren't mentioned in the in game stats. There's a full one second fire delay behind firing and the next charge or reload.
Swarms versus the new maddy? Soraya and others who have been yukking it up that "swarms are fine" are going to get buttmad SEVERELY. It's going to be harder to kill the maddies.
But I highly recommend everyone here who has an interest in HAV survivability go into the tanks thread in feedback forum and very politely request the armor hardeners be brought up from 25% to 30-35%.
After having done the math I'm pretty certain that it's not going to break AV/V balance, and it will slam a nail deeper into the traditional maddy squishiness so that when we get to heavy weapon/AV parity your choices of whether to bring a laser or a railgun, plasma or autocan will carry a significant effect on the dynamic.
And we need to have that dynamic firmly in place to slot in the AV and turret options When we get them so we don't have to go "welp, we have parity, time to nerf the (pick a tank)."
I'll cope with the gunnlogi being a pain in the ass if it means we don't have to deal with another overhaul of HAVs to make them fit, instead tweaking the weapons themselves to achieve the desired TTK.
AV
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Lorhak Gannarsein
Nos Nothi
4308
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Posted - 2015.02.19 14:54:00 -
[26] - Quote
Spkr4theDead wrote:Uh... everything? AV makes all my collective experience next to useless. What does experience mean when a packed Lai Dai does ~1800 to unhardened armor? I saw the forge gun now has an increased multiplier against the rear end of a tank, it's now 172%, up from 167%. A PRO breach with proficiency 5 and 4 damage mods on a Cal heavy will nearly destroy anything in one shot to the rear end. A double swarm Minmando can fire 6 volleys in around 7 seconds, and they'll all hit in around that same time. They fly faster, and get an incredible damage boost from the Minmando suit.
The PLC is just lol to use. Hard to use, fun getting hits. That's the most fun I've had using some form of AV. You're gonna have to be more specific; FG was changed when all the damage profiles were edited.
I admit, I've been away, but I've been tanking a little every day for the last two weeks now, and I really don't see the problem.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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