Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DarthJT5
Random Gunz RISE of LEGION
266
|
Posted - 2015.02.12 23:04:00 -
[1] - Quote
K guys, with the upcoming changes to HAV's coming, the other vehicles will have to be looked at as well. AV will be getting a buff as it should, and the ADS/DS and LAV will need to be buffed along side it. With that, here's what I think on the matter, having flown all form of Dropships for over a year and having PC experience with them. Everyone knows how LAV's work so no comment needed.
First of all, slots. Every standard vehicle should go by the same philosophy that the HAV's will be going by: Caldari 5/2 Amarr 2/5 Minmatar 4/3 Gallente 3/4
This goes for all standard DS and LAV's, while specialized variants, such as the ADS or LLAV, will get minus 1 slot on each side, Caldari for example would be 4/1.
Now, for stat changes.
ADS needs a minor HP and CPU/PG buff along with these changes, while LAV's need a major HP reduction (like the 1000 ehp range) but get massively increased CPU and PG. This will make the unfit BPO LAV's Cannon fodder, but well fit LAV's will be actually good for competent, dedicated LAV drivers. Standard DS should get a minor HP nerf, but increased PG and CPU for the extra slots.
LAV and DS also need to follow the changes for tiers, as in PG/CPU is I creased for each tier, but no increase in slots.
One last tid bit, swarms need a change. My only beef with them is that there is literally no way to dodge them. I've flown around entire buildings and had them follow me. Some way to dodge swarms needs to be implemented.
That's all guys, anybody who has feedback can comment and we can get the ball rolling for Rattati.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
DarthJT5
Random Gunz RISE of LEGION
266
|
Posted - 2015.02.12 23:23:00 -
[2] - Quote
Keep in mind that everything above is my opinion and is not "right". There are many DS pilots who know more than I do, because I am far more tanker than pilot.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 23:54:00 -
[3] - Quote
I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG.
I do agree with the rest however (other than the DS HP nerf, they need to go up, not down, unless we find that it's a good idea to generalize each race to one slot layout). Especially the swarm one. Flatter trajectories and faster speeds maybe?
click me
Blup Blub Bloop. Translation: Die -_-
|
DarthJT5
Random Gunz RISE of LEGION
266
|
Posted - 2015.02.13 01:03:00 -
[4] - Quote
Godin Thekiller wrote:I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG.
I do agree with the rest however (other than the DS HP nerf, they need to go up, not down, unless we find that it's a good idea to generalize each race to one slot layout). Especially the swarm one. Flatter trajectories and faster speeds maybe? Which particular set of vehicles are you worried about having too much tank? Or is it a generalization?
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.13 01:46:00 -
[5] - Quote
DarthJT5 wrote:Godin Thekiller wrote:I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG.
I do agree with the rest however (other than the DS HP nerf, they need to go up, not down, unless we find that it's a good idea to generalize each race to one slot layout). Especially the swarm one. Flatter trajectories and faster speeds maybe? Which particular set of vehicles are you worried about having too much tank? Or is it a generalization?
generalization
click me
Blup Blub Bloop. Translation: Die -_-
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4952
|
Posted - 2015.02.13 02:00:00 -
[6] - Quote
Godin Thekiller wrote:DarthJT5 wrote:Godin Thekiller wrote:I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG.
I do agree with the rest however (other than the DS HP nerf, they need to go up, not down, unless we find that it's a good idea to generalize each race to one slot layout). Especially the swarm one. Flatter trajectories and faster speeds maybe? Which particular set of vehicles are you worried about having too much tank? Or is it a generalization? generalization
Well thats not the intention, besides, Dropships lack the resources to run Heavy modules like HAVs can, so its really more balancing the light modules.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Tesfa Alem
Death by Disassociation
845
|
Posted - 2015.02.13 02:53:00 -
[7] - Quote
DarthJT5 wrote:K guys, with the upcoming changes to HAV's coming, the other vehicles will have to be looked at as well. AV will be getting a buff as it should, and the ADS/DS and LAV will need to be buffed along side it. With that, here's what I think on the matter, having flown all form of Dropships for over a year and having PC experience with them. Everyone knows how LAV's work so no comment needed.
First of all, slots. Every standard vehicle should go by the same philosophy that the HAV's will be going by: Caldari 5/2 Amarr 2/5 Minmatar 4/3 Gallente 3/4
This goes for all standard DS and LAV's, while specialized variants, such as the ADS or LLAV, will get minus 1 slot on each side, Caldari for example would be 4/1.
Now, for stat changes.
ADS needs a minor HP and CPU/PG buff along with these changes, while LAV's need a major HP reduction (like the 1000 ehp range) but get massively increased CPU and PG. This will make the unfit BPO LAV's Cannon fodder, but well fit LAV's will be actually good for competent, dedicated LAV drivers. Standard DS should get a minor HP nerf, but increased PG and CPU for the extra slots.
LAV and DS also need to follow the changes for tiers, as in PG/CPU is I creased for each tier, but no increase in slots.
One last tid bit, swarms need a change. My only beef with them is that there is literally no way to dodge them. I've flown around entire buildings and had them follow me. Some way to dodge swarms needs to be implemented.
That's all guys, anybody who has feedback can comment and we can get the ball rolling for Rattati.
Dont sleep on the fitting possibillities of LAVs.
I got the quafe methan and have two fits for it. 1 has a complex PG and CPU upgrade, has a proto small rail turret and an enh heavy shield extender, costs about 120,000 isk.
The unfit one go pop regularly, and is best used when i know a blueberry is going to steal it as soon as i turn my back. The other never died.
But since all people see is a quafe methana blueprint, everybody assumes that both are the same cheap fits. People need to take that into consideration before we start going off on LAVs.
Redline for Thee, but no Redline for Me.
|
DarthJT5
Random Gunz RISE of LEGION
267
|
Posted - 2015.02.13 03:03:00 -
[8] - Quote
Tesfa Alem wrote:DarthJT5 wrote:K guys, with the upcoming changes to HAV's coming, the other vehicles will have to be looked at as well. AV will be getting a buff as it should, and the ADS/DS and LAV will need to be buffed along side it. With that, here's what I think on the matter, having flown all form of Dropships for over a year and having PC experience with them. Everyone knows how LAV's work so no comment needed.
First of all, slots. Every standard vehicle should go by the same philosophy that the HAV's will be going by: Caldari 5/2 Amarr 2/5 Minmatar 4/3 Gallente 3/4
This goes for all standard DS and LAV's, while specialized variants, such as the ADS or LLAV, will get minus 1 slot on each side, Caldari for example would be 4/1.
Now, for stat changes.
ADS needs a minor HP and CPU/PG buff along with these changes, while LAV's need a major HP reduction (like the 1000 ehp range) but get massively increased CPU and PG. This will make the unfit BPO LAV's Cannon fodder, but well fit LAV's will be actually good for competent, dedicated LAV drivers. Standard DS should get a minor HP nerf, but increased PG and CPU for the extra slots.
LAV and DS also need to follow the changes for tiers, as in PG/CPU is I creased for each tier, but no increase in slots.
One last tid bit, swarms need a change. My only beef with them is that there is literally no way to dodge them. I've flown around entire buildings and had them follow me. Some way to dodge swarms needs to be implemented.
That's all guys, anybody who has feedback can comment and we can get the ball rolling for Rattati.
Dont sleep on the fitting possibillities of LAVs. I got the quafe methan and have two fits for it. 1 has a complex PG and CPU upgrade, has a proto small rail turret and an enh heavy shield extender, costs about 120,000 isk. The unfit one go pop regularly, and is best used when i know a blueberry is going to steal it as soon as i turn my back. The other never died. But since all people see is a quafe methana blueprint, everybody assumes that both are the same cheap fits. People need to take that into consideration before we start going off on LAVs. The PG/CPU would be what balances it, making fitting heavy modules extremely difficult, thus leading to balance. This would be the same for DS, lower PG/CPU vs. the tank. Fitting capacity should be Tank>DS>LAV
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2980
|
Posted - 2015.02.13 14:28:00 -
[9] - Quote
All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4955
|
Posted - 2015.02.13 16:11:00 -
[10] - Quote
Vulpes Dolosus wrote:All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret).
Or just nerf the base HP into the ground and give it better fitting so that people actually have to spend money on their LAV if they want to make it tanky.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7172
|
Posted - 2015.02.13 16:16:00 -
[11] - Quote
Pokey Dravon wrote:Vulpes Dolosus wrote:All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret). Or just nerf the base HP into the ground and give it better fitting so that people actually have to spend money on their LAV if they want to make it tanky.
this is pretty much my feeling on the matter.
If you want a murder taxi, a solid fire support platform, et al?
It should be done via fitting, not via the hull having all the HP you could ever want.
AV
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4955
|
Posted - 2015.02.13 16:20:00 -
[12] - Quote
Breakin Stuff wrote:Pokey Dravon wrote:Vulpes Dolosus wrote:All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret). Or just nerf the base HP into the ground and give it better fitting so that people actually have to spend money on their LAV if they want to make it tanky. this is pretty much my feeling on the matter. If you want a murder taxi, a solid fire support platform, et al? It should be done via fitting, not via the hull having all the HP you could ever want.
3 slots just isn't enough to do anything meaningful in terms of fitting. Does anyone recall what it used to be? I want to say the old Saga was 3/2 and then the Logistics had 4/2?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
DarthJT5
Random Gunz RISE of LEGION
267
|
Posted - 2015.02.13 16:25:00 -
[13] - Quote
Pokey Dravon wrote:Breakin Stuff wrote:Pokey Dravon wrote:Vulpes Dolosus wrote:All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret). Or just nerf the base HP into the ground and give it better fitting so that people actually have to spend money on their LAV if they want to make it tanky. this is pretty much my feeling on the matter. If you want a murder taxi, a solid fire support platform, et al? It should be done via fitting, not via the hull having all the HP you could ever want. 3 slots just isn't enough to do anything meaningful in terms of fitting. Does anyone recall what it used to be? I want to say the old Saga was 3/2 and then the Logistics had 4/2? I believe so. Do you have any thought on base hp numbers for the overhauled vehicles? Your pretty good at that sort of stuff.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4955
|
Posted - 2015.02.13 16:38:00 -
[14] - Quote
Well that's kind of a tricky to say offhand because I think many of the Light modules are....not worth it, they offer too little of a benefit. So I'd be looking at decreasing base HP, increasing slots, and making the modules in those slots better. As for if the final result of that should push eHP up or down... I have not played around with LAVs enough against AV enough recently to really get a good feel for how quickly they pop, so I need to do that. I do know however that an *unfit* LAV should die in 1-2 STD packed AV grenades though, they need to be weak as hell.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7175
|
Posted - 2015.02.13 16:41:00 -
[15] - Quote
You're not going to hear any argument from me on the assertion that three slots is crap.
I wish those beggars had simply let Rattati loose on the chrome HAVs. All he would have had to do was tone down the surya and buff the dropships.
would have been better than the complete mechanical overhaul we got in Uprising 1.0
AV
|
Derpty Derp
Dead Man's Game
766
|
Posted - 2015.02.13 18:56:00 -
[16] - Quote
DarthJT5 wrote:
One last tid bit, swarms need a change. My only beef with them is that there is literally no way to dodge them.
Bit of break through on that regard.
The other day I flew with my afterburners straight into the ground, the physics glitched dealing 0 damage. I bounced forwards and the swarms all plummeted into the ground.
So if you crash, you can avoid swarms.
Not really the most reliable thing in the world, but when those last set of swarms are closing in and you know you've got no chance... Why the hell not xD lol. |
DarthJT5
Random Gunz RISE of LEGION
267
|
Posted - 2015.02.13 22:02:00 -
[17] - Quote
That brings another thing. Vehicle physics right now are.... Weird. For all of them.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Godin Thekiller
The Corporate Raiders
2903
|
Posted - 2015.02.13 22:16:00 -
[18] - Quote
DarthJT5 wrote:That brings another thing. Vehicle physics right now are.... Weird. For all of them.
They suck really bad. HAV's can't turn without stopping or going in really wide circles. LAV's flips over so easily, and handles pretty much like sports cars instead of military vehicles. DS's are better, but the collision physics REALLY sucks.
click me
Blup Blub Bloop. Translation: Die -_-
|
Tebu Gan
Capital Acquisitions LLC Bad Intention
1272
|
Posted - 2015.02.14 16:39:00 -
[19] - Quote
Godin Thekiller wrote:I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG.
I do agree with the rest however (other than the DS HP nerf, they need to go up, not down, unless we find that it's a good idea to generalize each race to one slot layout). Especially the swarm one. Flatter trajectories and faster speeds maybe?
**** it, things are going to be out of whack regardless. Thought we threw balance out the window a long time ago and opt for just changing the meta.
Tanks - Balancing Turrets
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7191
|
Posted - 2015.02.14 16:42:00 -
[20] - Quote
Tebu Gan wrote:Godin Thekiller wrote:I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG.
I do agree with the rest however (other than the DS HP nerf, they need to go up, not down, unless we find that it's a good idea to generalize each race to one slot layout). Especially the swarm one. Flatter trajectories and faster speeds maybe? **** it, things are going to be out of whack regardless. Thought we threw balance out the window a long time ago and opt for just changing the meta. Giving all vehicles the same slots would be the equivalent of giving both scouts and sentinels 8 fitting slots like racial assault suits have.
AV
|
|
|
|
|
Pages: 1 :: [one page] |