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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
151
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Posted - 2015.02.02 07:03:00 -
[1] - Quote
[Be warned wall of text incoming, save your eyes now] As the title entails, sniping and getting sniped sucks for both parties. In this long drawn out post I will be giving as much detail as possible from my point of view as the sniper, but will also be adding in the main complaints most snipers receive in general. Feel free to add to the sniper hate from your own viewpoint.
This will be broken down into several parts and numbered as so any individual can complain about my personal opinion about any given point. So let us not mess around and get down to it:
1) Sniper rifle ranges and redzone reductions
A) This is were most of the standard qq comes from and we all will probably agree. Everyone is sick of that cowardly sniper shooting from his safe red net with no recourse. CCP addressed this issue by reducing the SR ranges. Good. One problem arose was that they also reduced most red zones at the same time. Leaving that meaty sniper hill safe inside the red, thus CCP nerfed their own nerf by doing so. Push back the redline and this issue is solved and case closed.
2) Complexes and mega walls upon walls
A) This was CCP's first fix to counter sniper qq and ranges. This simply renders sniping useless on the sockets they introduced. This was to make some map and socket combinations cqc or long range. The issue is that they continue to push for these cqc sockets and with item 1) eliminated a majority of any effective sniping from these sockets. A good fix be to remove or replace the outer walls. This would give snipers adequate lanes of opportunity yet be exposed to the nature of having to be closer because of the reduced ranges. This would probably help with rendering and frame rates since less stuff to render I am guessing. This would still allow cqc to be easily obtainable as most objectives would still have many inner barriers and walls to protect from the long range weapons. This would lead to most maps being viable for any play style, long or close range. The downside is that this would take a lot of coding, thus not likely a solution (but maybe this post will at least prevent CCP from making the same mistake in the future).
3) Sniper's are reduced to only half the aiming sticks and bad sights and zoom A) Sway is a natural way to reduce SR OPness. The issue arises in Dust 514 that sway is effected by the left thumb stick even while crouched. This prevents small adjustment to be made FOR ONLY ONE WEAPON IN THIS FREAKING GAME! To iterate in more detail without the screaming, CCP took a long range weapon with out aim assist (*to clarify I do not wish to see aim assist added to my SR) yet also forces it to only be usable while tracking high speed players with only one of the two aiming devices that all FPS games use. This is #1 priority to fix IMHO. Untie sway for the love of Caldari from the left stick please. B) The tactical SR was my favorite, and I even liked the idea of the new circle sight. The issue is that the sights will turn red as the outer most part of the circle touches the enemy, yet the round fires in the center of it. Laments terms: Circle turns red, fire, no damage done because you are not actually on target. C) SR dots and circle colors blend in with far too many other colors, causing a player to lose track of the target. Make the sight colors brighter (hot green, pink, non-normal game colors). D) with the color change remove the tried and failed dot and circle with actual crosshairs. E) Zoom I am on the fence about. Current zoom when your near max range is actually better for me. All of the circle wiggle dance step dance is less noticeable because at max range the target does not appear to be moving much so it is easier to hit the player. Some people think more zoom is needed so that they can actually see what they are shooting at. Some even say multi-zoom is the key, and I tend to agree as to cater to close and longe range players, instead of excluding one or the other.
4) Bad lighting and Sounds A) nanohives do not pulse at a normal SR distance, they are a solid bright bulb that blind and protect the players around it. I'd even bet this aids to poor frame rates and hit detection snipers encounter. Make em dimmer or just only the the top of the bubble glow. B) All of the smoke haze effects prevent rendering severely. Unless my scope is actually on a player, no chevrons no bodies appear. You can see why this is bad I would have to assume. Every other match this makes any full time sniper sit on their useless hands. C) Perhaps my biggest pet peeves is dat charge SR sound. It makes me want to go into a coma and never wake up. Is it really so strong with the current speed and hp values that it needs to be be ear piercingly horrid?
5) The "Fork" officer challenge charge SR A) Has less range than the God tier Thale, has to be charged up ( see 4 C) and only does ONE more damage. To put this into perspective, It shoots way slower, hurts your ears, with reduced range, one less round in the mag, and the trade off is one frakking extra damage. (I think it has more overall carried ammo but really is that all it gets?)
I know all the usual hate, but I believe I have outlined enough with my ideas as to prove that I want nothing more than to be a valuable asset to any team. I want to be viable while being on the actual playing map outside of the red line. I want to also at the same time reduce the allure as well as the efficiency of said tactics from within the red. CCP Rattati, I know I don't have the math that you love to drool over, but can you for once take these sniper pleads as serious concerns and look into them. I come from a heavy RPG and MMORPG background. Dust 514, minus the sniper hiccups feels freeing compared to them. I have no set story I have to follow, nor alliance based on the character I start. My story is what I write, everyday that I log in.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
151
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Posted - 2015.02.02 07:04:00 -
[2] - Quote
Looked up, wall of text, I am so sorry to you all that read it. i also thank you.
When I look down my scope, all I see are dead people.
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Haerr
Nos Nothi
2258
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Posted - 2015.02.02 14:31:00 -
[3] - Quote
1) Pushing the redline way, way, way back and spreading out a bunch of CRUs along the way would be an awesome change.
2) This is even worse when there is a sniper sitting in a window, that renders as a wall for you, able to shot you.
3) Someone in squad said something about changing the sniper rifles to work like the ones in TF2, I would personally like a change like that. TF2 snipers do not have any sway but requires you to be zoomed in for a few seconds before you do full damage, you can also hit dead centre while hip-firing but as I said you do crap damage when doing that. Without scope sway controller users will be able to use both sticks for aiming while using the sniper rifle.
4) Charge SR sound is annoying as ****. Agreed.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
158
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Posted - 2015.02.02 15:57:00 -
[4] - Quote
Haerr wrote:1) Pushing the redline way, way, way back and spreading out a bunch of CRUs along the way would be an awesome change.
2) This is even worse when there is a sniper sitting in a window, that renders as a wall for you, able to shot you.
3) Someone in squad said something about changing the sniper rifles to work like the ones in TF2, I would personally like a change like that. TF2 snipers do not have any sway but requires you to be zoomed in for a few seconds before you do full damage, you can also hit dead centre while hip-firing but as I said you do crap damage when doing that. Without scope sway controller users will be able to use both sticks for aiming while using the sniper rifle.
4) Charge SR sound is annoying as ****. Agreed. I totally forget about those mysterious closed places when shooting into complexes. Vents appearing closed, and doorways that have magic metal doors that prevent players from being scannable. The strangest and most notable is the pyramid socket were this is most common on. Even those big openings that you can easily fit a dropship into ( I have literally done it before) appear closed from certain angles, as well as the higher rails with the openings that you can only get to from the top and jumping down.
When I look down my scope, all I see are dead people.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1662
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Posted - 2015.02.02 15:59:00 -
[5] - Quote
Haerr wrote:1) Pushing the redline way, way, way back and spreading out a bunch of CRUs along the way would be an awesome change.
2) This is even worse when there is a sniper sitting in a window, that renders as a wall for you, able to shot you.
3) Someone in squad said something about changing the sniper rifles to work like the ones in TF2, I would personally like a change like that. TF2 snipers do not have any sway but requires you to be zoomed in for a few seconds before you do full damage, you can also hit dead centre while hip-firing but as I said you do crap damage when doing that. Without scope sway controller users will be able to use both sticks for aiming while using the sniper rifle.
4) Charge SR sound is annoying as ****. Agreed.
they gave the bolt pistol crosshairs, why not the sniper. Not to mention the proto bolt pistol does 1.5 more damage and has twice the ROF after the charge than the proto sniper rifle.
Edit: I would also like that circle think in the middle of my screen to know when the sniper if fully charged.
Acquire Currency, Disregard Female Canis lupus familiaris
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Xocoyol Zaraoul
Superior Genetics
3071
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Posted - 2015.02.02 22:39:00 -
[6] - Quote
Samantha Hunyz wrote: 5) The "Fork" officer challenge charge SR A) Has less range than the God tier Thale, has to be charged up ( see 4 C) and only does ONE more damage. To put this into perspective, It shoots way slower, hurts your ears, with reduced range, one less round in the mag, and the trade off is one frakking extra damage. (I think it has more overall carried ammo but really is that all it gets?)
Mainly the advantage of the Fork is the insane HS damage bonus, Tacticals have the lowest HS multiplier, normals (Thales and specialists included) have the old normal HS modifier, and Charge has the highest HS modifier. The sound is god-aweful though...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
163
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Posted - 2015.02.03 05:54:00 -
[7] - Quote
Sir Dukey wrote:Haerr wrote:1) Pushing the redline way, way, way back and spreading out a bunch of CRUs along the way would be an awesome change.
2) This is even worse when there is a sniper sitting in a window, that renders as a wall for you, able to shot you.
3) Someone in squad said something about changing the sniper rifles to work like the ones in TF2, I would personally like a change like that. TF2 snipers do not have any sway but requires you to be zoomed in for a few seconds before you do full damage, you can also hit dead centre while hip-firing but as I said you do crap damage when doing that. Without scope sway controller users will be able to use both sticks for aiming while using the sniper rifle.
4) Charge SR sound is annoying as ****. Agreed. they gave the bolt pistol crosshairs, why not the sniper. Not to mention the proto bolt pistol does 1.5 more damage and has twice the ROF after the charge than the proto sniper rifle. Edit: I would also like that circle think in the middle of my screen to know when the sniper if fully charged. Earlier today I tried the bolt because of this post. The bolt pistol has thean acog style sight identical to the RR. By cross hairs I refer to the sights that have a big plus (+) through them. Very thin lines the go from border to border, vertical and horizontal.
When I look down my scope, all I see are dead people.
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Talos Vagheitan
Ancient Exiles.
865
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Posted - 2015.02.03 05:57:00 -
[8] - Quote
No.
Who cares what some sniper has to say
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
163
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Posted - 2015.02.03 05:59:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Samantha Hunyz wrote: 5) The "Fork" officer challenge charge SR A) Has less range than the God tier Thale, has to be charged up ( see 4 C) and only does ONE more damage. To put this into perspective, It shoots way slower, hurts your ears, with reduced range, one less round in the mag, and the trade off is one frakking extra damage. (I think it has more overall carried ammo but really is that all it gets?)
Mainly the advantage of the Fork is the insane HS damage bonus, Tacticals have the lowest HS multiplier, normals (Thales and specialists included) have the old normal HS modifier, and Charge has the highest HS modifier. The sound is god-aweful though... This makes sense but the bonus head shot bonus just seems redundant. The regular charge rifle already OHK's virtually everything that isn't a super tanked proto heavy.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
163
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Posted - 2015.02.03 06:02:00 -
[10] - Quote
Talos Vagheitan wrote:No. Fail troll is face palm lmaoshmsfoaidmt fail. TY for you mandatory sniper hate post.
When I look down my scope, all I see are dead people.
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Breakin Stuff
Internal Error. Negative-Feedback
6939
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Posted - 2015.02.03 06:25:00 -
[11] - Quote
Oh look a sniper post that isn't overflowing with whining idiocy. Just for that alone I like you.
I don't think multi - zoom will happen unless we get a much larger dev team unfortunately.
But overall, a well thought out post on the problems with the playstyle.
AV
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Imp Smash
Molon Labe. General Tso's Alliance
611
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Posted - 2015.02.03 06:27:00 -
[12] - Quote
I hate snipers and sniping.
But hell you get a like and a bump from me. Good reasoning, fair requests. |
Samantha Hunyz
Mannar Focused Warfare Gallente Federation
168
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Posted - 2015.02.03 19:03:00 -
[13] - Quote
Just wanted to give thanks to Breakin Stuff and Imp Smash, and everyone else that are being generally positive on this topic.
I did leave out one common sniper complaint from my original post, which is sniping from friendly and even enemy MCCs. Now that I have had the time to test it as recent as the new patch I can confirm that it is possible to land and recall dropships on top off all friendly MCCS, as well as some enemy ones that are just on the border of the redline. Putting down nanohives is a little glitchy but easily done. Combined with the charge rifle due to its range this is just wrong and needs to be fixed. Too bad they can't just slap the redline at certain heights to basically make a no fly zone that would not affect ground troops and vehicles to both MCCS.
When I look down my scope, all I see are dead people.
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TheEnd762
SVER True Blood
718
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Posted - 2015.02.04 04:55:00 -
[14] - Quote
People snipe from MCCs because they removed the perches from the burn zone common area (ie: making it so you can't stand on the "shark fin" spires, etc). |
Samantha Hunyz
Mannar Focused Warfare Gallente Federation
173
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Posted - 2015.02.05 00:51:00 -
[15] - Quote
I miss those shark fins. So many easy kills from the ground as my squad would call out a direction from were they were, and I knew exactly were to look to counter-snipe. I used to get around 10 kills per game from players dumb enough to snipe from them. At least they were not in the redzone minus a few, unlike the MCC.
When I look down my scope, all I see are dead people.
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