|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Jebus McKing
Nos Nothi
1491
|
Posted - 2015.02.17 10:26:00 -
[1] - Quote
It is far too common on the EU server that there is a 6-man (corp) (proto) squad on one side against a large numer of solo players or small, unorganized squads on the other side. Even if the MUs of both teams match the advantage goes to the players in the corp squad, which makes sense of course in a way.
The thing is the people running solo are less likely to work together with their teammates and are less likely to bring supperior gear. So even if MUs are on the same level that doesn't mean that the matches will be balanced.
I'm of the impression that there already is a MU modifier for squads ranking the whole squad higher than the sum of its individual players? Maybe this is where we can make some adjustments.
I rarely run solo because of this. I always get paired up with a bunch of randoms against organized squads and I always have the feeling the teambuilder expects me to perform as well as if I was in a squad with a bunch of friends. But this is not the case. When playing solo my efficiency is considerably worse than when I'm in a squad.
Well, after all, this is just my perception of the situation and it might be that I'm subconsciously turning a blind eye to those situations where a bunch of randoms beat the crap out of a corp squad. Anyway, I will try to gather some evidence.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
|
Jebus McKing
Nos Nothi
1491
|
Posted - 2015.02.17 13:45:00 -
[2] - Quote
CCP Rattati wrote:I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough.
Of course we can do better, but that's not the point of the thread. It is to explain that the method is working as intended, and is a massive improvement from what we had. The matchmaker itself, that's where we can get the next improvements. So assuming the teambuilder works as intended and teams are well balanced then the next question we have to ask is why is it that people seem to give up after a couple of minutes into a game?
Sure, you can get stomped horribly in other games too but more likely than not people will at least try until the end of match. And why shouldn't they? There is nothing to be gained from sitting around in the spawn area and nothing to be lost by keeping trying.
In DUST you will lose ISK if you keep trying (sometimes even when winning the match), and you will have a very hard time turning around matches in cheap suits.
While it's true that a vet in a STD suit can beat another vet in a PRO suit, the same thing does not work for noobs. A new player without his core skills up and only using a STD loadout has little to no chance of beating a vet in a PRO loadout. I see people go 0/10+ regularly and to be honest I cannot blame them if they stop trying after 5 minutes.
(Also, we should not aspire to get DUST to the same level as BF, but to outshine it! )
Sorry for this horribly off-topic post.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
|
Jebus McKing
Nos Nothi
1521
|
Posted - 2015.02.23 22:27:00 -
[3] - Quote
Working as intended MY ASS!
16 randoms VS full squad is not how balancing teams works. No matter what MU says.
Looking at the WPs, I probably was the only one in my team getting SP. I'm not even mad.
MU modifier for squads needs to be changed.
Special thanks to NF. This would not have been possible without you guys!
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
|
|
|
|