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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7128
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Posted - 2015.02.12 12:56:00 -
[1] - Quote
Would it be possible to set swarms faster but with a maximum turn rate of 30 degrees per second?
Is it also possible to make them update their trajectory relative to target location more often?
I of course have no nefarious intentions regarding these things at all.
Honest.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7133
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Posted - 2015.02.12 15:09:00 -
[2] - Quote
Harpyja wrote:Spkr4theDead wrote:Breakin Stuff wrote:Would it be possible to set swarms faster but with a maximum turn rate of 30 degrees per second?
Is it also possible to make them update their trajectory relative to target location more often?
I of course have no nefarious intentions regarding these things at all.
Honest. You want them even faster? 60m/s isn't enough for you, now you want them even faster? Why? Escape velocity to hit the warbarge? And even smarter? Going around 3 corners? Can't we pilots have anything nice? You're not getting it. Even at 60m/s, a 30 degree / second turn speed equates to a turning radius of 115 meters. Simply doing a 180 results in a usage of almost its max 400 meters. All you have to do is get your transversal velocity high enough and you're almost guaranteed that they'll never hit you once they miss you the first time around. Oh look, someone figured out that I want swarms to not be able to 180 in under 2 seconds.
Once again, spkr fails to read before he rants.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 22:00:00 -
[3] - Quote
AC Vintage wrote:Swarms could have variants based on swarm nature?
Dual Missile: Highest damage (x2 swarm), longest travel range, high acceleration, lowest degree / sec, longest lock-on, smallest mag
Swarm Missiles: Current iteration (x4 swarm)
Assault Missiles: Lowest damage (x6 swarm), shortest travel range, slowest acceleration, highest degree / sec , shortest lock-on, largest mag
the x6 was causing some kind of issue with the game, so they normalized them to 4
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 22:09:00 -
[4] - Quote
Harpyja wrote:Breakin Stuff wrote:AC Vintage wrote:Swarms could have variants based on swarm nature?
Dual Missile: Highest damage (x2 swarm), longest travel range, high acceleration, lowest degree / sec, longest lock-on, smallest mag
Swarm Missiles: Current iteration (x4 swarm)
Assault Missiles: Lowest damage (x6 swarm), shortest travel range, slowest acceleration, highest degree / sec , shortest lock-on, largest mag the x6 was causing some kind of issue with the game, so they normalized them to 4 Caused some rather bad framerate loss for the pilot being hit (at least through my experience in HAVs) While normally pilots suffering and screaming in rabid rage entertains me, I prefer it happen because I did something deliberately horrible to them, not because the game has a fault that gives me an automatic advantage.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 22:24:00 -
[5] - Quote
DUST Fiend wrote:Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge
****, this game needs a test server.
close range alpha is answered by slower RoF.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7162
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Posted - 2015.02.12 22:46:00 -
[6] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge
****, this game needs a test server. close range alpha is answered by slower RoF. But then you have issue of actually being able to evade the swarms while retreating, cutting into how much DPS they can realistically do since they fire slower, giving you more time to break lock on. I despise swarms mostly because their very design is just..aweful, making for very boring engagements on either end of the spectrum, but I dont want them going back to the laughing stock they used to be. My primary gripe with swarms is how long they follow you with no means to actually evade them. Thats it.
Unless swarm mechanics are completely rebuilt any changes have to be accompanied by longer lock range. The way they are balanced now the tolerances are too tight.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7163
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Posted - 2015.02.12 22:49:00 -
[7] - Quote
AC the swarm mechanics would have to be rebuilt entirely.
I'm trying to work within what we have.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7172
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Posted - 2015.02.13 16:03:00 -
[8] - Quote
In my experience the python is easily the more survivable of the two.
But I chalk that up to swarms and forges being armor busters. no one is fielding a plasma/laser solution.
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