Stefan Stahl
Seituoda Taskforce Command
974
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Posted - 2015.02.10 17:53:00 -
[1] - Quote
Some conceptual stuff: - The fact that warbarge components can't be used to fuel PC is because warbarge components are not a measure of player activity. Switching to an alt, pressing "claim", going to assets, selecting the claimed components and going to "Send to" does not constitute player activity. - PC should be fueled by player activity to some extent however. Otherwise you just grant more power to those with more alts. - Daily missions as a source of "PC-fuel" is a better system as it depends on actual time played, and often enough on ingame performance. - "Command Points" that are generated through daily missions have so far been assumed to be non-tradeable - if I skimmed this topic correctly. They appear to be conceptualized as a corp-property, not an asset. - Alternatively - for the long term - one could conceive an alternative "PC fuel" as an actual asset that is generated through player activity, e.g. as a reward for doing daily missions or as end-of-match salvage as a reward for excellent performance. Since everyone, even non-corp members, generate this resource it would create an opportunity for trading this resource. E.g. if you want to make your corp PC-capable you could buy some of it from other players until you can hold districts yourself that may grant you some of that resource by themselves - e.g. as salvage after PC battles proportional to the amount of stuff destroyed.
I'm posting this long-term concept - even though it will take a very long time to establish a functioning market - because it kind of reminds me how the tech 2 economy in eve works. As a 8 weeks newb capsuleer I happily scanned down sites and uncovered tons of tech 2 components whose actual relevance was way beyond my understanding, but I made some fine ISK out of it to buy more rigs of questionable utility. I was interacting with other players merely through a trade window, but it made me feel like part of the economy. That was a rewarding experience. If we could create a similar economy (blueberry makes PC fuel, sells it to corp for ISK, corp consumes it in battle, creates ISK from battle, buys more PC fuel) I think we'd improve Dust a fair bit.
P.S.: Maybe in a later iteration of the warbarge system barges could be fueled by a better measure of player activity than daily logins. That would make the whole discussion here much easier. E.g. for every match above a certain WP-threshold you have a chance to receive unobtainium as salvage, which you then use to generate warbarge-components over time. Alternatively you buy your unobtainium from somebody else who doesn't care for passive bonuses. |