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Cat Merc
Fatal Absolution General Tso's Alliance
15164
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Posted - 2015.02.15 13:54:00 -
[1] - Quote
It would make shield suits OP as **** lol
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Cat Merc
Fatal Absolution General Tso's Alliance
15164
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Posted - 2015.02.15 17:13:00 -
[2] - Quote
duster 35000 wrote:Cat Merc wrote:It would make shield suits OP as **** lol No, not really, shields die extremely fast atm, this would at least make shield users be able to fight scr users, and have regen over armor. Keep in mind shields can be depleted in under a second, so it would be fine. Let me paint a picture for you. The average PROTO Cal Assault these days runs 620 shields or so. That's 4 extenders and an energizer.
The average Gal Assault these days runs around 540-600 armor (depending on the various combinations of reactives, repairers and ferroscales).
Combat Rifles have a -15%/+15% profile. Now do you see why I laugh when shield users cry about the laser profile? Ask my Gallente Assault how long I last under combat rifle fire
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Cat Merc
Fatal Absolution General Tso's Alliance
15164
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Posted - 2015.02.15 21:15:00 -
[3] - Quote
duster 35000 wrote:Cat Merc wrote:duster 35000 wrote:Cat Merc wrote:It would make shield suits OP as **** lol No, not really, shields die extremely fast atm, this would at least make shield users be able to fight scr users, and have regen over armor. Keep in mind shields can be depleted in under a second, so it would be fine. Let me paint a picture for you. The average PROTO Cal Assault these days runs 620 shields or so. That's 4 extenders and an energizer. The average Gal Assault these days runs around 540-600 armor (depending on the various combinations of reactives, repairers and ferroscales). Combat Rifles have a -15%/+15% profile. Now do you see why I laugh when shield users cry about the laser profile? Ask my Gallente Assault how long I last under combat rifle fire, which is probably the most common rifle on the field right now If Breakin's suggested were to come to pass, shields would have 52hp/s regen on that suit until fully broken. Armor would have 22hp/s or so regardless, and you would have to deal with a 4 second delay to get your 52hp/s back. Ooooh, scary! You obviously don't play armor, or do it correctly. My armor suit has over 600 armor and 30 hp/s regen with 300 shields, or 250, no delay on armor regen, no weapon exept the shotty and LR can instakill armor, while almost everything instakills shields. Also, I have no problem killing cal assaults with my CR, if so, I can easily kill them with a burst AR on my scout fit. PPS, armor can get repped and has triage hives. Ha haha hahahahaha So basically, you're the bricked kind of armor tanker that I kill without any effort?
GG, have fun with that fit.
Learn to mobile.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
15164
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Posted - 2015.02.15 21:16:00 -
[4] - Quote
duster 35000 wrote:MrShooter01 wrote:Here's a prototype caldari sentinel I threw together in a minute on protofits (no idea if I did it right since this is my first time making an account on it and saving a fit) 600 hp shields, 123 hp/s recharge, still enough room for a boundless HMG and a complex regulator. Imagine a blob of these fat bastards with a couple of six kin triage logis hanging around Other thing I would be terrified of is the cal scout. I already want to throw my controller when I encounter a 450 HP stickman that only seems to get hit by one out of every ten bullets, I'd be reduced to a weeping bag of tears if I saw every tiny little bit of red on his health bar just disappear while my magazine runs dry You do know 600 shields on an cal heavy is suicide, right? If you go up vs another proto heavy, you WILL lose, assuming it's a good player and not a scrub in a proto fit. Also, this regen wouldn't apply to scouts, and maybe there would be a max passive reps of 80. At 123hp/s, 600 shields is NOT suicide. This suit would be insane in a fight. It's basically a focused rep that doesn't require two people.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
15165
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Posted - 2015.02.15 21:23:00 -
[5] - Quote
duster 35000 wrote: Actually, my speed is fine, I'm not an idiot to make my srafe speed slow. and goodluck.
Tell me what you run then. Two enhanced plates and three armor repairers?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
15165
|
Posted - 2015.02.15 21:35:00 -
[6] - Quote
duster 35000 wrote:Cat Merc wrote:duster 35000 wrote: Actually, my speed is fine, I'm not an idiot to make my srafe speed slow. and goodluck.
Tell me what you run then. Two enhanced plates and three armor repairers? 2 complex, I tried 3 complex plates vs 3 enhanced, didn't really notice a difference so 2 complex. I kill alot with it, combat rifle because. Or assault rail rifle if I feel like it. Really I do much better with it than a pure shield tankedncal assault, nothing instakills me and I have great regen, and a hive. ... lmao You strafe 20% slower than everyone else and move around 10% slower in general. Easy target. No Assault uses complex plates anymore, even the Amarr switched to ferros.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
15166
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Posted - 2015.02.15 21:42:00 -
[7] - Quote
duster 35000 wrote:Cat Merc wrote:duster 35000 wrote:Cat Merc wrote:duster 35000 wrote: Actually, my speed is fine, I'm not an idiot to make my srafe speed slow. and goodluck.
Tell me what you run then. Two enhanced plates and three armor repairers? 2 complex, I tried 3 complex plates vs 3 enhanced, didn't really notice a difference so 2 complex. I kill alot with it, combat rifle because. Or assault rail rifle if I feel like it. Really I do much better with it than a pure shield tankedncal assault, nothing instakills me and I have great regen, and a hive. ... lmao You strafe 20% slower than everyone else and move around 10% slower in general. Easy target. No Assault uses complex plates anymore, even the Amarr switched to ferros. Yeah, that's why I can strafe and kill juuust fine. Wasn't the strafe penalty only 5%? No, it's double the normal penalty. Also, your strafe is worth **** at this point, you strafe as fast as Sentinels. And no that's not even an exaggeration, I did the calculation.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
15168
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Posted - 2015.02.15 22:42:00 -
[8] - Quote
duster 35000 wrote:Then why do I strafe fine? You can stand still and redberries won't hit you.
Try to find some real opposition and tell me just how many bullets you take to the face. If they have a combat rifle, expect to die before the second pulse of your triage hives
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
15168
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Posted - 2015.02.16 13:13:00 -
[9] - Quote
DRT 99 wrote:@ people complaining about cal heavies with 120 hp/s regen. Amarr heavies can have 125hp/s and approach 1500 ARMOR. With over 500 shield ontop of that if you feel like pretending youre a brick. This takes 2 people. They can also have 1200 armor at basic with the same reps.
Cal heavy with this fit would be much weaker at lower tiers, AND STILL GET F*CKED BY FLUXES.
Obviously shield recharge delays would have to be looked at, and i suppose shield regen and regen mods would have to be looked at as well.
There's your difference buddy. It takes TWO people to achieve this kind of HP and reps, and one of them can't even fire their gun at the same time. And you can severe the repair of the Sentinel, leaving him with a puny amount of repair in comparison. What happens when TWO Cal Heavys come around the corner? Each firing their doom machines and together combine to have more HP than the Logi and Sentinel? While each repairing 123hp/s? Also, 1500 armor is impossible, it really is. The max armor you can get on an Amarr Sentinel is 1300, and that's without any repair module, so you are 100% reliant on a Logi or you die.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
15171
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Posted - 2015.02.16 14:22:00 -
[10] - Quote
duster 35000 wrote:Cat Merc wrote:DRT 99 wrote:@ people complaining about cal heavies with 120 hp/s regen. Amarr heavies can have 125hp/s and approach 1500 ARMOR. With over 500 shield ontop of that if you feel like pretending youre a brick. This takes 2 people. They can also have 1200 armor at basic with the same reps.
Cal heavy with this fit would be much weaker at lower tiers, AND STILL GET F*CKED BY FLUXES.
Obviously shield recharge delays would have to be looked at, and i suppose shield regen and regen mods would have to be looked at as well.
There's your difference buddy. It takes TWO people to achieve this kind of HP and reps, and one of them can't even fire their gun at the same time. And you can severe the repair of the Sentinel, leaving him with a puny amount of repair in comparison. What happens when TWO Cal Heavys come around the corner? Each firing their doom machines and together combine to have more HP than the Logi and Sentinel? While each repairing 123hp/s? Also, 1500 armor is impossible, it really is. The max armor you can get on an Amarr Sentinel is 1300, and that's without any repair module, so you are 100% reliant on a Logi or you die. what happens when 2 cal sents come around the corner? The same exact thing as any 2 heavies, exept they die alot faster. Since there is always a logi around in a good match, heavies are always repped after a fight, so cal sents only ever have an advantage is if there are no logis and the enemies don't chase you and let you regen. 1v1 cal sent will always lose if it's a good player. If there is a heavy nearby and not 30m away you can only regen one cycle, I've done it with my heavy, I laugh as they try to regen thier shields But they don't have any time. PPS: it's proto cal heavy or go home. low hp or low regen, oh and laser tech still does near instakill damage at pro cal sent, really armor heavies have it so much better. I'm talking with constant 123hp/s regen. They would be nearly unstoppable in the right hands.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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