| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  DUST Fiend
 Molon Labe.
 General Tso's Alliance
 
 15772
 
 
      | Posted - 2015.02.15 18:40:00 -
          [1] - Quote 
 If we must keep this redline mechanic, then can we pleaaaassseeee get the redline timer fixed?
 
 Its infuriating watching my dropship exlode half a meter from the end of the redline...with 7 seconds left on the clock....
 
 All im asking for is an accurate representation of the time left in the redline, so I can respond accordingly.
 
 My YouTube (currently inactive) Homeless Dropship Enthusiast "See You Space Cowboy" | 
      
      
        |  Buwaro Draemon
 WarRavens
 Capital Punishment.
 
 1025
 
 
      | Posted - 2015.02.15 18:55:00 -
          [2] - Quote 
 Ya' know. You are not even supposed to be inside the redline.
 
 Changes to Damage mods! | 
      
      
        |  DUST Fiend
 Molon Labe.
 General Tso's Alliance
 
 15772
 
 
      | Posted - 2015.02.15 19:04:00 -
          [3] - Quote 
 
 Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?
 
 My YouTube (currently inactive) Homeless Dropship Enthusiast "See You Space Cowboy" | 
      
      
        |  Mexxx Dust-Slayer
 Fatal Absolution
 
 317
 
 
      | Posted - 2015.02.15 19:40:00 -
          [4] - Quote 
 
 DUST Fiend wrote:If we must keep this redline mechanic, then can we pleaaaassseeee get the redline timer fixed?
 Its infuriating watching my dropship explode half a meter from the end of the redline...with 7 seconds left on the clock....
 
 All im asking for is an accurate representation of the time left in the redline, so I can respond accordingly.
 Hmm, maybe the cost of snipers should get bumped up a couple hundred thousand isk since we're wasting more assets trying to get those cowards killed
  | 
      
      
        |  DUST Fiend
 Molon Labe.
 General Tso's Alliance
 
 15774
 
 
      | Posted - 2015.02.15 20:27:00 -
          [5] - Quote 
 
 Mexxx Dust-Slayer wrote:DUST Fiend wrote:If we must keep this redline mechanic, then can we pleaaaassseeee get the redline timer fixed?
 Its infuriating watching my dropship explode half a meter from the end of the redline...with 7 seconds left on the clock....
 
 All im asking for is an accurate representation of the time left in the redline, so I can respond accordingly.
 Hmm, maybe the cost of snipers should get bumped up a couple hundred thousand isk since we're wasting more assets trying to get those cowards killed  Not sure what you're getting at
 
 Im an AV incubus. I chase redline tankers when I know I have the time remaining to kill them as they flee into their safety bubble.
 
 My issue is timers saying 18 seconds when they really mean 11
 
 My YouTube (currently inactive) Homeless Dropship Enthusiast "See You Space Cowboy" | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 370
 
 
      | Posted - 2015.02.15 21:08:00 -
          [6] - Quote 
 
 DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)
 
 ADS Ramming Revenge! Should Have Stayed Inside (the Tank) | 
      
      
        |  DUST Fiend
 Molon Labe.
 General Tso's Alliance
 
 15774
 
 
      | Posted - 2015.02.15 21:43:00 -
          [7] - Quote 
 
 Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance.
 
 If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar.
 
 My YouTube (currently inactive) Homeless Dropship Enthusiast "See You Space Cowboy" | 
      
      
        |  Lavallois Nash
 Federal Transfers and Trades
 
 491
 
 
      | Posted - 2015.02.15 22:01:00 -
          [8] - Quote 
 The timer starts the moment you cross the line. Except, if you go in with your ADS full throttle with the afterburners on and everything, you are going to rocket right past the line, and by the time the game draws the countdown clock, you've actually already spent x amount of time in, which doesn't show on the clock.
 
 Sometimes I go red line hunting too, so Ive seen the timer behave like this. But I mean, anytime I go into a redline, Im 90% expecting that I could lose what I went in with, especially if i push the point of no return.
 | 
      
      
        |  Nothing Certain
 Bioshock Rejects
 
 1529
 
 
      | Posted - 2015.02.16 00:16:00 -
          [9] - Quote 
 
 DUST Fiend wrote:Mexxx Dust-Slayer wrote:DUST Fiend wrote:If we must keep this redline mechanic, then can we pleaaaassseeee get the redline timer fixed?
 Its infuriating watching my dropship explode half a meter from the end of the redline...with 7 seconds left on the clock....
 
 All im asking for is an accurate representation of the time left in the redline, so I can respond accordingly.
 Hmm, maybe the cost of snipers should get bumped up a couple hundred thousand isk since we're wasting more assets trying to get those cowards killed  Not sure what you're getting at Im an AV incubus. I chase redline tankers when I know I have the time remaining to kill them as they flee into their safety bubble. My issue is timers saying 18 seconds when they really mean 11 
 I was going to make a comment about not hoing into the redline, then I saw "tankers". Carry on.
 
 Because, that's why. | 
      
      
        |  Tesfa Alem
 Death by Disassociation
 
 847
 
 
      | Posted - 2015.02.16 00:41:00 -
          [10] - Quote 
 Agreed. The broken timer is a glitch, it should be fixed.
 
 Expanding the redline on many maps forces dropships to go in an out of the redline, even if just performong evansive manuevers. I would much rather have the redine pushed back far enough where siting on it, or the edge is too far for redline players affect an part of the fight. That would be roughly 300+ meters from either the closest objective, or the main objective.
 
 But thats just a dream. Fixing the glicth though, that would be very useful.
 
 
 Redline for Thee, but no Redline for Me. | 
      
      
        |  DUST Fiend
 Molon Labe.
 General Tso's Alliance
 
 15778
 
 
      | Posted - 2015.02.16 04:19:00 -
          [11] - Quote 
 
 Lavallois Nash wrote:The timer starts the moment you cross the line. Except, if you go in with your ADS full throttle with the afterburners on and everything, you are going to rocket right past the line, and by the time the game draws the countdown clock, you've actually already spent x amount of time in, which doesn't show on the clock. 
 Sometimes I go red line hunting too, so Ive seen the timer behave like this. But I mean, anytime I go into a redline, Im 90% expecting that I could lose what I went in with, especially if i push the point of no return.
 This is actually the best explanation ive heard, though it does still seem inconsistent, because sometimes I get down to the last few milliseconds and survive, and other times its the 5 to 8 seconds. If all goes well ill be able to record again sometime this week, and ill make sure to scour my footage for any instances of this, to better analyze whats up.
 
 Like I said though, your explanation makes the most sense so far, other than it being straight up glitched. I always assume ill lose my ship the moment I hear thst idiot rdv coming down with my ISK. I too expect to lose my ship in the redline, it just never fails to frustrate when that timer lies.
 
 My YouTube (currently inactive) Homeless Dropship Enthusiast "See You Space Cowboy" | 
      
      
        |  THUNDERGROOVE
 Fatal Absolution
 
 1491
 
 
      | Posted - 2015.02.16 05:50:00 -
          [12] - Quote 
 
 DUST Fiend wrote:Not sure what you're getting at
 
 Im an AV incubus. I chase redline tankers when I know I have the time remaining to kill them as they flee into their safety bubble.
 
 My issue is timers saying 18 seconds when they really mean 11
 The timer is accurate if you're not scanned and the enemies don't hack anything
  
 The timer, visually, is client side while the server still dictates how long until you die. If something uses the same mechanic to render text in the same spot as the redline counter, I assume it "fights" for ticks and a such gets out of sync with the server.
 
 I'm the Rayman of uplinks. AIV member. 21 day EVE trial. | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 17481
 
 
  
 
      | Posted - 2015.02.16 06:55:00 -
          [13] - Quote 
 
 DUST Fiend wrote:Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance. If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar. can I please get a video of this, it has never been properly replicated
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 RISE of LEGION
 
 429
 
 
      | Posted - 2015.02.16 07:08:00 -
          [14] - Quote 
 
 CCP Rattati wrote:DUST Fiend wrote:Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance. If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar. can I please get a video of this, it has never been properly replicated 
 Died today with 6 seconds left on the timer :(
 
 Sadly I dont have video capture.
 | 
      
      
        |  voidfaction
 Nos Nothi
 
 1139
 
 
      | Posted - 2015.02.16 07:33:00 -
          [15] - Quote 
 This happens to me often as I like going in and killing the redline snipers.
 I have no trouble reproducing the glitch as I go in and out of the redline.
 First time in the counter is right but after coming out and going back in is when it seems to glitch.
 
 Never had problems on first entry but not saying it can't happen.
 | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 370
 
 
      | Posted - 2015.02.16 07:43:00 -
          [16] - Quote 
 
 CCP Rattati wrote:DUST Fiend wrote:Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance. If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar. can I please get a video of this, it has never been properly replicated 
 Beaten by the redline bug
 
 Edit btw its a client side bug as you can time it to the video that I explode after spending 20 seconds in the redline, but the timer on screen is still showing I've got 5 secs left
 
 ADS Ramming Revenge! Should Have Stayed Inside (the Tank) | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7225
 
 
      | Posted - 2015.02.16 07:47:00 -
          [17] - Quote 
 
 CCP Rattati wrote:DUST Fiend wrote:Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance. If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar. can I please get a video of this, it has never been properly replicated It's a lag issue I'm guessing. If you're sitting on the server the odds of being affected are nil.
 
 This only happens to me when the framerate problems start spiking and the rubber banding begins. But it happens. I've been killed by the redline at 5 seconds. I've also gotten out three seconds after tge time clock runs out.
 
 Everything I have seen points to lag and a position desync beybetween client and server.
 
 AV | 
      
      
        |  DUST Fiend
 Molon Labe.
 General Tso's Alliance
 
 15781
 
 
      | Posted - 2015.02.16 08:26:00 -
          [18] - Quote 
 
 CCP Rattati wrote:DUST Fiend wrote:Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance. If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar. can I please get a video of this, it has never been properly replicated Im trying to fix my pc as fast as I can so I can startrecording again. This has been an ongoing thing for so long now lol. Im not wxactly made of ISK so I cant just sit there and test it, but if it happens and im recording, ill share it.
 
 My YouTube (currently inactive) Homeless Dropship Enthusiast "See You Space Cowboy" | 
      
      
        |  Tosh Vorkuta
 Negative-Feedback.
 Negative-Feedback
 
 5
 
 
      | Posted - 2015.02.16 10:43:00 -
          [19] - Quote 
 it usually happens to me if i get scanned while in the redline. the redline timer and scan notice overlap and the redline timer seems to be reseting(just visually)
 | 
      
      
        |  Finn Colman
 Immortal Guides
 Learning Alliance
 
 145
 
 
      | Posted - 2015.02.16 12:25:00 -
          [20] - Quote 
 Just to be clear to the Devs, it happens on foot as well.
 
 Jack-of-most-trades, master of one. | 
      
      
        |  gauntlet44 LbowDeep
 Heaven84 Devils
 General Tso's Alliance
 
 211
 
 
      | Posted - 2015.02.16 17:32:00 -
          [21] - Quote 
 
 voidfaction wrote:This happens to me often as I like going in and killing the redline snipers.I have no trouble reproducing the glitch as I go in and out of the redline.
 First time in the counter is right but after coming out and going back in is when it seems to glitch.
 
 Never had problems on first entry but not saying it can't happen.
 
 
 the only time it has happened to me, i hacked a turret close to the red line
 and turned around to sprint the ten meters back.
 died one meter from coming out of the red line with seven seconds left.
 first time in the red line that game. but i got my 11th hack and my five keys so i really didnt mind.
 
 also play as Strangeland Stranger (Gal), Gauntlett5487 (Cal),
and Larlac Theest (Min) | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 373
 
 
      | Posted - 2015.02.19 02:43:00 -
          [22] - Quote 
 So... Is this likely to get fixed?
 
 Because given the introduction of the small maps and redrawn battlegrounds I find myself having to use the redline more and more.
 
 I would like a review of the whole redline mechanic (for example by adding different tier zones kind of like the changes to passive scan range)
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  EET SUM MOR
 Fraternity of St. Venefice
 Amarr Empire
 
 9
 
 
      | Posted - 2015.02.19 10:33:00 -
          [23] - Quote 
 I can confirm this issue since closed beta
 | 
      
      
        |  Slave of MORTE
 Eyniletti Rangers
 Minmatar Republic
 
 306
 
 
      | Posted - 2015.02.19 13:42:00 -
          [24] - Quote 
 
 CCP Rattati wrote:DUST Fiend wrote:Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance. If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar. can I please get a video of this, it has never been properly replicated Are you serious this happens to me at least once a day
 
 Yet another slave of Mortedeamor | 
      
      
        |  Slave of MORTE
 Eyniletti Rangers
 Minmatar Republic
 
 306
 
 
      | Posted - 2015.02.19 13:43:00 -
          [25] - Quote 
 
 voidfaction wrote:This happens to me often as I like going in and killing the redline snipers.I have no trouble reproducing the glitch as I go in and out of the redline.
 First time in the counter is right but after coming out and going back in is when it seems to glitch.
 
 Never had problems on first entry but not saying it can't happen.
 I agree it's caused by repeatedly crossing into redline zone ..sometimes the timer even stays up after your out if the redline and kills you ...it starts flickering
 
 Yet another slave of Mortedeamor | 
      
      
        |  Mossellia Delt
 Militaires Sans Jeux
 
 2302
 
 
      | Posted - 2015.02.19 17:31:00 -
          [26] - Quote 
 
 CCP Rattati wrote:DUST Fiend wrote:Juno Tristan wrote:DUST Fiend wrote:Buwaro Draemon wrote:Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it?  Don't tell atiim, exploding with 5 secs on the clock serves me right for going into the redline (despite the fact maps are smaller and the redline is larger these days)  I dont believe in tanks being invulnerable thanks to some arbitrary line drawn in the sand, so unfortunately I cant share your same acceptance. If I have 11 seconds, tell me I have 11. If I have 3, tell me I have 3. I despise the redline mechanic, but at the very least I wish it wasnt such a damn liar. can I please get a video of this, it has never been properly replicated 
 I'm now convinced CCP can't test this game properly. This is a constant problem caused by server side lag which I guess never affects you guys.
 
 Delt for CPM2CPM1 MISSION : FAILED Moss-delt on skype | 
      
      
        |  TooMany Names AlreadyTaken
 Going for the gold
 
 752
 
 
      | Posted - 2015.02.19 19:54:00 -
          [27] - Quote 
 Redline should be death in 5 seconds. People can overstomp a team even in their "safe zone" and it feels unfair, really.
 
 Found my favorite DJ - ATB | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1779
 
 
      | Posted - 2015.02.19 21:13:00 -
          [28] - Quote 
 
 Juno Tristan wrote:Beaten by the redline bugEdit btw its a client side bug as you can time it to the video that I explode after spending 20 seconds in the redline, but the timer on screen is still showing I've got 5 secs left 
 That is an awesome presentation.
 True, death happens on 20 seconds into the redline.
 Funnily enough, the timer starts reasonably on time with entering - so the timer isn't either showing actual seconds or takes steps back.
 
 Ahh the inertial dampeners are back to normal! ^ ^
Thank you. | 
      
      
        |  Juno Tristan
 Obscure Reference
 
 375
 
 
      | Posted - 2015.02.20 00:58:00 -
          [29] - Quote 
 
 TooMany Names AlreadyTaken wrote:Redline should be death in 5 seconds. People can overstomp a team even in their "safe zone" and it feels unfair, really. 
 But given the current small maps and large redline it's difficult not to go in the redline using a Dropship
 
 ADS Ramming Revenge! Plasma Cannon Rampage | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1780
 
 
      | Posted - 2015.02.20 10:18:00 -
          [30] - Quote 
 
 TooMany Names AlreadyTaken wrote:Redline should be death in 5 seconds. People can overstomp a team even in their "safe zone" and it feels unfair, really. 
 
 Nah, the redline is deep enough.
 the timer makes it so that your own home redline is progressively safer the further in you are,
 and progressively more dangerous the closer you are to the edge.
 
 The safety is not on/off which is a good thing.
 
 
 Ahh the inertial dampeners are back to normal! ^ ^
Thank you. | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1780
 
 
      | Posted - 2015.02.20 10:19:00 -
          [31] - Quote 
 
 TooMany Names AlreadyTaken wrote:Redline should be death in 5 seconds. People can overstomp a team even in their "safe zone" and it feels unfair, really. 
 Instead of 'overstomping' (which sometimes is the case) I'd use the more general term 'Redline Raiding'.
 
 Ahh the inertial dampeners are back to normal! ^ ^
Thank you. | 
      
      
        |  Bjorn Retribution
 Red and Silver Hand
 Amarr Empire
 
 0
 
 
      | Posted - 2015.02.20 13:16:00 -
          [32] - Quote 
 Happens to me multiple times a day on foot.
 Im generally using a cloak in and out of the redline if that could be a factor.
 I usually die with around 7 seconds left on timer.
 
 Another problem i find is that the displayed timer on the screen usually continues counting down when i leave the redline, and then doesn't reset when reentering the redline.
 
 An example would be i stay in the redline the first time until there are 10 seconds left on the counter.
 I leave the redline.... but it seems to continues to count down.
 Then i reenter the reline at 8 seconds.
 
 The 8 seconds count down to 0. But i dont die, as the wrong timer is being displayed.
 And then im running around the redline with what is displayed as 0 seconds when i actually have more/
 So then i have to just guess how long i have left before i need to leave once again.
 
 Some times though that problem corrects itself and when it gets to 0 seconds it will instant update to however many seconds are left on the new timer which hadn't been displayed, and say 9 seconds for example.
 
 | 
      
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