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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rattati
C C P C C P Alliance
17511
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Posted - 2015.02.17 08:42:00 -
[1] - Quote
Dear players,
We have been seeing complaints that the Teambuilder is not working as intended.
I have stated before, and state again, that we have not been able to verify a single instance of it not working as intended.
That does not mean, as some players seemed to infer, that I personally have to play the battle to "verify" that it works. That is of course not the case, as we have all these details logged on our servers. Below is a sample of such a report for an individual battle.
It is a really good example, that a community member sent to [email protected], and for that I thank him and everyone else who has sent us suspect battles. We have looked at every single one, and there is always an explanation.
Here, it seems that two squads of Ready to Play have been able to queue sync, and proceed to stomp against "unsquaded" players and reported as such.
The fact is that in this battle, there were 8 squads, ranked and placed thus:
6 man squad of Ready to Play = Rank 1 - Placed on Team A 5 man squad of WarRavens, KEQ, Shadows of Vortex and TRUE SAVAGES (you cannot rely on "corporations = squads") = Rank 2 - Placed on Team B 4 man squad of Incorruptibles = Rank 3 - Placed on Team B 2 man squad of Ready to Play = Rank 4 - Placed on Team A 2 man squad of Rivet Heads = Rank 5 - Placed on Team B 2 man squad of The New Suffering and Commando Perkone (NPC Corp) - Rank 6 - Placed on Team A 1 man squad of Caught Me with My Pants Down - Rank 7 - Placed on Team A 1 man squad of Heaven84 Devils - Rank 8 - Placed on Team A
Total players in squads on Team A = 12 Total players in squads on Team B = 11
To recap: The sum of MU on each side is as close as possible, and there is an equal number of squadded players on each side, with the two second best/largest squads on Team B, the team that did not have the 8 Ready to Play members. The fact that the 8 were on the same side was pure chance, not Q-syncing. Team A went on to win the battle but I doubt the extra 2 Ready to Play members made such a difference.
This has been the case for every single reported/suspected battle of "broken matchmaker" so I still maintain that it is working as intended.
Happy to be proven otherwise, so keep sending examples to us!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
17520
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Posted - 2015.02.17 11:49:00 -
[2] - Quote
I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough.
Of course we can do better, but that's not the point of the thread. It is to explain that the method is working as intended, and is a massive improvement from what we had. The matchmaker itself, that's where we can get the next improvements.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
17520
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Posted - 2015.02.17 12:26:00 -
[3] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough.
Of course we can do better, but that's not the point of the thread. It is to explain that the method is working as intended, and is a massive improvement from what we had. The matchmaker itself, that's where we can get the next improvements. Isn't the MU system primarily centralized around WP/Sec..? Wouldn't players with a higher team-focus (not necessarily victory focused) like Logistics be considered of a higher "MU" than Johnny NoBody doing nothing but slaying? Would that not also, by design, put a team-focused Logistics against a really powerful Slayer expecting that their MU would be similar for different reasons..?
No, MU is correlated with WP/s but based on W/L, just like ELO rankings, which are used in all competitive sports..
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
17943
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Posted - 2015.03.05 09:51:00 -
[4] - Quote
This discussion is effectively over. We all agree that the matchmaker itself needs work but teambuilder is working as intended.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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