Imp Smash
Molon Labe. General Tso's Alliance
677
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Posted - 2015.02.13 00:01:00 -
[1] - Quote
CCP Rattati wrote:Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it.
As an experiment I have had two to three proto AV fits, both a cloak scout plc and/or Minmando swarms, on my main. I am simply terrible with RE's so I don't even run them. I always fit Proto AV grenades, but they are not overly effective.
Against a semi-competent driver that doesn't panic and drive into a wall, there is no way to kill a HAV. They simply harden and rail or blast me, fairly easily.
2 AV scare most HAV's away. Thing is about PLC is that it is very difficult to hit a moving target, the first shot is a hit, 2nd maybe and then you are in dream territory.
Even fitted as I am, the last two week KDR against HAV's is approximately 0-20 on my side.
Against random guys that start shooting me when I am trying to AV, I am probably a 5/30 KDR with my measly scout HP, or screenfilling swarm launcher.
The situation is not even close to what you are describing, for me at least.
And in contrast I killed multiple vehicles in the last few games I played with an Apex Sentinel.
But we did it as a we -- with other AVers in concert. I won't say that vehicles are easy to pop. Any good tanker or DS pilot runs the hell away SUPER fast. So they are super hard to pop. But doable in a good squad.
And ONLY in a good squad.
Part of that problem is the amount of mobility HAVs have and the lack of durability + afterburner speed DSs have. Maybe ya'll could try moving to the trifecta "got 3 choose 2 model?"
You know, if you use a service you can get Cheap, Fast, or Well Done -- choose 2.
Vehicles: Offense, Defense, Speed -- choose 2.
EDit note: Italics added to separate vehicles by attributes -- not add emphasis. |
Imp Smash
Molon Labe. General Tso's Alliance
677
|
Posted - 2015.02.13 00:07:00 -
[2] - Quote
tritan abbattere wrote:Fizzer XCIV wrote:Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
1 player = 1 player A single AVer should be able to stand toe to toe with any single vehicle. Stop with all this "teamwork for thee, but not for me" bullshit. Accept that 1 player should be able to kill you without too much trouble, because that's just how good FPSs work. Thats how a generic FPS works. This is a FPS based on economics. For this to be fair tanks should be cheaper then even though it will not make sense at all. A basic tank should cost maybe 20K isk. I agree for now as long as this is match making it should be 1 on 1 should be a flip of the coin weighted by skill. If you can not do this the second best thing is keep there current price and make them better in which case new players will just hate the game and vets will counter with tanks and lose isk. One of my friends tried to do a respec only into vehicles and he could not make isk at all. in 1 day of trying to make isk while playing his specialized role of being an ADS he lost 20 million in 1 day. Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit.
Because there not meant to be lost often yet you do causes a lot of friction between vehicle pilots and people that spec in AV. And what is said about tanks about working as a team to prevent a loss of a tank is true for drop suits just as well. A full squad that has a few needles and a logi working together will survive and make profit on the battlefield. This includes Proto gear. Right now vehicles are the least looked at thing for balance in terms of profitability. Now if I'm missing something or a mechanic that is placing this in the wrong please point it out.
o.O so much reasonableness!!! |