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Kaeru Nayiri
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483
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Posted - 2015.02.09 22:04:00 -
[1] - Quote
I am sure this has been brought up before, perhaps since before i even began playing Dust, but here goes.
Diminishing Returns
This is something that governs Eve with an iron fist. Everything gets less and less for more and more. You never get a huge benefit progressing through tiers, only culmination of negligible bonuses that amount to whatever advantage that may be.
Basic -- Adv. -- Proto. 100% -- 105% -- 109%
I am proposing that any piece of advanced gear be only 5% better than it's basic counterpart, and any prototype gear be only 9% better than it's basic counterpart. I don't care if we keep proto as it is now, then buff basic and advanced, or go the other way around. Diminishing Returns is how we can fix many of the combined issues that are on the table right now.
We see a lot of talk about meta level lock out and proto stomping and reducing squad sizes and team deployment.. etc.. All of this is tied to trying to improve the gaming experience in Dust and avoid one sided or unchallenging battles. I don't know much about tiercide and I am not necessarily advocating it. However we need to apply a heavier hand of "Diminishing Returns" to the progression system in Dust514.
Since we have tiercided the ranges on weapons, I feel like they almost fit this philosophy perfectly. Even Prototype weapons are only negligibly better than basic. This is NOT the case with the other Modules in the game, nor is it the case with the suits in the game. |
Kaeru Nayiri
Ready to Play
484
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Posted - 2015.02.09 22:10:00 -
[2] - Quote
EXAMPLES:
Shield Extender Proto: 66HP (current) Adv.: 63HP (96% of proto) Basic: 60HP (91% of proto)
Armor Plate Proto: 135HP (current) Adv.: 130HP (96%) Basic: 123HP (91%)
Precision Enhancer Proto: 20% (current) Adv.: 19.2% (96%) Basic: 18.2 (91%)
etc...
These are just examples, perhaps tweaking based on meta-game would be necessary. I am just trying to get the idea across that there should be much higher "diminishing returns" on the progression through dust. Please take it with a grain of salt. Also keep in mind that in these examples I use proto gear as the baseline because the current meta is balanced by Rattati based on proto gear, as far as I know. The reverse could be done as well. |
Kaeru Nayiri
Ready to Play
484
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Posted - 2015.02.09 22:31:00 -
[3] - Quote
Breakin Stuff wrote:It's easier to balance from the top down.
If you set the absolute top limit and work down it sucks a lot less.
Good point, I left some examples in the second post that go top down. I agree with you. I will also edit the original post to be top down.
Pokey Dravon wrote:What you're saying is sound in concept, however...it's not a direct translating between EVE and Dust, and I don't think anyone would use Proto in the case of your examples. The additional cost of proto in order to gain 6HP over standard? I know they're just examples, but even if you tweak those values, the cost/benefit ratio is not attractive. Honestly if we're going to push to bring up the STD and ADV items to be closer with Proto, let's start with normalizing slots so that all suits have the same number of slots (within their class/race obviously) and then evaluate if we need to start messing with the modules themselves.
Reducing the difference between suits was implied as well, so we already agree on all that.
As for "no one would use proto" in the competitive atmosphere of Dust people will and they already do ! Look at our weapons. People are using Proto weapons even though they are a measily 5% better than Advanced, and Advanced are 5% better than Basic (this is in the case of rifles, I double checked with the progression of the standard assault rifle). |
Kaeru Nayiri
Ready to Play
486
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Posted - 2015.02.09 23:03:00 -
[4] - Quote
Great points ! |
Kaeru Nayiri
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501
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Posted - 2015.02.24 18:04:00 -
[5] - Quote
Some great points Tritan. I would also like to see more sidegrades and I think it's a worthy endeavor. I'd also love to see roleless "frames" become more useful. |
Kaeru Nayiri
Ready to Play
502
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Posted - 2015.02.24 20:28:00 -
[6] - Quote
Talos Vagheitan wrote: [...] Think about this scenario: If every single player in Dust were forced to wear the exact same loadout, do you think the game would be automatically balanced? Do you think Nyain San would start losing ambush? I don't. I think they'd stomp just the same because they're good players who are coordinating. [...]
I agree with you completely on this. I am hoping others catch on as well. We mustn't continue to find excuses with gear and team building.
Overall game balance would remain the same, though people fighting in lower tier gear will feel like they have a much stronger chance of winning. Whether that perception is true or not doesn't matter. Right now people have complained enough about stomps and are willing to blame gear enough that meta level lock outs are actually on the road map. I am proposing this as a type of alternative.
Most balance patches have focused on performance at prototype level, which is a bit crude but effective. If we give a bit more power to the lower tiers, that balance will not change, you are absolutely correct. |
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