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Pokey Dravon
OSG Planetary Operations Covert Intervention
4929
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Posted - 2015.02.12 16:28:00 -
[1] - Quote
DUST Fiend wrote:I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity.
I always get a little spooked when a reasonable Dropship Pilot appears. It's like seeing Bigfoot or a Unicorn.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4930
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Posted - 2015.02.12 17:18:00 -
[2] - Quote
Actually these swarms would really struggle against dropships since their transverse velocity would likely exceed the turn radius of the missiles, particularly if they're moving perpendicular to the firing vector. The dropship would either have to be fairy stationary, or the swarmer would have to lead the target and try to get the dropship to fly into the effective tracking cone of the missiles.
If I had the current missile velocity and turning radius data, I could do a comparison illustration to show exactly what this would do.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4933
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Posted - 2015.02.12 18:48:00 -
[3] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity. I always get a little spooked when a reasonable Dropship Pilot appears. It's like seeing Bigfoot or a Unicorn. Theres only like 10 of us who are actual, dedicated pilots haha. And for the record, im a unicorn with big feet.
Petition for 'Fiend' Gallente Dropship. It's hot pink with a giant horn on the front that can be used to spear other dropships in midair.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4933
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Posted - 2015.02.12 19:10:00 -
[4] - Quote
Breakin Stuff wrote:raven glow wrote:amarr laser cannon? hybrid of laser and plasma cannon? very quick to overheat laser with 200+ damage per second? or maybe less. 200 dps won't even break vehicle shield regen I still think they should impliment a Scrambler rifle-like weapon that's charge shot only, fires like an Assault Forge Gun but it's a light weapon and EM profile.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4945
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Posted - 2015.02.12 22:02:00 -
[5] - Quote
DUST Fiend wrote:I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put my faith there again.
And im not "bitching", im simply concerned that AV will be buffed to handle new tanks, while every single other vehicle gets brutally raped into the ground until CCP gets around to giving them a similar overhaul.
Hopefully Dropships will be next (LAvs after that, they're less critical) but your concerns are valid. Sadly I will not be able to do **** for dropships as I don't use them like...at all, so try to remain engaged in the conversation when it comes. You're probably one of the most knowledgeable dropship pilots I know, so please be involved so it gets done right.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4946
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Posted - 2015.02.12 22:20:00 -
[6] - Quote
DUST Fiend wrote:To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python) added per level to their respective skills, without applying stacking penalty. That change alone could go a long way towards keeping dropships balanced in the face of new AV.
Im also STRONGLY in favor of weaker hulls with more fitting capacity for ALL vehicles, since vehicle fits are painfully boring right now.
Ive gotten most of my knee jerk reactions out over the past few years, but I AM manic depressive bi polar so I am prone to lashing out emotionally before ive had time to properly test and consider things. Which is why im PUMPED to be able to record again soon, it really helps with analysis.
Again I know very little about the operation of dropships, so I can only speak conceptually here. Do you feel the slot progression for Dropships and ADS is in a good place? It always *looked* right to me on paper, but do you feel it's fine from your personal experience?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4947
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Posted - 2015.02.12 22:29:00 -
[7] - Quote
DUST Fiend wrote: I just want a 2/3 - 3/2 layout with either a slight buff to hp, or my propsed native resists. That could open up so many fitting options for us.
I assume you're speaking specifically about ADS in that case?
Assault Dropship Amarr: 1/4 Caldari: 4/1 Minmatar: 3/2 Gallente: 2/3
I take it the extra off-rack slot is for utility?
What about your thoughts on the normal dropship?
Also I think if the ADS needs more eHP to deal with changes to AV that's fine, but I'd avoid attaching a damage resistance to the ADS...I think it gives the wrong idea about how it is supposed to perform. In the case of the ADS I'd rather tie it to the HP directly.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4947
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Posted - 2015.02.12 22:35:00 -
[8] - Quote
Well don't look at me too much. I can speak on concepts and roles but when it comes to fitting/flying the damn things....
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4949
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Posted - 2015.02.12 22:41:00 -
[9] - Quote
DUST Fiend wrote:The additional slot is mainly for utility in my mind. We could use some more v3hicle modules to spice thingd up, but im not sure what off the top of my head. ABs being mandatoryon armor ships is my main reason for wanting a second high slot. The second low slot on shield ships could yield much higher tank for shield ships, allowing them to forgo the AB if they choose to go that route.
Standard ships I really dont care about. They should be throw away garbage only good as elevators, suicide bombs, and training tools.
If any ship should stand and deliver and transport, its logistics ships.
Well taking a page from what Ratatti came up with for HAVs I kinda see it as follows
Standard Dropship Role: Tranport Ship
Average Defenses Average Speed 1 Pilot 4 Passengers 2 Gunners Most Slots
Generalist ship, mostly used to ferry people around/provide light fire support.
Assault Dropship Role: Heavy Fire Support
Below Average Defenses High Speed 1 Pilot 2 Passengers 2 Gunners 1 Pilot Turret Less Slots (Same as Logistics)
Quick zippy ship, hard to catch, capable of good dps. Bonuses to small turrets.
Logistics Dropship Role: Troop Deployment/Vehicle Support
Above Average Defenses Low Speed 1 Pilot 4 Passengers 0 Gunners Less Slots (Same as Assault)
Difficult to kill but lacks any offensive ability. Built in Mobile CRU. Bonuses for damage resistance.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4951
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Posted - 2015.02.12 23:07:00 -
[10] - Quote
DUST Fiend wrote:I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving the LDS a strong, medium range vehicle rep, and a high base tank, along with a built in MCRU that spawns faster as you level up the LDS skill
Well for one I want to completely do away with the "Lock onto Infantry to Rep them" mechanic for vehicles, I feel its far too clunky. My plan was to propose an infantry rep module which acted like a repping nanohive, producing a bubble around the vehicle which repped any friendlies inside. Lock on repping modules would be reserved for repping vehicles.
That being said, we need to decide where vehicle repair modules land. Ideally, I'd like to see *Light* vehicles focus on infantry, repping them, spawning them, ect. Whereas *Medium* vehicles would be focused on 'larger' functions, repping vehicles for example.
Don't get me wrong, I dont have an issue with a LAV repping vehicles or an MAV repping infantry, but I think the specific bonuses should be unique to each vehicle 'frame' size. So should LAVs and Dropships be able to fit vehicle reppers? Totally. Should get get awesome bonuses specific to repping vehicles? Probably not.
But thats just my personal view at the moment
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4954
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Posted - 2015.02.13 03:49:00 -
[11] - Quote
Godin Thekiller wrote:Pokey Dravon wrote:DUST Fiend wrote:I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving the LDS a strong, medium range vehicle rep, and a high base tank, along with a built in MCRU that spawns faster as you level up the LDS skill Well for one I want to completely do away with the "Lock onto Infantry to Rep them" mechanic for vehicles, I feel its far too clunky. My plan was to propose an infantry rep module which acted like a repping nanohive, producing a bubble around the vehicle which repped any friendlies inside. Lock on repping modules would be reserved for repping vehicles. That being said, we need to decide where vehicle repair modules land. Ideally, I'd like to see *Light* vehicles focus on infantry, repping them, spawning them, ect. Whereas *Medium* vehicles would be focused on 'larger' functions, repping vehicles for example. Don't get me wrong, I dont have an issue with a LAV repping vehicles or an MAV repping infantry, but I think the specific bonuses should be unique to each vehicle 'frame' size. So should LAVs and Dropships be able to fit vehicle reppers? Totally. Should get get awesome bonuses specific to repping vehicles? Probably not. But thats just my personal view at the moment Vehicles can't really follow infantry to infantry specific locations, so it'd only be useful in more open locations where the vehicle can move, in which would be kind pointless to have a single vehicle type do such a task, or at least too specific.
You haven't seen the places I can jam an LAV in
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4957
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Posted - 2015.02.13 18:39:00 -
[12] - Quote
True Adamance wrote:
On no...... I used to have a buddy nightchild77...... the stunts he could pull off with an LAV defied conventional wisdom.
I mean **** even easy stunts like jumping an LAV into the silo objective of Gallente research lab, get it into the objective area and flip on a wide-rage infantry repper? Makes my toes curl.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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