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Spkr4theDead
Red Star.
2935
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Posted - 2015.02.19 13:17:00 -
[1] - Quote
Uh... everything? AV makes all my collective experience next to useless. What does experience mean when a packed Lai Dai does ~1800 to unhardened armor? I saw the forge gun now has an increased multiplier against the rear end of a tank, it's now 172%, up from 167%. A PRO breach with proficiency 5 and 4 damage mods on a Cal heavy will nearly destroy anything in one shot to the rear end. A double swarm Minmando can fire 6 volleys in around 7 seconds, and they'll all hit in around that same time. They fly faster, and get an incredible damage boost from the Minmando suit.
The PLC is just lol to use. Hard to use, fun getting hits. That's the most fun I've had using some form of AV.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2935
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Posted - 2015.02.19 13:18:00 -
[2] - Quote
DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Balanced? Do you even tank? Probably not I'm guessing, because if you tanked, you sure as hell wouldn't think it's balanced.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2935
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Posted - 2015.02.19 13:20:00 -
[3] - Quote
Breakin Stuff wrote:Here's a fun mental exercise for you.
With rattati's hav changes it will take 5 shots roughly to kill a madrugar with an ishukone assault forge gun. Possibly 6 assuming pro vs pro and your fits are all maxed. A gunnlogi will take 7-8.
Now let's assume that PLCs were ramped up to fire nearly as fast as the IAFG since their alphas are all but identical. It will take 7-8 shots to burst a madrugar but only 5 to detonate the gunnlogi.
Looks like parity to me since the forge and PLC both have isentical profiles but reverse. If we introduce a few more for variety then things get interesting.
UHAVs are probably going to be a lot harder to kill with infantry AV. That's parity to you because it's AV. IAFG can 4-shot a Maddy, 3 if at least one shot is in the rear end.
Play the game and learn things.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2935
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Posted - 2015.02.19 13:22:00 -
[4] - Quote
Jammeh McJam wrote:DarthJT5 wrote:Lorhak Gannarsein wrote:So I'm a bit of a noob tanker again, having not really played for months and months while vehicles and AV weapons got changed around. It's weird now, but I'm quickly getting the hang of it again.
Anyway, that's not the point.
I tanked in Chromosome, and we were pretty godly back then (mainly cos we were scaled pretty strongly to PRO AV and no-one had PRO AV, but eh) and in mid-to-late Uprising we were overpriced and undereffective, and then in Uprising 1.7 we were literally unkillable, and also really cheap, and now it seems to me, playing on both sides of the equation (incidentally, Alldin's FG is awesome) HAV and AV balance is pretty slick. (and wow, that was a big sentence.)
Swarms don't bother my hardened Gunny all that much, but when it clocks off I'm buggered. Same with forges. Careful use of terrain keeps me alive. Careless overextension kills me.
What's the big deal? A whole bunch of Tankers and Pilots alike are QQ'ing about OP AV. Idk wtf they're talking about, AV/V is more balanced than it's ever been, I think most Vehicle users just plain suck. If your driving a Maddy, I get your pain, but your still not getting solo'ed unless either you or your fit sucks. The only thing that Vehicle users can complain about is lack of variety, but that's about to change, so I have no idea what's going on. Tankers and pilots are QQing a lot because of hoe easily AV is spammed, all it takes is a supply depot and there's AV everywhere. Tankers can normally shrug off a lot of the damage from swarms, but dropships... they get destroyed by swarms with ease, their only counter was that they could fly away and escape but they can't do that now due to the swarm speed buff and afterburner nerf, so they're stuck. Shrug off what damage? PRO swarms break through a Maddy's 1200 shield, the rest is pure armor. Pathetically easy for swarms and forge to melt away armor and destroy a vehicle. They melt away Gunnlogi shield very easily, too.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2935
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Posted - 2015.02.19 14:02:00 -
[5] - Quote
DarthJT5 wrote: Be like me and use proto AB. As soon as you get hit, pop the AB and fly away. You will survive nearly 90% of the time as long as you time your other defensive mod right.
Swarms catch up now.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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