Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
395
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Posted - 2015.02.06 22:11:00 -
[1] - Quote
Edau Skir2 wrote:So I have two fits I mostly use these days, one which is proto, one which isn't. Here they are;
Non-Proto Fit
'Dragonfly' Scout
Rail Rifle Breach Scrambler Pistol Nanite Injector Stable Drop Uplink Enhanced Shield Extender Enhanced Ferroscale Plates Enhanced Kinetic Catalyzer Basic Cardiac Regulator
Proto Fit
Republic Assault mk.0
Republic Boundless Specialist Combat Rifle Republic Six Kin Submachine Gun Stable Drop Uplink 2 x Republic Complex Shield Extender Republic Complex Shield Energizer Enhanced Light Damage Modifier Basic Cardiac Regulator Enhanced Kinetic Catalyzer 2 x Republic Complex Shield Regulator
Now, the weird thing is, out of those two, I do MUCH better with the non-proto fit, which only has 335eHP, as opposed to the proto fit's 585eHP. It just goes to show that using Proto gear will not make you invincible, and that you're not getting stomped because someone's using proto gear. It comes down to their teamwork, and how your team works together to combat them.
I don't even think Proto-stomping should be a term for it. I've seen plenty of people say that they'd still stomp in mlt gear.
Thoughts?
Prototype gear is not THE reason people get stomped in pubs, but it is certainly A reason.
I dont understand the effort to downplay prototype gear in team imbalances. Proto gear is objectively mathematically better than non-prototype gear. If 6 people of equal skill fight another 6 people, the side wearing higher tier gear will win most of the time.
New players should not have to fight against prototype gear, its just one more layer of imbalance that screws over people who are having a hard time to begin with. Im not sure why people keep trying to imply that prototype gear, which can give you 3x or more health than starter fits in addition to much more damage/speed/regen/etc, is something that doesnt matter. Its just insane.
This isnt even some unsolvable problem that we need to make drastic changes to fix. All we need is a battle type limited to standard only gear. This would give new players a sandbox to play in without having to worry about their many untimely deaths being due to a drastic gear advantage. Boom. Problem ******* solved, thank me later. |