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Talon Paetznick II
Gallente Federation Resistance
74
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Posted - 2015.02.01 06:07:00 -
[1] - Quote
heals dropsuit armor (and maybe shields) by 35/ 45 / 55 percent with a 90 / 85 / 80 second cool down calidari tool or maybe a galente as they lack in racial equipment affected by the nanocircity or a new skill
would be equally useful to pretty much all suits and not OP because sentinels don't posses an equipment slot
assaults would get fitting bonus like scouts get with cloaks to a lesser degree and with a less excessive fitting cost maybe a third of a cloaks cost
best part is that the tool is more defensively focused and with the equipment draw/arm speed It cant be exploited during active combat
Pros - can save you a suit - probably wont be game breaking - uses percentage so all suits get even advantage - logi lifesaver - almost purely defensive - saves you a suit
Cons - should be semi hard to fit - logi spam - makes it harder to get kill assists on an escaping enemy with low health - may be difficult to implement/ balance - possible scout exploit (doubt it though)
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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Terry Webber
Molon Labe. General Tso's Alliance
562
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Posted - 2015.02.01 06:48:00 -
[2] - Quote
So what you're trying to say is that instead of saving a clone from dying, this injector just helps recover HP? |
Talon Paetznick II
Gallente Federation Resistance
74
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Posted - 2015.02.01 06:54:00 -
[3] - Quote
yeah pretty much but you are able to to recover a good chunk or your own dropsuits armor instead of someone else's kind of like a self use rep tool that functions like a nanite injector with a cool down
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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Arkena Wyrnspire
Fatal Absolution
21501
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Posted - 2015.02.01 14:48:00 -
[4] - Quote
I actually quite like this.
Having a repair pack to pop when you need a quick recovery would be a neat tool indeed.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
149
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Posted - 2015.02.01 15:13:00 -
[5] - Quote
There are already too many ways to repair hps. This would just make sniping that more redundantly pointless. My proto rifle and complex damage mods already take 2 hits to kill a proto scout, this would mean a minimum 3 to kill these low hp speed machines. Logis are already the dance masters and are actually harder to hit than the scouts. Proto assaults would take 4 shots, and heavies 6. Don't even bring up head shot bonus, as even heavies are always in wiggle mode as well. If this were to be implemented, the already sub par SR would need to be reevaluated and damage brought up a considerate amount.
When I look down my scope, all I see are dead people.
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Talon Paetznick II
Gallente Federation Resistance
75
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Posted - 2015.02.01 17:10:00 -
[6] - Quote
Samantha Hunyz wrote:There are already too many ways to repair hps. This would just make sniping that more redundantly pointless. My proto rifle and complex damage mods already take 2 hits to kill a proto scout, this would mean a minimum 3 to kill these low hp speed machines. Logis are already the dance masters and are actually harder to hit than the scouts. Proto assaults would take 4 shots, and heavies 6. Don't even bring up head shot bonus, as even heavies are always in wiggle mode as well. If this were to be implemented, the already sub par SR would need to be reevaluated and damage brought up a considerate amount.
I will bring up the head shot bonus you could kill all of the above suits with that so long as you have at least proficiency three and a complex light damage modifier (unless its that heavy) or two I call bullshit I mean WTF are you using, I'm a sniper and why are you picking fights with Proto using a sniper people like that arent going to sit still and let you shoot them not to mention that you're playing a support
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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Talon Paetznick II
Gallente Federation Resistance
75
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Posted - 2015.02.01 17:28:00 -
[7] - Quote
Samantha Hunyz wrote:There are already too many ways to repair hps. This would just make sniping that more redundantly pointless. My proto rifle and complex damage mods already take 2 hits to kill a proto scout, this would mean a minimum 3 to kill these low hp speed machines. Logis are already the dance masters and are actually harder to hit than the scouts. Proto assaults would take 4 shots, and heavies 6. Don't even bring up head shot bonus, as even heavies are always in wiggle mode as well. If this were to be implemented, the already sub par SR would need to be reevaluated and damage brought up a considerate amount.
I will bring up the head shot bonus you could kill all of the above suits with that so long as you have at least proficiency three and a complex light damage modifier (unless its that heavy) or two I call bullshit I mean WTF are you using, I'm a sniper and why are you picking fights with Proto using a sniper people like that arent going to sit still and let you shoot them not to mention that you're playing a support
here are some tips if you honestly cant snipe woth a damn
1. head shot is not always 1HK most of the time it is but this is not cod
2. your asking for a buff after the 100 damage buff snipers just
3. synergize suit bonuses
4. suits GTFO after the first shot most of the time so you should not expect kills
5. sentinels would not be able to use it
6. I agree on the logi thing
7. High fitting cost makes HP mods harder to stack
6. Bro do you redline because you sound like a scrub crying for a sniper buff and an ehp nerf
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
150
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Posted - 2015.02.01 18:57:00 -
[8] - Quote
Talon Paetznick II wrote:Samantha Hunyz wrote:There are already too many ways to repair hps. This would just make sniping that more redundantly pointless. My proto rifle and complex damage mods already take 2 hits to kill a proto scout, this would mean a minimum 3 to kill these low hp speed machines. Logis are already the dance masters and are actually harder to hit than the scouts. Proto assaults would take 4 shots, and heavies 6. Don't even bring up head shot bonus, as even heavies are always in wiggle mode as well. If this were to be implemented, the already sub par SR would need to be reevaluated and damage brought up a considerate amount. I will bring up the head shot bonus you could kill all of the above suits with that so long as you have at least proficiency three and a complex light damage modifier (unless its that heavy) or two I call bullshit I mean WTF are you using, I'm a sniper and why are you picking fights with Proto using a sniper people like that arent going to sit still and let you shoot them not to mention that you're playing a support here are some tips if you honestly cant snipe woth a damn 1. head shot is not always 1HK most of the time it is but this is not cod 2. your asking for a buff after the 100 damage buff snipers just 3. synergize suit bonuses 4. suits GTFO after the first shot most of the time so you should not expect kills 5. sentinels would not be able to use it 6. I agree on the logi thing 7. High fitting cost makes HP mods harder to stack 6. Bro do you redline because you sound like a scrub crying for a sniper buff and an ehp nerf I'm usually on a flank or near the enemies redline on most maps. I'm not asking for any buff as is I was just was pointing out that one would be necessary if yet another way to regen was introduced into the game. FYI, my sniper rifle has been completely maxed since 1.4 ( it was maxed before I even had core skills or a suit). All I use is proto. A proto weapon should be effective against proto suits.
When I look down my scope, all I see are dead people.
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Talon Paetznick II
Gallente Federation Resistance
75
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Posted - 2015.02.02 02:44:00 -
[9] - Quote
Samantha Hunyz wrote:Talon Paetznick II wrote:Samantha Hunyz wrote:There are already too many ways to repair hps. This would just make sniping that more redundantly pointless. My proto rifle and complex damage mods already take 2 hits to kill a proto scout, this would mean a minimum 3 to kill these low hp speed machines. Logis are already the dance masters and are actually harder to hit than the scouts. Proto assaults would take 4 shots, and heavies 6. Don't even bring up head shot bonus, as even heavies are always in wiggle mode as well. If this were to be implemented, the already sub par SR would need to be reevaluated and damage brought up a considerate amount. I will bring up the head shot bonus you could kill all of the above suits with that so long as you have at least proficiency three and a complex light damage modifier (unless its that heavy) or two I call bullshit I mean WTF are you using, I'm a sniper and why are you picking fights with Proto using a sniper people like that arent going to sit still and let you shoot them not to mention that you're playing a support here are some tips if you honestly cant snipe woth a damn 1. head shot is not always 1HK most of the time it is but this is not cod 2. your asking for a buff after the 100 damage buff snipers just 3. synergize suit bonuses 4. suits GTFO after the first shot most of the time so you should not expect kills 5. sentinels would not be able to use it 6. I agree on the logi thing 7. High fitting cost makes HP mods harder to stack 6. Bro do you redline because you sound like a scrub crying for a sniper buff and an ehp nerf I'm usually on a flank or near the enemies redline on most maps. I'm not asking for any buff as is I was just was pointing out that one would be necessary if yet another way to regen was introduced into the game. FYI, my sniper rifle has been completely maxed since 1.4 ( it was maxed before I even had core skills or a suit). All I use is proto. A proto weapon should be effective against proto suits.
In my opinion the snipers have always been sort of a support weapon for taking out high priority (often stationary) targets in a certain area
I believe as a sniper you don't have too much to worry about it, you rely on high alpha burst DPS and if you cant kill them before they take cover chances are that you wont
anyway if you are serious about your stance I would like you to outline what parts you think are overpowered or unfair besides the concept itself there needs to be some sort of self administered armor reps that doesn't take 10 minuets for assault suits in particular
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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Imp Smash
Molon Labe. General Tso's Alliance
606
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Posted - 2015.02.02 06:40:00 -
[10] - Quote
If this were implemented and not called 'Duct Tape' I would be sorely disappointed. |
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THUNDERGROOVE
Fatal Absolution
1377
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Posted - 2015.02.02 06:55:00 -
[11] - Quote
Imp Smash wrote:If this were implemented and not called 'Duct Tape' I would be sorely disappointed. I'm an advocate of
Quote: The Infected One's Modified Nanite infector Duct Tape
Only because he's the only Minmatard I respect.
I'm the Rayman of uplinks.
21 day EVE trial.
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